예제 #1
0
void AnimatorBar::AnimationHasChanged()
{
	if(m_pObjType)
	{
		OINFO* info = GetOINFO(m_pObjType->DLLIndex);

		vector<CObj*> objs;
		CObj* o;

		POSITION pos = application->layouts.GetHeadPosition();
		while(pos)
		{
			CLayout* layout = application->layouts.GetNext(pos);
			
			POSITION pos2 = layout->objects.GetStartPosition();

			for (int i = 0; i < layout->objects.GetCount(); i++) 
			{
				long ID;
				layout->objects.GetNextAssoc(pos2, ID, o);

				if (o->GetGlobalID() == m_pObjType->ObjectIdentifier)
						objs.push_back(o);

			}
		}

		// Now loop each of the objects and call the end animation function.
		for(vector<CObj*>::iterator i = objs.begin(); i!= objs.end(); i++)
		{
			if(info->ETOnNotify)
				info->ETOnNotify((*i)->editObject, 2);
		}
		if(objs.size() > 0)
			if(info->ETOnNotify)
				info->ETOnNotify((*objs.begin())->editObject, 3);
	}
}
예제 #2
0
void ObjectBarDialog::OnClickObject(NMHDR *pNMHDR, LRESULT *pResult)
{
	POSITION Pos = objects.GetFirstSelectedItemPosition();
	int Item = objects.GetNextSelectedItem(Pos);

	if (!layout) return;

	if (layout->m_ObjectFrameIsLockedTo != 0) // InputLocked()
		return;

	// Select in layout editor, if it's open
	if (parent.m_tabs.SelectionGet() == 0 && parent.m_tabs.ItemGetCount() == 2)
	{
		parent.layout_editor[0][0]->m_sel.RemoveAll();

		// This is intentionally here; clear selection if clicked on whitespace
		if(Item == -1)
		{
			parent.layout_editor[0][0]->Invalidate();
			g_PropertyBar->Update(parent.layout_editor[0][0], TYPE_LAYOUT, NULL, layout, NULL, application); 

			return;
		}

		// Now we have to wangle in the selected object
		int ObjectIdentifier = objects.GetItemData(Item);

		if (ObjectIdentifier==-1)
			return; //folder

		CObj*			pObject = 0;
		CObjType*		pObjectType = 0;

		POSITION LayerPos = layout->layers.GetHeadPosition();

		// So we have to find all the CObj's with this CObjType in the layout, and add them
		// For each layer
		while(LayerPos)
		{
			CLayer* pLayer = layout->layers.GetNext(LayerPos);

			// Loop all objects
			CObjList Objects;
			pLayer->GetEveryObject(Objects, layout);

			POSITION ObjectPos = Objects.GetHeadPosition();

			for (int i = 0; i < Objects.GetCount(); i++) 
			{
				CObj* pTestObject;
				long ID = Objects.GetNext(ObjectPos);
				layout->objects.Lookup(ID, pTestObject);

				if (pTestObject->GetGlobalID() != -1) 
				{
					CObjType* pTestType = pTestObject->GetObjectType(application);

					if (pTestType->ObjectIdentifier == ObjectIdentifier)
					{
						pObjectType = pTestType;
						pObject = pTestObject;

						long nKey = pObject->GetInstanceID();
						parent.layout_editor[0][0]->m_sel.AddTail(nKey);
					}
				}
			}
		}

		g_PropertyBar->Update(parent.layout_editor[0][0], TYPE_OBJECT, &parent.layout_editor[0][0]->m_sel, layout, &layout->objects, application); // Show object properties

		parent.layout_editor[0][0]->Invalidate();

		// While we're here, show animations for object
		// Future note: .. to be continued

		if(!pObjectType)
			return;

		int iRoot = -1;
		OINFO* oInfo = GetOINFO(pObjectType->DLLIndex);
		if (oInfo->ETGetAnimationHandle)
		{
			oInfo->ETGetAnimationHandle(pObject->editObject, iRoot);
			pMainWnd->animator.UpdateAnimations(application, layout, pObjectType, iRoot);
		}
	}
}
예제 #3
0
void ObjectBarDialog::Refresh(bool layer_changed)
{
	// check for unnecessary refresh
	if (layer_changed && !show_only_selected_layer)
		return;

