CRhinoCommand::result CCommandSampleMoveCPlane::RunCommand( const CRhinoCommandContext& context ) { CRhinoView* view = ::RhinoApp().ActiveView(); if( !view ) return CRhinoCommand::failure; ON_3dmConstructionPlane cplane = view->Viewport().ConstructionPlane(); ON_3dPoint origin = cplane.m_plane.origin; CSampleMoveCPlanePoint gp( cplane ); gp.SetCommandPrompt( L"CPlane origin" ); gp.SetBasePoint( origin ); gp.DrawLineFromPoint( origin, TRUE ); gp.GetPoint(); if( gp.CommandResult() != CRhinoCommand::success ) return gp.CommandResult(); ON_3dPoint pt = gp.Point(); ON_3dVector v = origin - pt; if( v.IsTiny() ) return CRhinoCommand::nothing; cplane.m_plane.CreateFromFrame( pt, cplane.m_plane.xaxis, cplane.m_plane.yaxis ); view->Viewport().SetConstructionPlane( cplane ); view->Redraw(); return CRhinoCommand::success; }
CRhinoCommand::result CCommandSamplePan::RunCommand( const CRhinoCommandContext& context ) { const CRhinoAppViewSettings& view_settings = RhinoApp().AppSettings().ViewSettings(); double d = view_settings.m_pan_increment; if (view_settings.m_pan_reverse_keyboard) d = -d; CRhinoGetOption go; go.SetCommandPrompt(L"Select pan option"); go.AcceptNothing(); const int down_option_index = go.AddCommandOption(RHCMDOPTNAME(L"Down")); const int left_option_index = go.AddCommandOption(RHCMDOPTNAME(L"Left")); const int right_option_index = go.AddCommandOption(RHCMDOPTNAME(L"Right")); const int up_option_index = go.AddCommandOption(RHCMDOPTNAME( L"Up")); const int in_option_index = go.AddCommandOption(RHCMDOPTNAME(L"In")); const int out_option_index = go.AddCommandOption(RHCMDOPTNAME(L"Out")); for(;;) { CRhinoGet::result res = go.GetOption(); if (res != CRhinoGet::option) break; CRhinoView* view = go.View(); const CRhinoCommandOption* option = go.Option(); if (0 != view && 0 != option && 0.0 != d) { CRhinoViewport* viewport = &(view->ActiveViewport()); if (0 != viewport && viewport->View().m_bLockedProjection) viewport = &(view->MainViewport()); if (0 != viewport) { if (down_option_index == option->m_option_index) viewport->DownUpDolly(-d); else if (up_option_index == option->m_option_index) viewport->DownUpDolly(d); else if (left_option_index == option->m_option_index) viewport->LeftRightDolly(-d); else if (right_option_index == option->m_option_index) viewport->LeftRightDolly(d); else if (in_option_index == option->m_option_index) viewport->InOutDolly(d); else if (out_option_index == option->m_option_index) viewport->InOutDolly(-d); } view->Redraw(); RhinoApp().SetActiveView(view); } } return CRhinoCommand::success; }
CRhinoCommand::result CCommandSampleZoomRotateWindow::RunCommand( const CRhinoCommandContext& context ) { CRhinoGetPoint gp; gp.SetCommandPrompt( L"Drag a window to zoom" ); gp.SetGetPointCursor( RhinoApp().m_default_cursor ); gp.ConstrainToTargetPlane(); gp.AcceptNothing(); switch( gp.Get2dRectangle() ) { case CRhinoGet::rect2d: break; default: return CRhinoCommand::cancel; } CRhinoView* view = gp.View(); if( 0 == view ) return CRhinoCommand::failure; CRhinoViewport& vport = view->ActiveViewport(); if( !vport.VP().IsParallelProjection() ) { RhinoApp().Print( L"This sample only works in parallel-projected views.\n" ); return CRhinoCommand::nothing; } ON_3dPoint target_point = vport.Target(); CRect pick_rect = gp.Rectangle2d(); ON_Viewport vp_out; if( DollyWindow(vport, pick_rect, target_point, vp_out) ) { vport.m_v.SetTargetPoint( target_point ); vp_out.SetTargetPoint( target_point ); vport.SetVP( vp_out, false ); view->Redraw(); } return CRhinoCommand::success; }
