//----------------------------------------------------------------------------- // Purpose: Input handler for showing the message and/or playing the sound. //----------------------------------------------------------------------------- void CEnvHudHint::InputShowHudHint( inputdata_t &inputdata ) { if ( AllPlayers() ) { CReliableBroadcastRecipientFilter user; UserMessageBegin( user, "KeyHintText" ); WRITE_BYTE( 1 ); // one message WRITE_STRING( STRING(m_iszMessage) ); MessageEnd(); } else { CBaseEntity *pPlayer = NULL; if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() ) { pPlayer = inputdata.pActivator; } else { pPlayer = UTIL_GetNearestPlayer(GetAbsOrigin()); } if ( !pPlayer || !pPlayer->IsNetClient() ) return; CSingleUserRecipientFilter user( (CBasePlayer *)pPlayer ); user.MakeReliable(); UserMessageBegin( user, "KeyHintText" ); WRITE_BYTE( 1 ); // one message WRITE_STRING( STRING(m_iszMessage) ); MessageEnd(); } }
void CASW_Intro_Control::CheckReconnect() { // reconnect to the last server we were on (used when we're watching the outro as a singleplayer map after a multiplayer game) CReliableBroadcastRecipientFilter users; users.MakeReliable(); UserMessageBegin( users, "ASWReconnectAfterOutro" ); MessageEnd(); if (!engine->IsDedicatedServer() && ASWGameRules()) { // listen server goes back to the default mission if ( gpGlobals->maxClients > 1 ) { CBasePlayer *pPlayer = UTIL_GetListenServerHost(); if (pPlayer) { //engine->ChangeLevel(asw_default_mission.GetString(), NULL); } } } }