	// clear all lists
	objects.DeleteAllItems();

	for (int i = 0; i < large_images.GetImageCount(); i++)
		large_images.Remove(0);

	for (int i = 0; i < small_images.GetImageCount(); i++)
		small_images.Remove(0);

	if(folderfilter > -1 && folderfilter >= application->object_folders.size())
		folderfilter = -1;

	CObj*			pObject;
	CObjType*		pObjectType;
	CStringArray	List; // Object list

	//object folders
	if (folderfilter == -1)
	{
		HBITMAP large_image = (HBITMAP) LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(20150), IMAGE_BITMAP, 32, 32, LR_LOADTRANSPARENT);
		HBITMAP small_image = (HBITMAP) LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(20150), IMAGE_BITMAP, 16, 16, LR_LOADTRANSPARENT);
		
		int ImageID = ImageList_Add(large_images.m_hImageList, large_image, NULL);
		ImageList_Add(small_images.m_hImageList, small_image, NULL);
		
		DeleteObject(large_image);
		DeleteObject(small_image);

		for (int i=0; i<application->object_folders.size(); ++i)
		{
			if(application->object_folders[i].name == "Default")
				continue;
			int item = objects.InsertItem(objects.GetItemCount(), application->object_folders[i].name, ImageID);
			objects.SetItemData(item, (DWORD_PTR)(const char*)"-1");
		}
	} // -1 is Default, -2 is disabled
	else if(folderfilter != -2 && application->object_folders[folderfilter].name != "Default")
	{
		HBITMAP large_image = (HBITMAP) LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(20150), IMAGE_BITMAP, 32, 32, LR_LOADTRANSPARENT);
		HBITMAP small_image = (HBITMAP) LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(20150), IMAGE_BITMAP, 16, 16, LR_LOADTRANSPARENT);
		
		int ImageID = ImageList_Add(large_images.m_hImageList, large_image, NULL);
		ImageList_Add(small_images.m_hImageList, small_image, NULL);
		
		DeleteObject(large_image);
		DeleteObject(small_image);

		int item = objects.InsertItem(0,"...\\"+application->object_folders[folderfilter].name, ImageID);
		objects.SetItemData(item, (DWORD_PTR)(const char*)"-1");
	}

	if (layout)
	{
		POSITION LayerPos = layout->layers.GetHeadPosition();

		// For each layer
		while(LayerPos)
		{
			CLayer* pLayer = layout->layers.GetNext(LayerPos);

			if (show_only_selected_layer && pLayer != layout->current_layer)
				continue;

			if (!show_nonlayout_objects && pLayer->m_layerType == LAYER_NONFRAME)
				continue;

			// Loop all objects
			CObjList Objects;
			pLayer->GetEveryObject(Objects, layout);

			POSITION ObjectPos = Objects.GetHeadPosition();

			for (int i = 0; i < Objects.GetCount(); i++) 
			{
				long ID = Objects.GetNext(ObjectPos);
				layout->objects.Lookup(ID, pObject);

				if (pObject->GetGlobalID() != -1) 
				{
					pObjectType = pObject->GetObjectType(application);
					
					// Failed/invalid object type, for some reason
					if(!pObjectType)
						continue;

					//folder filtering
					if(folderfilter ==-1 && pObjectType->GetFolder() != "Default")
						continue;
					else if(folderfilter > -1 && pObjectType->GetFolder()!=application->object_folders[folderfilter].name)
						continue;

					bool bAdd = true;

					for (int j = 0; j < List.GetSize(); j++)
						if (List.GetAt(j) == pObjectType->GetName())
							bAdd = false;

					if (bAdd)
					{
						HBITMAP large_image = pObjectType->m_Image.MakeBitmap();
						HBITMAP small_image = pObjectType->small_image.MakeBitmap();

						int ImageID = ImageList_Add(large_images.m_hImageList, large_image, NULL);
						ImageList_Add(small_images.m_hImageList, small_image, NULL);

						DeleteObject(large_image);
						DeleteObject(small_image);

						int Item = objects.InsertItem(objects.GetItemCount(), pObjectType->GetName(), ImageID);

						objects.SetItemData(Item, (LPARAM)((const char*)pObjectType->GetName()));

