void C_SmokeStack::QueueLightParametersInRenderer() { m_Renderer.SetBaseColor( Vector( m_clrRender->r / 255.0f, m_clrRender->g / 255.0f, m_clrRender->b / 255.0f ) ); m_Renderer.SetAmbientLight( m_AmbientLight ); m_Renderer.SetDirectionalLight( m_DirLight ); m_flAlphaScale = (float)m_clrRender->a; }