예제 #1
0
void CGameView::ResetCameraTarget(const CVector3D& target)
{
	CMatrix3D orientation;
	orientation.SetIdentity();
	orientation.RotateX(DEGTORAD(m->ViewRotateXDefault));
	orientation.RotateY(DEGTORAD(m->ViewRotateYDefault));

	CVector3D delta = orientation.GetIn() * m->ViewZoomDefault;
	m->PosX.SetValue(target.X - delta.X);
	m->PosY.SetValue(target.Y - delta.Y);
	m->PosZ.SetValue(target.Z - delta.Z);
	m->RotateX.SetValue(DEGTORAD(m->ViewRotateXDefault));
	m->RotateY.SetValue(DEGTORAD(m->ViewRotateYDefault));
	m->Zoom.SetValue(m->ViewZoomDefault);

	FocusHeight(m, false);

	SetupCameraMatrixSmooth(m, &m->ViewCamera.m_Orientation);
	m->ViewCamera.UpdateFrustum();

	// Break out of following mode so the camera really moves to the target
	m->FollowEntity = INVALID_ENTITY;
}