						List.Add(pObjectType->GetName());
					}
				} // Iterate each object
			} // Iterate each layer
		}
	}

	else
	{
		POSITION Pos = application->object_types.GetStartPosition();
		CObjType* oT;
		long nKey = 0;

		while (Pos != NULL) 
		{	
			application->object_types.GetNextAssoc(Pos, nKey, oT);
			if(oT && !oT->m_bIsGroupType)
			{
				int ImageID = ImageList_Add(large_images.m_hImageList, oT->m_Image.MakeBitmap(), NULL);
				int Item = objects.InsertItem(objects.GetItemCount(), oT->GetName(), ImageID);

				objects.SetItemData(Item, (DWORD)((LPCSTR)oT->GetName()));

				List.Add(oT->GetName());
			}
		}
	}

	objects.ShowScrollBar(SB_VERT); 

	// Work out if there's a vertical scrollbar. If there is, we'll resize a bit.
	int iListCount = objects.GetItemCount();
	int iListSize = objects.GetCountPerPage();

	if(iListCount < iListSize)
	{
		// Disable the arrows on the vertical scrollbar
		objects.EnableScrollBar(SB_VERT, ESB_DISABLE_BOTH);
		objects.SetScrollRange(SB_VERT, 0, 2);
	}

	else
	{
		// Enable the vertical scrollbar
		objects.EnableScrollBar(SB_VERT, ESB_ENABLE_BOTH);
	}

	if (sorting == ob_sort_az)
		objects.SortItems(ObjectCompare, (LPARAM)&objects);
	if (sorting == ob_sort_za)
		objects.SortItems(ObjectCompareZA, (LPARAM)&objects);

	// now replace the ids
	for (int i = 0; i < objects.GetItemCount(); i++)
	{
		if((const char*)objects.GetItemData(i) == "-1")
		{
			objects.SetItemData(i, -1);
			continue;
		}
		CObjType* type = GetTypeFromName(application, objects.GetItemText(i, 0));
		objects.SetItemData(i, type->ObjectIdentifier);
	}
}
예제 #4
0
// Initialise the dialog
//
BOOL CEventWizardDlg::OnInitDialog() 
{
	// Startup
	CDialog::OnInitDialog();

	int currentPosition = 1;

	// Create an m_ObjectImages
	m_ObjectImages.DeleteImageList();

	bool bSmallImages = false;

	// Check what size images we'll need
	// 32x32 without families or 16x16 with
	if (application->families.size() == 0)
	{
		m_ObjectImages.Create(32, 32, ILC_COLOR24, 3, 3);
		m_List.SetImageList(&m_ObjectImages, LVSIL_NORMAL);

		HBITMAP SystemBitmap = LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SYSTEM));
		ImageList_Add(m_ObjectImages, SystemBitmap, SystemBitmap);
		DeleteObject(SystemBitmap);
	}

	else
	{
		// If it's small, also set the view to small images
		m_List.SetView(LV_VIEW_SMALLICON);

		m_ObjectImages.Create(16, 16, ILC_COLOR24, 3, 3);
		m_List.SetImageList(&m_ObjectImages, LVSIL_SMALL);

		HBITMAP SystemBitmap = LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SYSTEMC));
		ImageList_Add(m_ObjectImages, SystemBitmap, SystemBitmap);	
		DeleteObject(SystemBitmap);

		bSmallImages = true;
	}

	// Prepare to iterate all objects to add icons
	POSITION pos = objMap->GetStartPosition();
	long mapKey;
	CObjType* ObjectType;

	// Add '(System)' because system uses it
	object_folders["(System)"] = 0;

	// Loop through and add all objects to the otList
	while (pos != NULL) 
	{
		objMap->GetNextAssoc(pos, mapKey, ObjectType);

		if(!ObjectType->m_bIsGroupType)
		{
			CObj *o;
			bool bAdd = false;

			// If global, its okay to add...if its not global..and we have a layout...we need to check
			if (ObjectType->m_bGlobal) 
			{
				bAdd = true;
			}
			else if(layout)
			{
				POSITION pos = layout->objects.GetStartPosition();

				for (int i = 0; i < layout->objects.GetCount(); i++) 
				{
					long ID;
					layout->objects.GetNextAssoc(pos, ID, o);
						
					if (o->GetGlobalID() == ObjectType->ObjectIdentifier)
					{
						bAdd = true;	
					}
				}
			}
			else // we have no layout to this event sheet
			{
				bAdd = true;
			}

