bool CShaderManager::NewProgram(const char* name, const CShaderDefines& baseDefines, CShaderProgramPtr& program) { PROFILE2("loading shader"); PROFILE2_ATTR("name: %s", name); if (strncmp(name, "fixed:", 6) == 0) { program = CShaderProgramPtr(CShaderProgram::ConstructFFP(name+6, baseDefines)); if (!program) return false; program->Reload(); return true; } VfsPath xmlFilename = L"shaders/" + wstring_from_utf8(name) + L".xml"; CXeromyces XeroFile; PSRETURN ret = XeroFile.Load(g_VFS, xmlFilename); if (ret != PSRETURN_OK) return false; #if USE_SHADER_XML_VALIDATION { TIMER_ACCRUE(tc_ShaderValidation); // Serialize the XMB data and pass it to the validator XML_Start(); XML_SetPrettyPrint(false); XML_WriteXMB(XeroFile); bool ok = m_Validator.ValidateEncoded(wstring_from_utf8(name), XML_GetOutput()); if (!ok) return false; } #endif // Define all the elements and attributes used in the XML file #define EL(x) int el_##x = XeroFile.GetElementID(#x) #define AT(x) int at_##x = XeroFile.GetAttributeID(#x) EL(attrib); EL(define); EL(fragment); EL(stream); EL(uniform); EL(vertex); AT(file); AT(if); AT(loc); AT(name); AT(semantics); AT(type); AT(value); #undef AT #undef EL CPreprocessorWrapper preprocessor; preprocessor.AddDefines(baseDefines); XMBElement Root = XeroFile.GetRoot(); bool isGLSL = (Root.GetAttributes().GetNamedItem(at_type) == "glsl"); VfsPath vertexFile; VfsPath fragmentFile; CShaderDefines defines = baseDefines; std::map<CStrIntern, int> vertexUniforms; std::map<CStrIntern, CShaderProgram::frag_index_pair_t> fragmentUniforms; std::map<CStrIntern, int> vertexAttribs; int streamFlags = 0; XERO_ITER_EL(Root, Child) { if (Child.GetNodeName() == el_define) { defines.Add(CStrIntern(Child.GetAttributes().GetNamedItem(at_name)), CStrIntern(Child.GetAttributes().GetNamedItem(at_value))); } else if (Child.GetNodeName() == el_vertex) { vertexFile = L"shaders/" + Child.GetAttributes().GetNamedItem(at_file).FromUTF8(); XERO_ITER_EL(Child, Param) { XMBAttributeList Attrs = Param.GetAttributes(); CStr cond = Attrs.GetNamedItem(at_if); if (!cond.empty() && !preprocessor.TestConditional(cond)) continue; if (Param.GetNodeName() == el_uniform) { vertexUniforms[CStrIntern(Attrs.GetNamedItem(at_name))] = Attrs.GetNamedItem(at_loc).ToInt(); } else if (Param.GetNodeName() == el_stream) { CStr StreamName = Attrs.GetNamedItem(at_name); if (StreamName == "pos") streamFlags |= STREAM_POS; else if (StreamName == "normal") streamFlags |= STREAM_NORMAL; else if (StreamName == "color") streamFlags |= STREAM_COLOR; else if (StreamName == "uv0") streamFlags |= STREAM_UV0; else if (StreamName == "uv1") streamFlags |= STREAM_UV1; else if (StreamName == "uv2") streamFlags |= STREAM_UV2; else if (StreamName == "uv3") streamFlags |= STREAM_UV3; } else if (Param.GetNodeName() == el_attrib) { int attribLoc = ParseAttribSemantics(Attrs.GetNamedItem(at_semantics)); vertexAttribs[CStrIntern(Attrs.GetNamedItem(at_name))] = attribLoc; } } }
CMaterial CMaterialManager::LoadMaterial(const VfsPath& pathname) { if (pathname.empty()) return CMaterial(); std::map<VfsPath, CMaterial>::iterator iter = m_Materials.find(pathname); if (iter != m_Materials.end()) return iter->second; CXeromyces xeroFile; if (xeroFile.Load(g_VFS, pathname, "material") != PSRETURN_OK) return CMaterial(); #define EL(x) int el_##x = xeroFile.GetElementID(#x) #define AT(x) int at_##x = xeroFile.GetAttributeID(#x) EL(alpha_blending); EL(alternative); EL(define); EL(shader); EL(uniform); EL(renderquery); EL(required_texture); EL(conditional_define); AT(effect); AT(if); AT(define); AT(quality); AT(material); AT(name); AT(value); AT(type); AT(min); AT(max); AT(conf); #undef AT #undef EL CMaterial material; XMBElement root = xeroFile.GetRoot(); CPreprocessorWrapper preprocessor; preprocessor.AddDefine("CFG_FORCE_ALPHATEST", g_Renderer.m_Options.m_ForceAlphaTest ? "1" : "0"); CVector4D vec(qualityLevel,0,0,0); material.AddStaticUniform("qualityLevel", vec); XERO_ITER_EL(root, node) { int token = node.GetNodeName(); XMBAttributeList attrs = node.GetAttributes(); if (token == el_alternative) { CStr cond = attrs.GetNamedItem(at_if); if (cond.empty() || !preprocessor.TestConditional(cond)) { cond = attrs.GetNamedItem(at_quality); if (cond.empty()) continue; else { if (cond.ToFloat() <= qualityLevel) continue; } } material = LoadMaterial(VfsPath("art/materials") / attrs.GetNamedItem(at_material).FromUTF8()); break; } else if (token == el_alpha_blending) { material.SetUsesAlphaBlending(true); } else if (token == el_shader) { material.SetShaderEffect(attrs.GetNamedItem(at_effect)); } else if (token == el_define) { material.AddShaderDefine(CStrIntern(attrs.GetNamedItem(at_name)), CStrIntern(attrs.GetNamedItem(at_value))); } else if (token == el_conditional_define) { std::vector<float> args; CStr type = attrs.GetNamedItem(at_type).c_str(); int typeID = -1; if (type == CStr("draw_range")) { typeID = DCOND_DISTANCE; float valmin = -1.0f; float valmax = -1.0f; CStr conf = attrs.GetNamedItem(at_conf); if (!conf.empty()) { CFG_GET_VAL("materialmgr." + conf + ".min", valmin); CFG_GET_VAL("materialmgr." + conf + ".max", valmax); } else { CStr dmin = attrs.GetNamedItem(at_min); if (!dmin.empty()) valmin = attrs.GetNamedItem(at_min).ToFloat(); CStr dmax = attrs.GetNamedItem(at_max); if (!dmax.empty()) valmax = attrs.GetNamedItem(at_max).ToFloat(); } args.push_back(valmin); args.push_back(valmax); if (valmin >= 0.0f) { std::stringstream sstr; sstr << valmin; material.AddShaderDefine(CStrIntern(conf + "_MIN"), CStrIntern(sstr.str())); } if (valmax >= 0.0f) { std::stringstream sstr; sstr << valmax; material.AddShaderDefine(CStrIntern(conf + "_MAX"), CStrIntern(sstr.str())); } } material.AddConditionalDefine(attrs.GetNamedItem(at_name).c_str(), attrs.GetNamedItem(at_value).c_str(), typeID, args); } else if (token == el_uniform) { std::stringstream str(attrs.GetNamedItem(at_value)); CVector4D vec; str >> vec.X >> vec.Y >> vec.Z >> vec.W; material.AddStaticUniform(attrs.GetNamedItem(at_name).c_str(), vec); }