예제 #1
0
int CUIHelper::CalcItemEntryHeight (CSpaceObject *pSource, const CItem &Item, const RECT &rcRect, DWORD dwOptions) const

//	CalcItemEntryHeight
//
//	Computes the height necessary to paint the item entry.

	{
	const CVisualPalette &VI = m_HI.GetVisuals();
	const CG16bitFont &LargeBold = VI.GetFont(fontLargeBold);
	const CG16bitFont &Medium = VI.GetFont(fontMedium);

	bool bNoIcon = ((dwOptions & OPTION_NO_ICON) == OPTION_NO_ICON);
	bool bTitle = ((dwOptions & OPTION_TITLE) == OPTION_TITLE);

	//	Get the item

	CItemCtx Ctx(&Item, pSource);
	CItemType *pType = Item.GetType();
	if (pType == NULL)
		return ITEM_DEFAULT_HEIGHT;

	//	Compute the rect where the reference text will paint

	RECT rcDrawRect = rcRect;
	rcDrawRect.left += ITEM_TEXT_MARGIN_X;
	rcDrawRect.right -= ITEM_TEXT_MARGIN_X;
	if (!bNoIcon)
		rcDrawRect.left += ICON_WIDTH;

	int iLevel = pType->GetApparentLevel();

	//	Compute the height of the row

	int cyHeight = 0;

	//	Account for margin

	cyHeight += ITEM_TEXT_MARGIN_Y;

	//	Item title

	cyHeight += LargeBold.GetHeight();
	if (bTitle)
		cyHeight += ITEM_TITLE_EXTRA_MARGIN;

	//	Attributes

	TArray<SDisplayAttribute> Attribs;
	if (Item.GetDisplayAttributes(Ctx, &Attribs))
		{
		int cyAttribs;
		FormatDisplayAttributes(Attribs, rcDrawRect, &cyAttribs);
		cyHeight += cyAttribs + ATTRIB_SPACING_Y;
		}

	//	Reference

	CString sReference = pType->GetReference(Ctx);

	//	If this is a weapon, then add room for the weapon damage

	if (Item.GetReferenceDamageType(pSource, -1, 0, NULL, NULL))
		cyHeight += Medium.GetHeight();

	//	If this is armor or a shield, then add room for damage resistance

	else if (Item.GetReferenceDamageAdj(pSource, 0, NULL, NULL))
		cyHeight += Medium.GetHeight();

	//	Measure the reference text

	int iLines;
	if (!sReference.IsBlank())
		{
		iLines = Medium.BreakText(sReference, RectWidth(rcDrawRect), NULL, 0);
		cyHeight += iLines * Medium.GetHeight();
		}

	//	Measure the description

	CString sDesc = Item.GetDesc();
	iLines = Medium.BreakText(sDesc, RectWidth(rcDrawRect), NULL, 0);
	cyHeight += iLines * Medium.GetHeight();

	//	Margin

	cyHeight += ITEM_TEXT_MARGIN_BOTTOM;

	//	Done

	cyHeight = Max(ITEM_DEFAULT_HEIGHT, cyHeight);

	return cyHeight;
	}
예제 #2
0
void CUIHelper::PaintItemEntry (CG16bitImage &Dest, CSpaceObject *pSource, const CItem &Item, const RECT &rcRect, DWORD dwOptions) const

//	PaintItemEntry
//
//	Paints an item entry suitable for an item list.

