//o---------------------------------------------------------------------------o //| Function : void restockNPC(CChar *i, bool stockAll) //| Date : Unknown //| Programmer : UOX3 DevTeam //o---------------------------------------------------------------------------o //| Purpose : Restock NPC Vendors //o---------------------------------------------------------------------------o void restockNPC(CChar& i, bool stockAll) { if (!i.IsShop()) return; // if we aren't a shopkeeper, why bother? CItem *ci = i.GetItemAtLayer(IL_SELLCONTAINER); if (ValidateObject(ci)) { CDataList< CItem * > *ciCont = ci->GetContainsList(); for (CItem *c = ciCont->First(); !ciCont->Finished(); c = ciCont->Next()) if (ValidateObject(c)) { if (stockAll) { c->IncAmount(c->GetRestock()); c->SetRestock(0); } else if (c->GetRestock()) { UI16 stockAmt = UOX_MIN(c->GetRestock(), static_cast<UI16>((c->GetRestock() / 2) + 1)); c->IncAmount(stockAmt); c->SetRestock(c->GetRestock() - stockAmt); } if (cwmWorldState->ServerData()->TradeSystemStatus()) { CTownRegion *tReg = calcRegionFromXY(i.GetX(), i.GetY(), i.WorldNumber()); Items->StoreItemRandomValue(c, tReg); } } } }
bool clearTradesFunctor( CBaseObject *a, UI32 &b, void *extraData ) { bool retVal = true; if( ValidateObject( a ) && a->CanBeObjType( OT_ITEM ) ) { // Body of the functor goes here CItem *i = static_cast< CItem * >(a); if( ValidateObject( i ) ) { if( i->GetType() == IT_TRADEWINDOW ) { CChar *k = FindItemOwner( i ); if( ValidateObject( k ) ) { CItem *p = k->GetPackItem(); if( ValidateObject( p ) ) { CDataList< CItem * > *iCont = i->GetContainsList(); for( CItem *j = iCont->First(); !iCont->Finished(); j = iCont->Next() ) { if( ValidateObject( j ) ) j->SetCont( p ); } } } i->Delete(); ++b; // let's track how many we cleared } } } return retVal; }
//o---------------------------------------------------------------------------o //| Function : void sellItem(CSocket *mSock) //| Date : Unknown //| Programmer : UOX3 DevTeam //o---------------------------------------------------------------------------o //| Purpose : Player sells an item to the vendor //o---------------------------------------------------------------------------o bool CPISellItem::Handle(void) { if (tSock->GetByte(8) != 0) { CChar *mChar = tSock->CurrcharObj(); CChar *n = calcCharObjFromSer(tSock->GetDWord(3)); if (!ValidateObject(n) || !ValidateObject(mChar)) return true; CItem *buyPack = n->GetItemAtLayer(IL_BUYCONTAINER); CItem *boughtPack = n->GetItemAtLayer(IL_BOUGHTCONTAINER); CItem *sellPack = n->GetItemAtLayer(IL_SELLCONTAINER); if (!ValidateObject(buyPack) || !ValidateObject(sellPack) || !ValidateObject(boughtPack)) return true; CItem *j = NULL, *k = NULL, *l = NULL; UI16 amt = 0, maxsell = 0; UI08 i = 0; UI32 totgold = 0, value = 0; for (i = 0; i < tSock->GetByte(8); ++i) { j = calcItemObjFromSer(tSock->GetDWord(9 + (6*i))); amt = tSock->GetWord(13 + (6*i)); maxsell += amt; } if (maxsell > cwmWorldState->ServerData()->SellMaxItemsStatus()) { n->TextMessage(NULL, 1342, TALK, false, mChar->GetName().c_str(), cwmWorldState->ServerData()->SellMaxItemsStatus()); return true; } for (i = 0; i < tSock->GetByte(8); ++i) { j = calcItemObjFromSer(tSock->GetDWord(9 + (6*i))); amt = tSock->GetWord(13 + (6*i)); if (ValidateObject(j)) { if (j->GetAmount() < amt || FindItemOwner(j) != mChar) { n->TextMessage(NULL, 1343, TALK, false); return true; } // Check if onSellToVendor JS event is present for each item being sold // If true, and a value of "false" has been returned from the script, halt the sale UI16 targTrig = j->GetScriptTrigger(); cScript *toExecute = JSMapping->GetScript(targTrig); if (toExecute != NULL) if (toExecute->OnSellToVendor(tSock, n, j)) return true; CItem *join = NULL; CDataList<CItem *> *pCont = boughtPack->GetContainsList(); for (k = pCont->First(); !pCont->Finished(); k = pCont->Next()) if (ValidateObject(k)) if (k->GetID() == j->GetID() && j->GetType() == k->GetType()) join = k; pCont = buyPack->GetContainsList(); for (k = pCont->First(); !pCont->Finished(); k = pCont->Next()) if (ValidateObject(k)) if (k->GetID() == j->GetID() && j->GetType() == k->GetType()) value = calcValue(j, k->GetSellValue()); // If an object already exist in the boughtPack that this one can be joined to... if (ValidateObject(join)) { join->IncAmount(amt); join->SetRestock(join->GetRestock() - amt); l = join; totgold += (amt * value); if (j->GetAmount() == amt) j->Delete(); else j->IncAmount(-amt); } else { //Otherwise, move this item to the vendor's boughtPack totgold += (amt * value); if (j->GetAmount() != amt) { l = Items->DupeItem(tSock, j, amt); j->SetAmount(j->GetAmount() - amt); } else l = j; if (ValidateObject(l)) l->SetCont(boughtPack); } if (l) { cScript *toGrab = JSMapping->GetScript(l->GetScriptTrigger()); if (toGrab != NULL) toGrab->OnSoldToVendor(tSock, n, l); } } } Effects->goldSound(tSock, totgold); while (totgold > MAX_STACK) { Items->CreateScriptItem(tSock, mChar, "0x0EED", MAX_STACK, OT_ITEM, true); totgold -= MAX_STACK; } if (totgold > 0) Items->CreateScriptItem(tSock, mChar, "0x0EED", totgold, OT_ITEM, true); } CPBuyItem clrSend; clrSend.Serial(tSock->GetDWord(3)); tSock->Send(&clrSend); return true; }