int DLLEXPORT HUD_VidInit( void ) { gHUD.VidInit(); VGui_Startup(); return 1; }
int CL_DLLEXPORT HUD_VidInit( void ) { // RecClHudVidInit(); gHUD.VidInit(); VGui_Startup(); return 1; }
int DLLEXPORT HUD_VidInit( void ) { gHUD.VidInit(); VGui_Startup(); //LRCTEMP 1.8 if (CVAR_GET_FLOAT("r_glow") != 0) //check the cvar for the glow is on.//AJH Modified to include glow mode (1&2) //LRCTEMP 1.8 InitScreenGlow(); // glow effect --FragBait0 return 1; }
int DLLEXPORT HUD_VidInit( void ) { gHUD.VidInit(); #ifndef NO_VGUI VGui_Startup(); #endif return 1; }
int HUD_VidInit( void ) { if ( g_pParticleSystems ) g_pParticleSystems->ClearSystems(); if ( g_pViewRenderBeams ) g_pViewRenderBeams->ClearBeams(); if ( g_pParticles ) g_pParticles->Clear(); if ( g_pTempEnts ) g_pTempEnts->Clear(); ResetRain (); gHUD.VidInit(); return 1; }
int DLLEXPORT HUD_VidInit( void ) { gHUD.VidInit(); #ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT vgui::Panel* root=(vgui::Panel*)gEngfuncs.VGui_GetPanel(); if (root) { gEngfuncs.Con_Printf( "Root VGUI panel exists\n" ); root->setBgColor(128,128,0,0); if (gViewPort != NULL) { gViewPort->Initialize(); } else { gViewPort = new TeamFortressViewport(0,0,root->getWide(),root->getTall()); gViewPort->setParent(root); } } else { gEngfuncs.Con_Printf( "Root VGUI panel does not exist\n" ); } #endif return 1; }
void DLLEXPORT HUD_Reset( void ) { gHUD.VidInit(); }
int EXPORT HUD_Reset( void ) { gHUD.VidInit(); return 1; }
void CL_DLLEXPORT HUD_Reset( void ) { // RecClHudReset(); gHUD.VidInit(); }