void CInArchive::ReadName(CItemEx &item, int nameSize) { item.UnicodeName.Empty(); if (nameSize > 0) { m_NameBuffer.EnsureCapacity(nameSize + 1); char *buffer = (char *)m_NameBuffer; for (int i = 0; i < nameSize; i++) buffer[i] = ReadByte(); int mainLen; for (mainLen = 0; mainLen < nameSize; mainLen++) if (buffer[mainLen] == '\0') break; buffer[mainLen] = '\0'; item.Name = buffer; if(item.HasUnicodeName()) { if(mainLen < nameSize) { int unicodeNameSizeMax = MyMin(nameSize, (0x400)); _unicodeNameBuffer.EnsureCapacity(unicodeNameSizeMax + 1); DecodeUnicodeFileName(buffer, (const Byte *)buffer + mainLen + 1, nameSize - (mainLen + 1), _unicodeNameBuffer, unicodeNameSizeMax); item.UnicodeName = _unicodeNameBuffer; } else if (!ConvertUTF8ToUnicode(item.Name, item.UnicodeName)) item.UnicodeName.Empty(); } } else item.Name.Empty(); }