CSetOfObjectsPtr stock_objects::Hokuyo_URG() { CSetOfObjectsPtr ret = CSetOfObjects::Create(); { CBoxPtr base = CBox::Create(TPoint3D(-0.025,-0.025,-0.0575),TPoint3D(0.025,0.025,-0.0185)); base->setColor(0.7,0.7,0.7); ret->insert(base); } { CCylinderPtr cyl1 = CCylinder::Create(0.02,0.02,0.01); cyl1->setColor(0,0,0); cyl1->setPose(CPoint3D(0,0,-0.014)); ret->insert(cyl1); } { CCylinderPtr cyl2 = CCylinder::Create(0.02,0.0175,0.01); cyl2->setColor(0,0,0); cyl2->setPose(CPoint3D(0,0,-0.004)); ret->insert(cyl2); } { CCylinderPtr cyl3 = CCylinder::Create(0.0175,0.0175,0.01); cyl3->setColor(0,0,0); cyl3->setPose(CPoint3D(0,0,0.004)); ret->insert(cyl3); } return ret; }
CSetOfObjectsPtr stock_objects::CornerXYZEye() { CSetOfObjectsPtr ret = CSetOfObjects::Create(); CPose3D rotation; CArrowPtr obj = CArrow::Create( 0,0,0, 1.0,0,0, 0.25f,0.02f,0.05f); obj->setColor(1,0,0); ret->insert( obj ); obj = CArrow::Create( 0,0,0, 0,1.0,0, 0.25f,0.02f,0.05f); obj->setColor(0,1,0); ret->insert( obj ); obj = CArrow::Create( 0,0,-1.0, 0,0,0, 0.25f,0.02f,0.05f); obj->setColor(0,0,1); ret->insert( obj ); return ret; }
CSetOfObjectsPtr stock_objects::CornerXYZSimple(float scale, float lineWidth) { CSetOfObjectsPtr ret = CSetOfObjects::Create(); { CSimpleLinePtr lin = CSimpleLine::Create(); lin->setLineWidth(lineWidth); lin->setColor(1,0,0); lin->setLineCoords(0,0,0, scale,0,0); ret->insert(lin); } { CSimpleLinePtr lin = CSimpleLine::Create(); lin->setLineWidth(lineWidth); lin->setColor(0,1,0); lin->setLineCoords(0,0,0, 0,scale,0); ret->insert(lin); } { CSimpleLinePtr lin = CSimpleLine::Create(); lin->setLineWidth(lineWidth); lin->setColor(0,0,1); lin->setLineCoords(0,0,0, 0,0,scale); ret->insert(lin); } return ret; }
/** Returns a representation of a the PDF - this is just an auxiliary function, it's more natural to call * mrpt::poses::CPose3DQuatPDF::getAs3DObject */ CSetOfObjectsPtr CSetOfObjects::posePDF2opengl(const CPose3DQuatPDF &o) { CSetOfObjectsPtr outObj = CSetOfObjects::Create(); if (IS_CLASS(&o,CPose3DQuatPDFGaussian)) { const CPose3DQuatPDFGaussian *p = static_cast<const CPose3DQuatPDFGaussian*>(&o); opengl::CEllipsoidPtr obj = opengl::CEllipsoid::Create(); obj->setPose( p->mean); obj->setCovMatrix(CMatrixDouble(p->cov), p->cov(2,2)==0 ? 2:3); obj->setQuantiles(3); obj->enableDrawSolid3D(false); obj->setColor(POSE_COLOR); outObj->insert( obj ); opengl::CSetOfObjectsPtr axes = opengl::stock_objects::CornerXYZ(); axes->setPose(CPose3D(p->mean)); axes->setScale(POSE_AXIS_SCALE); outObj->insert(axes); } return outObj; }
CSetOfObjectsPtr stock_objects::Hokuyo_UTM() { CSetOfObjectsPtr ret = CSetOfObjects::Create(); { CBoxPtr base = CBox::Create(TPoint3D(-0.03,-0.03,-0.055),TPoint3D(0.03,0.03,-0.014)); base->setColor(0,0,0); ret->insert(base); } { CCylinderPtr cyl1 = CCylinder::Create(0.028,0.024,0.028); cyl1->setColor(0,0,0); cyl1->setPose(CPose3D(0,0,-0.014)); ret->insert(cyl1); } { CCylinderPtr cyl2 = CCylinder::Create(0.028,0.028,0.01); cyl2->setColor(1,69/255.0,0); cyl2->setPose(CPoint3D(0,0,0.014)); ret->insert(cyl2); } { CCylinderPtr cyl3 = CCylinder::Create(0.028,0.028,0.01); cyl3->setColor(0,0,0); cyl3->setPose(CPoint3D(0,0,0.024)); ret->insert(cyl3); } return ret; }
/*--------------------------------------------------------------- CornerXYZ ---------------------------------------------------------------*/ CSetOfObjectsPtr stock_objects::CornerXYZ(float scale) { CSetOfObjectsPtr ret = CSetOfObjects::Create(); CArrowPtr obj = CArrow::Create( 0,0,0, scale,0,0, 0.25f*scale,0.02f*scale,0.05f*scale); obj->setColor(1,0,0); ret->insert( obj ); obj = CArrow::Create( 0,0,0, 0,scale,0, 0.25f*scale,0.02f*scale,0.05f*scale); obj->setColor(0,1,0); ret->insert( obj ); obj = CArrow::Create( 0,0,0, 0,0,scale, 0.25f*scale,0.02f*scale,0.05f*scale); obj->setColor(0,0,1); ret->insert( obj ); return ret; }
