예제 #1
0
/**
 * Add in the extra notes in rhythm practice
 */
void CConductor::expandPianistInput(CMidiEvent inputNote)
{
    if (m_playMode == PB_PLAY_MODE_rhythmTapping)
    {
        CChord chord;
        int i;
        CMidiEvent newNote = inputNote;
        if (inputNote.type() == MIDI_NOTE_ON || inputNote.type() == MIDI_NOTE_OFF)
        {
            chord = m_wantedChord;
            CChord chordForOneHand;
            int notesFound = 0;


            if (inputNote.type() == MIDI_NOTE_OFF)
            {
                chord = m_piano->removeSavedChord(inputNote.note());
                for(i = 0; i < chord.length(); i++)
                {
                    inputNote.setNote( chord.getNote(i).pitch());
                    pianistInput(inputNote);
                }

                // We have already played and removed this chord
                if (chord.length() > 0)
                    return;
            }

            whichPart_t targetPart = (inputNote.note() >= MIDDLE_C) ? PB_PART_right : PB_PART_left;
            for(i = 0; i < chord.length(); i++)
            {
                if (chord.getNote(i).part() == targetPart  && playingMusic())
                {
                    newNote.setNote(chord.getNote(i).pitch());
                    if ( notesFound >= 1 && cfg_rhythmTapping == PB_RHYTHM_TAP_drumsOnly)
                        newNote.setVelocity(-1);
                    else
                        chordForOneHand.addNote(targetPart, chord.getNote(i).pitch());
                    pianistInput(newNote);
                    notesFound++;
                }
            }
            if (notesFound > 0)
                m_piano->addSavedChord(inputNote, chordForOneHand);
            else
            {
                inputNote.setChannel(MIDI_DRUM_CHANNEL);
                pianistInput(inputNote);
            }
        }
        else
        {
            pianistInput(inputNote);
        }
    }
    else
    {
        pianistInput(inputNote);
    }
}
예제 #2
0
void CPiano::addSavedChord(CMidiEvent midiNote, CChord chord)
{
    int key = midiNote.note();

    for (unsigned int i = 0; i < arraySize(m_savedChordLookUp); i++)
    {
        if (midiNote.type() == MIDI_NOTE_ON)
        {
            if (m_savedChordLookUp[i].pitchKey == 0 )
            {
                m_savedChordLookUp[i].pitchKey = key;
                m_savedChordLookUp[i].savedNoteOffChord = chord;

                return;
            }
        }
        else if (midiNote.type() == MIDI_NOTE_OFF)
        {
            if (m_savedChordLookUp[i].pitchKey == key )
            {
                m_savedChordLookUp[i].pitchKey = 0;
                return;
            }
        }
    }
    m_savedChordLookUp[0].savedNoteOffChord = chord;
}
예제 #3
0
bool CConductor::validatePianistNote( const CMidiEvent & inputNote)
{
    if ( m_chordDeltaTime <= -m_cfg_playZoneEarly)
        return false;

    return m_wantedChord.searchChord(inputNote.note(), m_transpose);
}
예제 #4
0
void CTrackList::examineMidiEvent(CMidiEvent event)
{
    int chan;
    chan = event.channel();
    assert (chan < MAX_MIDI_CHANNELS && chan >= 0);
    if (chan < MAX_MIDI_CHANNELS && chan >= 0)
    {
        if (event.type() == MIDI_NOTE_ON)
        {
            m_midiActiveChannels[chan] = true;
            // count each note so we can guess the key signature
            if (event.note() >= 0 && event.note() < MAX_MIDI_NOTES)
                m_noteFrequency[chan][event.note()]++;

            // If we have a note and no patch then default to grand piano patch
            if (m_midiFirstPatchChannels[chan] == -1)
                m_midiFirstPatchChannels[chan] = GM_PIANO_PATCH;