			// Dont add if it doesn't have conditions/actions
			bool hasAces = false;
			for (int i = 0; i < ObjectType->GetTableCount(m_aceType); i++)
			{
				if (ObjectType->GetACESEntry(m_aceType, i)->aceListName == "")
				{
					hasAces = true;
					break;
				}
				if (hasAces)
					break;
			}
			if(!hasAces)
				bAdd = false;

			// Okay cool...look like its okay to add...just check if is showabout in the event sheet editor
			if(bAdd && ObjectType->m_bShowInEventSheetEditor)
			{
				// Possibly add a new category
				if(object_folders.find(ObjectType->GetFolder()) == object_folders.end())
				{
					object_folders[ObjectType->GetFolder()] = object_folders.size();
				}
				m_otList.push_back(ObjectType);
			}
		}
	}

	// Sort
	sort(m_otList.begin(), m_otList.end(), ObjTypeSortFunction);

	// Now loop the otList backwards to display each object icon
	for(vector<CObjType*>::iterator i = m_otList.begin(); i != m_otList.end(); i++)
	{	
		HBITMAP Bitmap;

		if (bSmallImages)
			Bitmap = (*i)->small_image.MakeBitmap();
		else
			Bitmap = (*i)->m_Image.MakeBitmap();

		ImageList_Add(m_ObjectImages, Bitmap, Bitmap);

		DeleteObject(Bitmap);
	}	

	pos = objMap->GetStartPosition();

	// Family icons
	list<Family>::iterator f = application->families.begin();

	for ( ; f != application->families.end(); f++)
	{
		if(f->is_in_use)
		{
			HBITMAP Bitmap = f->small_image.MakeBitmap();
			ImageList_Add(m_ObjectImages, Bitmap, Bitmap);
			
			DeleteObject(Bitmap);
		}
	}
	
	// Title
	CString Title;

	if (m_aceType == CONDITION)
		Title.Format("Construct : New condition");
	else if (m_aceType == ACTION)
		Title.Format("Construct : New action");
	else if (m_aceType == EXPRESSION)
		Title.Format("Construct : New expression");

	SetWindowText(Title);

	CRect Rect;
	m_ACEList.GetWindowRect(&Rect);
	ScreenToClient(&Rect);
	Rect.top = Rect.bottom - 1;
	Rect.bottom = Rect.top + 18;
	m_CategoryTabs.Create(this, Rect, 1001, WS_CHILD | WS_VISIBLE, __ETWS_ORIENT_BOTTOM);

	m_ACEList.GetWindowRect(&Rect);
	ScreenToClient(&Rect);
	Rect.top -= 17;
	Rect.bottom = Rect.top + 18;
	m_Tabs.Create(this, Rect, 1002, WS_CHILD | WS_VISIBLE, __ETWS_ORIENT_TOP);

	GetClientRect(&Rect);

	Rect.bottom = Rect.top + 22;
	Rect.right += 48;

	// Resizing anchors
	BOOL First = dlgMan.Load(this->m_hWnd, "Software\\Construct\\EventWizardDialogs");
	if (!First)
	{
		first_run.Attach(this);
		first_run.SetHighlightOnMouseOver();
		first_run.SetResize();
		first_run.SetWrapText();

		if (m_aceType == ACTION)
			first_run.SetText("Events are created via this wizard.  Choose an object from the list below.  A list of actions will then appear, some of which require parameters: for example 'Create object' under System.  Once all parameters are filled out, click Finish to insert your action.");
		if (m_aceType == CONDITION)
			first_run.SetText("Events are created via this wizard.  Choose an object from the list below.  A list of conditions will then appear, some of which require parameters: for example 'Compare' under System.  Once all parameters are filled out, click Finish to insert your condition.");

