void CDamage::OnTextChangedComboElements(LPCTSTR text, short index) { // TODO: Add your control notification handler code here CRCombo* combo; combo=GETDLGITEM(IDC_COMBO_ELEMENTS); int comboindex = combo->GetIndex(); //DEADCODE RDH 16/05/00 if (comboindex==0) groupnum=internalUIDList[comboindex]; //DEADCODE RDH 16/05/00 else //DEADCODE RDH 16/05/00 { //DEADCODE RDH 16/05/00 internalUIDList //DEADCODE RDH 16/05/00 info_itemS* p; //DEADCODE RDH 16/05/00 UniqueIDBand band; //DEADCODE RDH 16/05/00 for (int i=BritAAASiteBAND;i<WorldStuff::PITEMTABLESIZE;i++) //DEADCODE RDH 16/05/00 if ( ((p=Persons2::ConvertPtrUID(UniqueID(i)))!=NULL) //DEADCODE RDH 16/05/00 && (p->SGT==wavenum && p->shape.Evaluate()!=EMPTY) //DEADCODE RDH 16/05/00 && (band=Persons2::getbandfromUID(UniqueID(i)))!=0 //DEADCODE RDH 16/05/00 && band!=LandscapeBAND //DEADCODE RDH 16/05/00 ) //DEADCODE RDH 16/05/00 if (--comboindex==0) //DEADCODE RDH 16/05/00 groupnum=i; //DEADCODE RDH 16/05/00 } m_pView->m_mapdlg.ResetIcon(UniqueID(groupnum)); FillList(); }
void CCommsDeathMatchAc::OnTextChangedCurrentac(LPCTSTR text, short Xindex) { #ifndef BOB_DEMO_VER CRCombo* combo; combo=GETDLGITEM(IDC_CURRENTAC); int index = combo->GetIndex(); if (_DPlay.GameType == DPlay::DEATHMATCH) { if (index >= PT_BRIT_NONFLY) index += (PT_GER_FLYABLE-PT_BRIT_NONFLY); DPlay::H2H_Player[_DPlay.mySlot].squadron = index; }else if (_DPlay.Side) DPlay::H2H_Player[_DPlay.mySlot].squadron = index; else DPlay::H2H_Player[_DPlay.mySlot].squadron = index + PT_GER_FLYABLE; // dont need this csquick set up when game is launched //DeadCode AMM 23Oct00 CSQuick1::quickdef.UpdateAcType(); //DeadCode JIM 12Jan99 RFullPanelDial* fullscreen=(RFullPanelDial*)GetParent(); //DEADCODE RDH 25/03/99 FullPanel()->LaunchDial(new CCurrEmblem,1); FullPanel()->PaintShopDesc(); #endif }
void CDirects2::OnTextChangedComboFighterac(LPCTSTR text) { CRCombo* combo; combo=GETDLGITEM(IDC_COMBO_FIGHTERAC); CComit_e::This->dir_ctrl.directives[linenum].fighterac = 4 * combo->GetIndex(); ResetFighterAc(); CComit_e::This->RedrawAll(); }
void CDirects2::OnTextChangedComboStrikeac(LPCTSTR text) { CRCombo* combo; combo=GETDLGITEM(IDC_COMBO_STRIKEAC); CComit_e::This->dir_ctrl.directives[linenum].strikeac = 4 * combo->GetIndex(); ResetStrikeAc(); CComit_e::This->RedrawAll(); }
void CCommsDeathMatchAc::OnTextChangedCurrentac(LPCTSTR text) { CRCombo* combo; combo=GETDLGITEM(IDC_CURRENTAC); int index = combo->GetIndex(); if (_DPlay.GameType == DEATHMATCH) { if (index >= SQ_B_NONFLYABLE) index += (SQ_R_FLYABLE-SQ_B_NONFLYABLE); DPlay::H2H_Player[_DPlay.mySlot].squadron = index; }else if (_DPlay.Side) DPlay::H2H_Player[_DPlay.mySlot].squadron = index; else DPlay::H2H_Player[_DPlay.mySlot].squadron = index + SQ_R_FLYABLE; CSQuick1::quickdef.UpdateAcType(); //DeadCode JIM 12Jan99 RFullPanelDial* fullscreen=(RFullPanelDial*)GetParent(); //DEADCODE RDH 25/03/99 FullPanel()->LaunchDial(new CCurrEmblem,1); FullPanel()->PaintShopDesc(); }