CRhinoCommand::result CCommandVRCreateViews::RunCommand( const CRhinoCommandContext& context ) { AFX_MANAGE_STATE( ::RhinoApp().RhinoModuleState() ); // dunno, from example ON_wString wStr; wStr.Format( L"READY SET\n", EnglishCommandName() ); RhinoApp().Print( wStr ); ON_SimpleArray<CRhinoView*> viewList; // don't know what is up with* this* ON_SimpleArray<ON_UUID> viewportIds; CRhinoView* lView = 0; CRhinoView* rView = 0; ON_SimpleArray<CRhinoView*> lrViews; // will contain our vr views int i = 0; // also use this in loops int lr = 0; // use to track 1st and 2nd find // builds a list of (current) viewport IDs context.m_doc.GetViewList( viewList, true, false ); for ( i = 0; i < viewList.Count(); i ++) { CRhinoView* tempView = viewList[i]; // pull view out -> this is redeclared here, in sample, but not in second loop if (tempView) viewportIds.Append( tempView->ActiveViewportID() ); } viewList.Empty(); // empty bc we are going to re-build later when new views context.m_doc.NewView( ON_3dmView() ); context.m_doc.NewView( ON_3dmView() ); // we will build two // find viewport UUID just created context.m_doc.GetViewList( viewList, true, false); for (i = 0; i < viewList.Count(); i++) { CRhinoView* tempView = viewList[i]; if (tempView) { int rc = viewportIds.Search( tempView->ActiveViewportID() ); // returns index of 1st element which satisfies search. returns -1 when no such item found if (rc < 0 ) // if current tempView did not exist prior to this running { if (lr > 0) // and if lr already found 1 { rView = tempView; // right is 2nd view we find break; // so this breaks when we find, and lView is left as the viewList[i] where we found the new viewport, whose ID was not in our list. // and we are left with lView being = viewList[i] at new view } if (lr == 0) { lView = tempView; // left is 1st view lr = 1; } } else tempView = 0; // reset lView to null and re-loop } } lrViews.Append(lView); lrViews.Append(rView); // init points ON_3dPoint locationL = ON_3dPoint(100.0,100.0,100.0); ON_3dPoint locationR = ON_3dPoint(100.0,165.1,100.0); ON_3dPoint targetSetup = ON_3dPoint(0,0,0); if (lView && rView) { for (int i = 0; i < 2; i++) { // RhinoApp().ActiveView()-> ON_3dmView onView = lrViews[i]->ActiveViewport().View(); if(i == 0) onView.m_name = L"lView"; //lrViews[i]->MoveWindow(0,0,VR().resolution.w/2,VR().resolution.h, true); if(i == 1) onView.m_name = L"rView"; //lrViews[i]->MoveWindow(960,0,VR().resolution.w/2,VR().resolution.h, true); lrViews[i]->ActiveViewport().SetView(onView); lrViews[i]->ActiveViewport().m_v.m_vp.ChangeToPerspectiveProjection(50,true,35); lrViews[i]->ActiveViewport().m_v.m_vp.SetCameraLocation(locationL); lrViews[i]->FloatRhinoView(true); lrViews[i]->Redraw(); } } VR().lView = lView; VR().rView = rView; ON_wString SYNC; SYNC.Format(L"SYNCVRBEGIN\n" ); RhinoApp().Print( SYNC ); if (vrConduit.IsEnabled() && ::IsWindow( vrConduit.m_hWnd1 ) && ::IsWindow( vrConduit.m_hWnd2 ) ) // if is already enabled ? { vrConduit.m_pView1 = 0; vrConduit.m_pView2 = 0; vrConduit.Disable(); } else { vrConduit.m_pView1 = lView; vrConduit.m_pView2 = rView; vrConduit.m_hWnd1 = vrConduit.m_pView1->m_hWnd; vrConduit.m_hWnd2 = vrConduit.m_pView2->m_hWnd; SyncVR(lView, rView); // ok it runs once. we should also set them up perspective & looking at 0,0 vrConduit.Bind( *lView ); vrConduit.Bind( *rView ); lView->Redraw(); rView->Redraw(); vrConduit.Enable(); } // but do not update names immediately; have to refresh somehow // now re-name update positions outside of loop: continuously // bring in OVR Tracking and assign to VR Viewports // then, orbit? return CRhinoCommand::success; }