	{
	const CVisualPalette &VI = m_HI.GetVisuals();
	const CG16bitFont &LargeBold = VI.GetFont(fontLargeBold);
	const CG16bitFont &Medium = VI.GetFont(fontMedium);
	WORD wColorTitle = VI.GetColor(colorTextHighlight);
	WORD wColorRef = VI.GetColor(colorTextHighlight);
	WORD wColorDescSel = CG16bitImage::RGBValue(200,200,200);
	WORD wColorDesc = CG16bitImage::RGBValue(128,128,128);

	bool bSelected = ((dwOptions & OPTION_SELECTED) == OPTION_SELECTED);
	bool bNoIcon = ((dwOptions & OPTION_NO_ICON) == OPTION_NO_ICON);
	bool bTitle = ((dwOptions & OPTION_TITLE) == OPTION_TITLE);

	//	Item context

	CItemCtx Ctx(&Item, pSource);
	CItemType *pItemType = Item.GetType();

	//	Calc the rect where we will draw

	RECT rcDrawRect = rcRect;
	rcDrawRect.left += ITEM_TEXT_MARGIN_X;
	rcDrawRect.right -= ITEM_TEXT_MARGIN_X;
	rcDrawRect.top += ITEM_TEXT_MARGIN_Y;

	//	Paint the image

	if (!bNoIcon)
		{
		DrawItemTypeIcon(Dest, rcRect.left, rcRect.top, pItemType);
		rcDrawRect.left += ICON_WIDTH;
		}

	//	Paint the item name

	DWORD dwNounPhraseFlags = nounNoModifiers;
	if (bTitle)
		dwNounPhraseFlags |= nounTitleCapitalize | nounShort;
	else
		dwNounPhraseFlags |= nounCount;

	int cyHeight;
	RECT rcTitle = rcDrawRect;
	LargeBold.DrawText(Dest,
			rcTitle,
			wColorTitle,
			Item.GetNounPhrase(dwNounPhraseFlags),
			0,
			CG16bitFont::SmartQuotes | CG16bitFont::TruncateLine,
			&cyHeight);

	rcDrawRect.top += cyHeight;
	if (bTitle)
		rcDrawRect.top += ITEM_TITLE_EXTRA_MARGIN;

	//	Paint the display attributes

	TArray<SDisplayAttribute> Attribs;
	if (Item.GetDisplayAttributes(Ctx, &Attribs))
		{
		FormatDisplayAttributes(Attribs, rcDrawRect, &cyHeight);
		PaintDisplayAttributes(Dest, Attribs);
		rcDrawRect.top += cyHeight + ATTRIB_SPACING_Y;
		}

	//	Stats

	CString sStat;

	int iLevel = pItemType->GetApparentLevel();
	CString sReference = pItemType->GetReference(Ctx);
	DamageTypes iDamageType;
	CString sDamageRef;
	int iDamageAdj[damageCount];
	int iHP;

	if (Item.GetReferenceDamageType(pSource, -1, 0, &iDamageType, &sDamageRef))
		{
		//	Paint the damage type reference

		PaintReferenceDamageType(Dest,
				rcDrawRect.left + DAMAGE_ADJ_SPACING_X,
				rcDrawRect.top,
				iDamageType,
				sDamageRef);

		rcDrawRect.top += Medium.GetHeight();

		//	Paint additional reference in the line below

		if (!sReference.IsBlank())
			{
			Medium.DrawText(Dest, 
					rcDrawRect,
					wColorRef,
					sReference,
					0,
					0,
					&cyHeight);

			rcDrawRect.top += cyHeight;
			}
		}
	else if (Item.GetReferenceDamageAdj(pSource, 0, &iHP, iDamageAdj))
		{
		//	Paint the initial text

		sStat = strPatternSubst("hp: %d ", iHP);
		int cxWidth = Medium.MeasureText(sStat, &cyHeight);
		Medium.DrawText(Dest, 
				rcDrawRect,
				wColorRef,
				sStat,
				0,
				0,
				&cyHeight);

		//	Paint the damage type array

		PaintReferenceDamageAdj(Dest,
				rcDrawRect.left + cxWidth + DAMAGE_ADJ_SPACING_X,
				rcDrawRect.top,
				iLevel,
				iHP,
				iDamageAdj);

		rcDrawRect.top += cyHeight;