        }

        if (event.type() == MIDI_PROGRAM_CHANGE && m_midiActiveChannels[chan] == false)
            m_midiFirstPatchChannels[chan] = event.programme();
    }
}
예제 #5
0
void CConductor::playTransposeEvent(CMidiEvent event)
{
    if (m_transpose != 0 && event.channel() != MIDI_DRUM_CHANNEL &&
                (event.type() == MIDI_NOTE_ON || event.type() == MIDI_NOTE_OFF) )
        event.transpose(m_transpose);

    if (event.type() == MIDI_NOTE_ON && isChannelMuted(event.channel()) == true &&
                                CChord::isNotePlayable(event.note(), m_transpose) == true)
        return; // mute the note by not playing it

    // boost any volume events
    if (event.type() == MIDI_CONTROL_CHANGE && event.data1() == MIDI_MAIN_VOLUME)
        event.setDatat2(calcBoostVolume(event.channel(), event.data2() ));

    // Don't output note on if we are seeking to bar
    if (!seekingBarNumber())
        playTrackEvent(event); // Play the midi note or event
    else
    {
        if (event.type() == MIDI_PROGRAM_CHANGE || event.type() == MIDI_CONTROL_CHANGE)
            playTrackEvent(event); // Play the midi note or event
    }
}
예제 #6
0
void CPiano::addPianistNote(whichPart_t part, CMidiEvent midiNote, bool good)
{
    CStavePos stavePos;
    float posY;

    if ( midiNote.velocity() == -1 )
        return;

    int note = midiNote.note();

    stavePos.notePos(part, note);

    if (stavePos.getStaveIndex() >= MAX_STAVE_INDEX || stavePos.getStaveIndex() <= MIN_STAVE_INDEX )
        return;

    if (good == true)
        m_goodChord.addNote(part, note);
    else
        m_badChord.addNote(part, note);


    posY = stavePos.getPosYAccidental();
    addNoteNameItem(posY, note, 0);
}
예제 #7
0
void CConductor::pianistInput(CMidiEvent inputNote)
{
    bool goodSound = true;

    // inputNote.transpose(+12); fixme


    if (m_testWrongNoteSound)
        goodSound = false;

    whichPart_t hand;
    hand = (inputNote.note() >= m_pianistSplitPoint)? PB_PART_right : PB_PART_left;

    // for rhythm tapping
    if ( inputNote.channel() == MIDI_DRUM_CHANNEL)
        hand = (inputNote.note() >= MIDDLE_C) ? PB_PART_right : PB_PART_left;


    if (inputNote.type() == MIDI_NOTE_ON)
    {

        if ( validatePianistNote(inputNote) == true)
        {
            m_goodPlayedNotes.addNote(hand, inputNote.note());
            m_piano->addPianistNote(hand, inputNote,true);
            int pianistTiming;
            if  ( ( cfg_timingMarkersFlag && m_followSkillAdvanced ) || m_playMode == PB_PLAY_MODE_rhythmTapping )
                pianistTiming = m_pianistTiming;
            else
                pianistTiming = NOT_USED;
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                        (!m_followPlayingTimeOut)? Cfg::playedGoodColour():Cfg::playedBadColour(),
                        m_chordDeltaTime, pianistTiming);

            if (validatePianistChord() == true)
            {
                if (m_chordDeltaTime < 0)
                    m_tempo.removePlayingTicks(-m_chordDeltaTime);

                m_goodPlayedNotes.clear();
                fetchNextChord();
                // count the good notes so that the live percentage looks OK
                m_rating.totalNotes(m_wantedChord.length());
                m_rating.calculateAccuracy();
                m_settings->pianistActive();
                if (m_rating.isAccuracyGood() || m_playMode == PB_PLAY_MODE_playAlong)
                    setFollowSkillAdvanced(true); // change the skill level only when they are good enough
                else
                    setFollowSkillAdvanced(false);
                setEventBits( EVENT_BITS_forceRatingRedraw);
            }
        }
        else
        {
            if (m_playing == true)
            {
                goodSound = false;

                m_piano->addPianistNote(hand, inputNote, false);
                m_rating.wrongNotes(1);
            }
            else
                m_piano->addPianistNote(hand, inputNote, true);
        }
    }
    else if (inputNote.type() == MIDI_NOTE_OFF)
    {
        if (m_piano->removePianistNote(inputNote.note()) ==  true)
            goodSound = false;
        bool hasNote = m_goodPlayedNotes.removeNote(inputNote.note());

