//The return value is the amount of treasure on board.
int CvSelectionGroupAI::AI_getYieldsLoaded(short* piYields)
{
	if (piYields != NULL)
	{
		for (int i = 0; i < NUM_YIELD_TYPES; ++i)
		{
			piYields[i] = 0;
		}
	}
	int iAmount = 0;

	CLinkList<IDInfo> unitList;
	buildCargoUnitList(unitList);

	CLLNode<IDInfo>* pUnitNode = unitList.head();
	while (pUnitNode != NULL)
	{
		CvUnit* pLoopUnit = ::getUnit(pUnitNode->m_data);
		pUnitNode = unitList.next(pUnitNode);

		if (pLoopUnit->getYieldStored() > 0)
		{
			if (pLoopUnit->getUnitInfo().isTreasure())
			{
				iAmount += pLoopUnit->getYieldStored();
			}
			else if (pLoopUnit->getYield() != NO_YIELD)
			{
				if (piYields != NULL)
				{
					piYields[pLoopUnit->getYield()] += pLoopUnit->getYieldStored();
				}
			}
		}
	}
	return iAmount;
}
예제 #2
0
void CvPlotGroup::recalculatePlots()
{
	PROFILE_FUNC();

	CLLNode<XYCoords>* pPlotNode;
	CvPlot* pPlot;
	CLinkList<XYCoords> oldPlotGroup;
	XYCoords xy;
	PlayerTypes eOwner;
	int iCount;

	eOwner = getOwnerINLINE();

	pPlotNode = headPlotsNode();

	if (pPlotNode != NULL)
	{
		pPlot = GC.getMapINLINE().plotSorenINLINE(pPlotNode->m_data.iX, pPlotNode->m_data.iY);

		iCount = 0;

		gDLL->getFAStarIFace()->SetData(&GC.getPlotGroupFinder(), &iCount);
		gDLL->getFAStarIFace()->GeneratePath(&GC.getPlotGroupFinder(), pPlot->getX_INLINE(), pPlot->getY_INLINE(), -1, -1, false, eOwner);

		if (iCount == getLengthPlots())
		{
			return;
		}
	}

	oldPlotGroup.clear();

	pPlotNode = headPlotsNode();

	while (pPlotNode != NULL)
	{
		pPlot = GC.getMapINLINE().plotSorenINLINE(pPlotNode->m_data.iX, pPlotNode->m_data.iY);

		FAssertMsg(pPlot != NULL, "Plot is not assigned a valid value");

		xy.iX = pPlot->getX_INLINE();
		xy.iY = pPlot->getY_INLINE();

		oldPlotGroup.insertAtEnd(xy);

		pPlot->setPlotGroup(eOwner, NULL);

		pPlotNode = deletePlotsNode(pPlotNode); // will delete this PlotGroup...
	}

	pPlotNode = oldPlotGroup.head();

	while (pPlotNode != NULL)
	{
		pPlot = GC.getMapINLINE().plotSorenINLINE(pPlotNode->m_data.iX, pPlotNode->m_data.iY);

		FAssertMsg(pPlot != NULL, "Plot is not assigned a valid value");

		pPlot->updatePlotGroup(eOwner, true);

		pPlotNode = oldPlotGroup.deleteNode(pPlotNode);
	}
}