	}

    dlgAnchor.Init(this->m_hWnd);

	dlgAnchor.Add(IDC_OBJECTLIST, ANCHOR_TOPLEFT | ANCHOR_BOTTOMRIGHT);
	dlgAnchor.Add(IDC_ACELIST, ANCHOR_TOPLEFT | ANCHOR_BOTTOMRIGHT);
	dlgAnchor.Add(IDC_FIND, ANCHOR_TOP | ANCHOR_RIGHT);

	dlgAnchor.Add(1001, ANCHOR_LEFT | ANCHOR_BOTTOMRIGHT);
	dlgAnchor.Add(1002, ANCHOR_TOPLEFT | ANCHOR_RIGHT);
	dlgAnchor.Add(1003, ANCHOR_TOPLEFT | ANCHOR_RIGHT);
	
	dlgAnchor.Add(IDC_BACK, ANCHOR_BOTTOM | ANCHOR_RIGHT);
	dlgAnchor.Add(IDC_CANCEL, ANCHOR_BOTTOM | ANCHOR_LEFT);
	dlgAnchor.Add(IDC_NEXT, ANCHOR_BOTTOM | ANCHOR_RIGHT);
	
	m_Cancel.SetWindowText(CANCEL);

	// Set ACE margins
	CRect ListRect;
	m_ACEList.GetClientRect(&ListRect);
	ListRect.left += 5;
	ListRect.top += 5;
	m_ACEList.SetWorkAreas(1, &ListRect);
	m_ACEList.SetColumnWidth(0, 200);		// Spaces everything out nicely for step 2.

	int initStep = m_iStep;

	if (m_InitialStage == 0)
	{
		m_iStep = 1;
		ChangeStep();
	}

	else
	{
		// New to 0.96.3
		m_pSelectedObject = m_InitialSelect;
		initStep = 2;
	}

	// The below is used so we set the default selected items (eg. if we are editing)
	if(m_pSelectedObject != -2)
	{
		// Have an object already selected
		for(int i = 0; i < m_List.GetItemCount(); i++)
			if(m_List.GetItemData(i) == m_pSelectedObject)
				m_List.SetItemState(i,LVIS_SELECTED, LVIS_SELECTED);
	}

	if(m_aceIndex != -1)
	{
		PreChangeStep();
		m_iStep = 2;
		int aceIndex = m_aceIndex;

		ChangeStep();
		if(m_childid != 0)
		{
			CObjType* pType = application->FindObjTypeFromNumber(m_pSelectedObject);
			if(pType)
			{
				int index = 1;
				list<CBehavior>::iterator i = pType->behaviors.begin();
				list<CBehavior>::iterator end = pType->behaviors.end();

				for(; i!= end; i++)
				{
					if(i->id == m_childid)
					{
						m_Tabs.SelectionSet(index);
						break;
					}

					index ++;
				}

				list<CEffect>::iterator e = pType->effects.begin();
				for(;e!= pType->effects.end(); e++)
				{
					if(e->m_effectID == -m_childid)				
						m_Tabs.SelectionSet(index);

					index ++;
				}
			}

			ChangeStep();
		}

		m_aceIndex = aceIndex;

		for(int i = 0; i < m_ACEList.GetItemCount(); i++)
		{
			if(m_ACEList.GetItemData(i) == m_aceIndex)
				m_ACEList.SetItemState(i,LVIS_SELECTED, LVIS_SELECTED);
		}		
	}

	if(initStep != m_iStep)
	{
		PreChangeStep();
		m_iStep = initStep;
		ChangeStep();
	}

	UpdateButtons();

	// Expression dialogs will move slightly to make it clear it's on top of the existing parameters dialog.
	if (m_aceType == EXPRESSION) {
		RECT rc;
		this->GetWindowRect(&rc);
		rc.left += 50;
		rc.top += 50;
		this->SetWindowPos(NULL, rc.left, rc.top, 0, 0, SWP_NOSIZE);
	}

	// New drawing code
	LOGFONT* m_pLF;
	m_pLF=(LOGFONT*)calloc(1,sizeof(LOGFONT));
	strncpy(m_pLF->lfFaceName,"Segoe UI",9);
	m_pLF->lfHeight=14;
	m_pLF->lfWeight=600;
	m_pLF->lfItalic=0;
	m_pLF->lfUnderline=0;
	m_FontBold.CreateFontIndirect(m_pLF);

	m_pLF->lfWeight = 0;
	m_Font.CreateFontIndirect(m_pLF);

	m_Find.SetIcon(IDI_SEARCH);

	return FALSE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}