		//	Paint additional reference in the line below

		if (!sReference.IsBlank())
			{
			Medium.DrawText(Dest, 
					rcDrawRect,
					wColorRef,
					sReference,
					0,
					0,
					&cyHeight);

			rcDrawRect.top += cyHeight;
			}
		}
	else
		{
		Medium.DrawText(Dest, 
				rcDrawRect,
				wColorRef,
				sReference,
				0,
				0,
				&cyHeight);

		rcDrawRect.top += cyHeight;
		}

	//	Description

	CString sDesc = Item.GetDesc();
	Medium.DrawText(Dest,
			rcDrawRect,
			(bSelected ? wColorDescSel : wColorDesc),
			sDesc,
			0,
			CG16bitFont::SmartQuotes,
			&cyHeight);
	rcDrawRect.top += cyHeight;
	}
예제 #3
0
void CGItemListArea::PaintItem (CG16bitImage &Dest, const CItem &Item, const RECT &rcRect, bool bSelected)

//	PaintItem
//
//	Paints the item

	{
	//	Item context

	CItemCtx Ctx(&Item, m_pListData->GetSource());
	CItemType *pItemType = Item.GetType();

	//	Paint the image

	DrawItemTypeIcon(Dest, rcRect.left, rcRect.top, pItemType);

	RECT rcDrawRect = rcRect;
	rcDrawRect.left += ICON_WIDTH + ITEM_TEXT_MARGIN_X;
	rcDrawRect.right -= ITEM_TEXT_MARGIN_X;
	rcDrawRect.top += ITEM_TEXT_MARGIN_Y;

	//	Paint the attribute blocks

	RECT rcAttrib;
	rcAttrib = rcDrawRect;
	rcAttrib.bottom = rcAttrib.top + m_pFonts->MediumHeavyBold.GetHeight();

	if (Item.IsDamaged())
		PaintItemModifier(Dest,
				CONSTLIT("Damaged"),
				RGB_ILLEGAL_BACKGROUND,
				&rcAttrib);
	else if (Item.IsDisrupted())
		PaintItemModifier(Dest,
				CONSTLIT("Ionized"),
				RGB_ILLEGAL_BACKGROUND,
				&rcAttrib);

	if (pItemType->IsKnown()
			&& pItemType->HasAttribute(CONSTLIT("Military")))
		PaintItemModifier(Dest, 
				CONSTLIT("Military"),
				RGB_MILITARY_BACKGROUND,
				&rcAttrib);

	if (pItemType->IsKnown()
			&& pItemType->HasAttribute(CONSTLIT("Illegal")))
		PaintItemModifier(Dest, 
				CONSTLIT("Illegal"),
				RGB_ILLEGAL_BACKGROUND,
				&rcAttrib);

	CString sEnhanced = Item.GetEnhancedDesc(m_pListData->GetSource());
	if (!sEnhanced.IsBlank())
		{
		bool bDisadvantage = (*(sEnhanced.GetASCIIZPointer()) == '-');
		PaintItemModifier(Dest,
				sEnhanced,
				(bDisadvantage ? RGB_ILLEGAL_BACKGROUND : RGB_MILITARY_BACKGROUND),
				&rcAttrib);
		}

	//	Paint the item name

	int cyHeight;
	RECT rcTitle = rcDrawRect;
	rcTitle.right = rcAttrib.right;
	m_pFonts->LargeBold.DrawText(Dest,
			rcTitle,
			m_pFonts->wItemTitle,
			Item.GetNounPhrase(nounCount | nounNoModifiers),
			0,
			CG16bitFont::SmartQuotes | CG16bitFont::TruncateLine,
			&cyHeight);

	rcDrawRect.top += cyHeight;

	//	Stats

	CString sStat;

	int iLevel = pItemType->GetApparentLevel();
	CString sReference = pItemType->GetReference(Ctx);
	DamageTypes iDamageType;
	CString sDamageRef;
	int iDamageAdj[damageCount];
	int iHP;

	if (Item.GetReferenceDamageType(m_pListData->GetSource(), -1, 0, &iDamageType, &sDamageRef))
		{
		//	Paint the initial text

		sStat = strPatternSubst("Level %s —", strLevel(iLevel));
		int cxWidth = m_pFonts->Medium.MeasureText(sStat, &cyHeight);
		m_pFonts->Medium.DrawText(Dest, 
				rcDrawRect,
				m_pFonts->wItemRef,
				sStat,
				0,
				0,
				&cyHeight);