        if (hasNote)
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                    (!m_followPlayingTimeOut)? Cfg::noteColour():Cfg::playedStoppedColour(),
                    m_chordDeltaTime);

        outputSavedNotesOff();
    }

    if ( inputNote.velocity() == -1 )
        return;

    if (goodSound == true || m_cfg_wrongNoteSound < 0)
    {
        if (m_cfg_rightNoteSound >= 0) // don't play anything if the sound is set to -1 (none)
        {
            bool playDrumBeat = false;
            if ( inputNote.channel() != MIDI_DRUM_CHANNEL)
            {
                if (cfg_rhythmTapping != PB_RHYTHM_TAP_drumsOnly || m_playMode != PB_PLAY_MODE_rhythmTapping)
                {
                    inputNote.setChannel(m_pianistGoodChan);
                    playTrackEvent( inputNote );
                }
            }
            else
            {
                playDrumBeat = true;
            }

            if (cfg_rhythmTapping != PB_RHYTHM_TAP_mellodyOnly && m_playMode == PB_PLAY_MODE_rhythmTapping)
                playDrumBeat = true;

            if (playDrumBeat)
            {
                inputNote.setChannel(MIDI_DRUM_CHANNEL);
                ppLogTrace("note %d", inputNote.note());
                inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound);
                playTrackEvent( inputNote );
            }
        }
    }
    else
    {
        inputNote.setChannel(m_pianistBadChan);
        if (m_playMode == PB_PLAY_MODE_rhythmTapping)
        {
            inputNote.setChannel(MIDI_DRUM_CHANNEL);
            ppLogTrace("note %d", inputNote.note());
            inputNote.setNote((hand == PB_PART_right)? m_cfg_rhythmTapRightHandDrumSound : m_cfg_rhythmTapLeftHandDrumSound);
        }
        playTrackEvent( inputNote );
    }


    /*
    // use the same channel for the right and wrong note
    int pianoSound = (goodSound == true) ? m_cfg_rightNoteSound : m_cfg_wrongNoteSound;

    if (pianoSound != m_lastSound)
    {
        m_lastSound = pianoSound;

        CMidiEvent midiSound;
        midiSound.programChangeEvent(0,inputNote.channel(),pianoSound);
        playTrackEvent( midiSound );
    }
    */

}
예제 #8
0
void CConductor::pianistInput(CMidiEvent inputNote)
{
    bool goodSound = true;

    if (m_testWrongNoteSound)
        goodSound = false;

    if (inputNote.type() == MIDI_NOTE_ON)
    {
        whichPart_t hand;
        hand = (inputNote.note() >= m_pianistSplitPoint)? PB_PART_right : PB_PART_left;

        if ( validatePianistNote(inputNote) == true)
        {
            m_goodPlayedNotes.addNote(hand, inputNote.note());
            m_piano->addPianistNote(hand, inputNote.note(),true);
            int pianistTiming = ( cfg_timingMarkersFlag && m_followSkillAdvanced) ?  m_pianistTiming : NOT_USED;
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                        (!m_followPlayingTimeOut)? Cfg::playedGoodColour():Cfg::playedBadColour(),
                        m_chordDeltaTime, pianistTiming);


            if (validatePianistChord() == true)
            {
                if (m_chordDeltaTime < 0)
                    m_tempo.removePlayingTicks(-m_chordDeltaTime);

                m_goodPlayedNotes.clear();
                fetchNextChord();
                // count the good notes so that the live percentage looks OK
                m_rating.totalNotes(m_wantedChord.length());
                m_rating.calculateAccuracy();
                m_settings->pianistActive();
                if (m_rating.isAccuracyGood() || m_playMode == PB_PLAY_MODE_playAlong)
                    setFollowSkillAdvanced(true); // change the skill level only when they are good enough
                else
                    setFollowSkillAdvanced(false);
                setEventBits( EVENT_BITS_forceRatingRedraw);
            }
        }
        else
        {
            if (m_playing == true)
            {
                goodSound = false;