		//	Paint the damage type reference

		m_pUIRes->DrawReferenceDamageType(Dest,
				rcDrawRect.left + cxWidth + DAMAGE_ADJ_SPACING_X,
				rcDrawRect.top,
				iDamageType,
				sDamageRef);

		rcDrawRect.top += cyHeight;

		//	Paint additional reference in the line below

		if (!sReference.IsBlank())
			{
			m_pFonts->Medium.DrawText(Dest, 
					rcDrawRect,
					m_pFonts->wItemRef,
					sReference,
					0,
					0,
					&cyHeight);

			rcDrawRect.top += cyHeight;
			}
		}
	else if (Item.GetReferenceDamageAdj(m_pListData->GetSource(), 0, &iHP, iDamageAdj))
		{
		//	Paint the initial text

		sStat = strPatternSubst("Level %s — hp: %d ", strLevel(iLevel), iHP);
		int cxWidth = m_pFonts->Medium.MeasureText(sStat, &cyHeight);
		m_pFonts->Medium.DrawText(Dest, 
				rcDrawRect,
				m_pFonts->wItemRef,
				sStat,
				0,
				0,
				&cyHeight);

		//	Paint the damage type array

		m_pUIRes->DrawReferenceDamageAdj(Dest,
				rcDrawRect.left + cxWidth + DAMAGE_ADJ_SPACING_X,
				rcDrawRect.top,
				iLevel,
				iHP,
				iDamageAdj);

		rcDrawRect.top += cyHeight;

		//	Paint additional reference in the line below

		if (!sReference.IsBlank())
			{
			m_pFonts->Medium.DrawText(Dest, 
					rcDrawRect,
					m_pFonts->wItemRef,
					sReference,
					0,
					0,
					&cyHeight);

			rcDrawRect.top += cyHeight;
			}
		}
	else
		{
		if (sReference.IsBlank())
			sStat = strPatternSubst("Level %s", strLevel(iLevel));
		else
			sStat = strPatternSubst("Level %s — %s", 
					strLevel(iLevel),
					sReference);

		m_pFonts->Medium.DrawText(Dest, 
				rcDrawRect,
				m_pFonts->wItemRef,
				sStat,
				0,
				0,
				&cyHeight);

		rcDrawRect.top += cyHeight;
		}

	//	Description

	CString sDesc = Item.GetDesc();
	m_pFonts->Medium.DrawText(Dest,
			rcDrawRect,
			(bSelected ? m_pFonts->wItemDescSelected : m_pFonts->wItemDesc),
			sDesc,
			0,
			CG16bitFont::SmartQuotes,
			&cyHeight);
	rcDrawRect.top += cyHeight;
	}
예제 #4
0
int CGItemListArea::CalcRowHeight (int iRow)

//	CalcRowHeight
//
//	Returns the height of the given row

	{
	//	Set the position

	int iOldPos = m_pListData->GetCursor();
	m_pListData->SetCursor(iRow);

	//	Compute the rect where we're painting (we only care about width)

	RECT rcRect = GetRect();

	//	Compute row height based on type of list

	int cyHeight;
	switch (m_iType)
		{
		case listItem:
			{
			//	Get the item

			if (!m_pListData->IsCursorValid())
				{
				cyHeight = DEFAULT_ROW_HEIGHT;
				break;
				}

			const CItem &Item = m_pListData->GetItemAtCursor();
			CItemCtx Ctx(&Item, m_pListData->GetSource());
			CItemType *pType = Item.GetType();
			if (pType == NULL)
				{
				cyHeight = DEFAULT_ROW_HEIGHT;
				break;
				}

			int iLevel = pType->GetApparentLevel();

			//	Compute the height of the row

			cyHeight = 0;

			//	Account for margin

			cyHeight += ITEM_TEXT_MARGIN_Y;

			//	Item title

			cyHeight += m_pFonts->LargeBold.GetHeight();

			//	Reference

			CString sReference = pType->GetReference(Ctx);

			//	If this is a weapon, then add room for the weapon damage

			if (Item.GetReferenceDamageType(m_pListData->GetSource(), -1, 0, NULL, NULL))
				cyHeight += m_pFonts->Medium.GetHeight();

			//	If this is armor or a shield, then add room for damage resistance

			else if (Item.GetReferenceDamageAdj(m_pListData->GetSource(), 0, NULL, NULL))
				cyHeight += m_pFonts->Medium.GetHeight();

			//	Otherwise, we add the level to the reference

			else
				{
				if (sReference.IsBlank())
					sReference = strPatternSubst("Level %s", strLevel(iLevel));
				else
					sReference = strPatternSubst("Level %s — %s", 
							strLevel(iLevel),
							sReference);
				}

			//	Compute the rect where the reference text will paint

			RECT rcDrawRect = rcRect;
			rcDrawRect.left += ICON_WIDTH + ITEM_TEXT_MARGIN_X;
			rcDrawRect.right -= ITEM_TEXT_MARGIN_X;

			//	Measure the reference text

			int iLines = m_pFonts->Medium.BreakText(sReference, RectWidth(rcDrawRect), NULL, 0);
			cyHeight += iLines * m_pFonts->Medium.GetHeight();

			//	Measure the description

			CString sDesc = Item.GetDesc();
			iLines = m_pFonts->Medium.BreakText(sDesc, RectWidth(rcDrawRect), NULL, 0);
			cyHeight += iLines * m_pFonts->Medium.GetHeight();

			//	Margin

			cyHeight += ITEM_TEXT_MARGIN_BOTTOM;

			//	Done

			cyHeight = Max(DEFAULT_ROW_HEIGHT, cyHeight);
			break;
			}

		case listCustom:
			cyHeight = m_cyRow;
			break;

		default:
			cyHeight = DEFAULT_ROW_HEIGHT;
			break;
		}

	//	Done

	m_pListData->SetCursor(iOldPos);
	return cyHeight;
	}
예제 #5
0
void CUIHelper::CreateClassInfoItem (const CItem &Item, int x, int y, int cxWidth, DWORD dwOptions, const CString &sExtraDesc, int *retcyHeight, IAnimatron **retpInfo) const

//	CreateClassInfoItem
//
//	Creates an item info animation

	{
	const CVisualPalette &VI = m_HI.GetVisuals();
	const CG16bitFont &MediumFont = VI.GetFont(fontMedium);
	const CG16bitFont &MediumBoldFont = VI.GetFont(fontMediumBold);
	const CG16bitFont &SubTitleFont = VI.GetFont(fontSubTitle);

	//	Handle some edge conditions

	CItemType *pType = Item.GetType();
	if (pType == NULL)
		{
		if (retcyHeight)
			*retcyHeight = 0;

		CAniSequencer::Create(CVector(x, y), (CAniSequencer **)retpInfo);
		return;
		}

	//	Figure out some dimensions and metrics. Everything is relative to x, y.

	bool bRightAlign = ((dwOptions & OPTION_ITEM_RIGHT_ALIGN) ? true : false);
	int cxIcon = SMALL_ICON_WIDTH;
	int cyIcon = SMALL_ICON_HEIGHT;
	int xIcon = (bRightAlign ? -cxIcon : 0);
	int yIcon = 0;

	int cxText = cxWidth - (cxIcon + ITEM_INFO_SPACING_HORZ);
	int xText = (bRightAlign ? -cxWidth : cxIcon + ITEM_INFO_SPACING_HORZ);
	int yText = 0;

	//	Create a sequencer to hold all the controls

	CAniSequencer *pRoot;
	CAniSequencer::Create(CVector(x, y), &pRoot);