                m_piano->addPianistNote(hand, inputNote.note(), false);
                m_rating.wrongNotes(1);
            }
            else
                m_piano->addPianistNote(hand, inputNote.note(), true);
        }
    }
    else if (inputNote.type() == MIDI_NOTE_OFF)
    {
        if (m_piano->removePianistNote(inputNote.note()) ==  true)
            goodSound = false;
        bool hasNote = m_goodPlayedNotes.removeNote(inputNote.note());

        if (hasNote)
            m_scoreWin->setPlayedNoteColour(inputNote.note(),
                    (!m_followPlayingTimeOut)? Cfg::noteColour():Cfg::playedStoppedColour(),
                    m_chordDeltaTime);

        outputSavedNotesOff();
    }


    if (goodSound == true || m_cfg_wrongNoteSound < 0)
    {
        if (m_cfg_rightNoteSound >= 0) // don't play anything if the sound is set to -1 (none)
        {
            inputNote.setChannel(m_pianistGoodChan);
            playMidiEvent( inputNote );
        }
    }
    else
    {
        inputNote.setChannel(m_pianistBadChan);
        playMidiEvent( inputNote );
    }


    /*
    // use the same channel for the right and wrong note
    int pianoSound = (goodSound == true) ? m_cfg_rightNoteSound : m_cfg_wrongNoteSound;

    if (pianoSound != m_lastSound)
    {
        m_lastSound = pianoSound;

        CMidiEvent midiSound;
        midiSound.programChangeEvent(0,inputNote.channel(),pianoSound);
        playMidiEvent( midiSound );
    }
    */

}
예제 #9
0
//! add a midi event to be played immediately
void CMidiDeviceRt::playMidiEvent(const CMidiEvent & event)
{
    if (m_midiPorts[1] < 0)
        return;

    unsigned int channel;
    std::vector<unsigned char> message;

    channel = event.channel() & 0x0f;

    switch(event.type())
    {
        case MIDI_NOTE_OFF: // NOTE_OFF
            message.push_back( channel | MIDI_NOTE_OFF );
            message.push_back( event.note());
            message.push_back( event.velocity());
            break;
        case MIDI_NOTE_ON:      // NOTE_ON
            message.push_back( channel | MIDI_NOTE_ON );
            message.push_back( event.note());
            message.push_back( event.velocity());
            break;

        case MIDI_NOTE_PRESSURE: //POLY_AFTERTOUCH: 3 bytes
            message.push_back( channel | MIDI_NOTE_PRESSURE);
            message.push_back( event.data1());
            message.push_back( event.data2());
            break;

        case MIDI_CONTROL_CHANGE: //CONTROL_CHANGE:
            message.push_back( channel | MIDI_CONTROL_CHANGE);
            message.push_back( event.data1());
            message.push_back( event.data2());
            break;

        case MIDI_PROGRAM_CHANGE: //PROGRAM_CHANGE:
            message.push_back( channel | MIDI_PROGRAM_CHANGE);
            message.push_back( event.programme());
            break;

        case MIDI_CHANNEL_PRESSURE: //AFTERTOUCH: 2 bytes only
            message.push_back( channel | MIDI_CHANNEL_PRESSURE);
            message.push_back( event.data1());
            break;

        case MIDI_PITCH_BEND: //PITCH_BEND:
            message.push_back( channel | MIDI_PITCH_BEND);
            message.push_back( event.data1());
            message.push_back( event.data2());
            break;

        case  MIDI_PB_collateRawMidiData: //used for a SYSTEM_EVENT
            if (m_rawDataIndex < arraySize(m_savedRawBytes))
                m_savedRawBytes[m_rawDataIndex++] = event.data1();
            return; // Don't output any thing yet so just return

        case  MIDI_PB_outputRawMidiData: //used for a SYSTEM_EVENT
            for (size_t i = 0; i < m_rawDataIndex; i++)
                message.push_back( m_savedRawBytes[i]);
            m_rawDataIndex = 0;
            break;
    }

    m_midiout->sendMessage( &message );

    //event.printDetails(); // useful for debugging
}