	//	Create a small item icon

	const CObjectImageArray &Image = pType->GetImage();
	RECT rcImage = Image.GetImageRect();
	if (!Image.IsEmpty())
		{
		CG16bitImage *pIcon = new CG16bitImage;
		pIcon->CreateFromImageTransformed(Image.GetImage(), 
				rcImage.left, 
				rcImage.top, 
				RectWidth(rcImage), 
				RectHeight(rcImage), 
				(Metric)SMALL_ICON_WIDTH / RectWidth(rcImage),
				(Metric)SMALL_ICON_HEIGHT / RectHeight(rcImage),
				0.0);

		IAnimatron *pImageFrame = new CAniRect;
		pImageFrame->SetPropertyVector(PROP_POSITION, CVector(xIcon, yIcon));
		pImageFrame->SetPropertyVector(PROP_SCALE, CVector(SMALL_ICON_WIDTH, SMALL_ICON_HEIGHT));
		pImageFrame->SetFillMethod(new CAniImageFill(pIcon, true));

		pRoot->AddTrack(pImageFrame, 0);
		}

	//	Create text

	int cyText = 0;

	IAnimatron *pName = new CAniText;
	pName->SetPropertyVector(PROP_POSITION, CVector(xText, yText + cyText));
	pName->SetPropertyVector(PROP_SCALE, CVector(cxText, 1000));
	pName->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogInput));
	pName->SetPropertyFont(PROP_FONT, &MediumBoldFont);
	pName->SetPropertyString(PROP_TEXT, pType->GetNounPhrase(nounActual));
	if (bRightAlign)
		pName->SetPropertyString(PROP_TEXT_ALIGN_HORZ, ALIGN_RIGHT);

	pRoot->AddTrack(pName, 0);
	cyText += MediumBoldFont.GetHeight();

	//	Add the damage type adjustment

	CItemDataAnimatron *pDamageDesc = new CItemDataAnimatron(VI, Item);
	if (!pDamageDesc->IsEmpty())
		{
		pDamageDesc->SetPropertyVector(PROP_POSITION, CVector(xText, yText + cyText));
		pDamageDesc->SetPropertyVector(PROP_SCALE, CVector(cxText, 1000));
		if (bRightAlign)
			pDamageDesc->SetPropertyString(PROP_TEXT_ALIGN_HORZ, ALIGN_RIGHT);

		pRoot->AddTrack(pDamageDesc, 0);

		RECT rcRect;
		pDamageDesc->GetSpacingRect(&rcRect);
		cyText += RectHeight(rcRect);
		}
	else
		delete pDamageDesc;

	//	Add the reference text

	CItemCtx ItemCtx;
	CString sRef = pType->GetReference(ItemCtx, -1, CItemType::FLAG_ACTUAL_ITEM);
	if (sRef.IsBlank())
		sRef = strPatternSubst(CONSTLIT("Level %s%s"), strLevel(pType->GetLevel()), sExtraDesc);
	else
		sRef = strPatternSubst(CONSTLIT("Level %s — %s%s"), strLevel(pType->GetLevel()), sRef, sExtraDesc);

	IAnimatron *pRef = new CAniText;
	pRef->SetPropertyVector(PROP_POSITION, CVector(xText, yText + cyText));
	pRef->SetPropertyVector(PROP_SCALE, CVector(cxText, 1000));
	pRef->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogLabel));
	pRef->SetPropertyFont(PROP_FONT, &MediumFont);
	pRef->SetPropertyString(PROP_TEXT, sRef);
	if (bRightAlign)
		pRef->SetPropertyString(PROP_TEXT_ALIGN_HORZ, ALIGN_RIGHT);

	pRoot->AddTrack(pRef, 0);

	RECT rcRef;
	pRef->GetSpacingRect(&rcRef);
	cyText += RectHeight(rcRef);

	//	Done

	if (retcyHeight)
		*retcyHeight = Max(cyText, SMALL_ICON_HEIGHT);

	*retpInfo = pRoot;
	}