/*--------------------------------------------------------------- RobotRhodon ---------------------------------------------------------------*/ CSetOfObjectsPtr stock_objects::RobotRhodon() { CSetOfObjectsPtr ret = CSetOfObjects::Create(); float height = 0; vector<TPoint2D> level1; level1.push_back(TPoint2D(0.31, 0)); level1.push_back(TPoint2D(0.22, 0.24)); level1.push_back(TPoint2D(-0.22, 0.24)); level1.push_back(TPoint2D(-0.31, 0)); level1.push_back(TPoint2D(-0.22, -0.24)); level1.push_back(TPoint2D(0.22, -0.24)); CPolyhedronPtr obj1 = opengl::CPolyhedron::CreateCustomPrism(level1, 0.38); obj1->setLocation(0,0,height); height+=0.38; obj1->setColor(0.6,0.6,0.6); ret->insert( obj1 ); vector<TPoint2D> level2; level2.push_back(TPoint2D(0.16, 0.21)); level2.push_back(TPoint2D(-0.16, 0.21)); level2.push_back(TPoint2D(-0.16, -0.21)); level2.push_back(TPoint2D(0.16, -0.21)); CPolyhedronPtr obj2 = opengl::CPolyhedron::CreateCustomPrism(level2, 0.35); obj2->setLocation(0,0,height); height+=0.35; obj2->setColor(0.2,0.2,0.2); ret->insert( obj2 ); vector<TPoint2D> level3; level3.push_back(TPoint2D(-0.12, 0.12)); level3.push_back(TPoint2D(-0.16, 0.12)); level3.push_back(TPoint2D(-0.16, -0.12)); level3.push_back(TPoint2D(-0.12, -0.12)); CPolyhedronPtr obj3 = opengl::CPolyhedron::CreateCustomPrism(level3, 1); obj3->setLocation(0,0,height); //height+=1; obj3->setColor(0.6,0.6,0.6); ret->insert( obj3 ); opengl::CCylinderPtr obj4 = opengl::CCylinder::Create(0.05, 0.05, 0.4, 20, 20); obj4->setLocation(0,0,0.73); obj4->setColor(0,0,0.9); ret->insert( obj4 ); opengl::CCylinderPtr obj5 = opengl::CCylinder::Create(0.05, 0.05, 0.4, 20, 20); obj5->setPose(CPose3D(0.32,0,0.89,0,-1,0)); obj5->setColor(0,0,0.9); ret->insert( obj5 ); return ret; }
/** Returns a representation of a the PDF - this is just an auxiliary function, it's more natural to call * mrpt::poses::CPointPDF::getAs3DObject */ CSetOfObjectsPtr CSetOfObjects::posePDF2opengl(const CPointPDF &o) { CSetOfObjectsPtr outObj = CSetOfObjects::Create(); if (IS_CLASS(&o,CPointPDFSOG)) { const CPointPDFSOG *p = static_cast<const CPointPDFSOG*>(&o); // For each gaussian node for (CPointPDFSOG::CListGaussianModes::const_iterator it = p->begin(); it!= p->end();++it) { opengl::CEllipsoidPtr obj = opengl::CEllipsoid::Create(); obj->setPose( it->val.mean); obj->setCovMatrix(it->val.cov, it->val.cov(2,2)==0 ? 2:3); obj->setQuantiles(3); obj->enableDrawSolid3D(false); obj->setColor(POINT_COLOR); outObj->insert( obj ); } // end for each gaussian node } else if (IS_CLASS(&o, CPointPDFGaussian)) { const CPointPDFGaussian *p = static_cast<const CPointPDFGaussian*>(&o); CEllipsoidPtr obj = CEllipsoid::Create(); obj->setLocation(p->mean); obj->setCovMatrix(p->cov, p->cov(2,2)==0 ? 2:3); obj->setColor(POINT_COLOR); obj->setQuantiles(3); obj->enableDrawSolid3D(false); outObj->insert( obj ); } else if (IS_CLASS(&o, CPointPDFParticles)) { const CPointPDFParticles *p = static_cast<const CPointPDFParticles*>(&o); mrpt::opengl::CPointCloudPtr obj = mrpt::opengl::CPointCloud::Create(); const size_t N=p->size(); obj->resize(N); obj->setColor(POINT_COLOR); for (size_t i=0;i<N;i++) obj->setPoint( i, p->m_particles[i].d->x, p->m_particles[i].d->y, p->m_particles[i].d->z ); outObj->insert( obj ); } return outObj; }
CSetOfObjectsPtr stock_objects::Househam_Sprayer() { CSetOfObjectsPtr ret = CSetOfObjects::Create(); { CBoxPtr cabin = CBox::Create(TPoint3D(0.878,0.723,-0.12),TPoint3D(-0.258,-0.723,-1.690)); cabin->setColor(0.7,0.7,0.7); ret->insert(cabin); } { CBoxPtr back = CBox::Create(TPoint3D(-0.258,0.723,-0.72),TPoint3D(-5.938,-0.723,-1.690)); back->setColor(1,1,1); ret->insert(back); } { CBoxPtr boomAxis = CBox::Create(TPoint3D(-5.938,0.723,-1.0),TPoint3D(-6.189,-0.723,-1.690)); boomAxis->setColor(0,0,0); ret->insert(boomAxis); } { CBoxPtr boom1 = CBox::Create(TPoint3D(-5.938,0.723,-1.0),TPoint3D(-6.189,11.277,-1.620)); boom1->setColor(0,1,0); ret->insert(boom1); } { CBoxPtr boom2 = CBox::Create(TPoint3D(-5.938,-0.723,-1.0),TPoint3D(-6.189,-11.277,-1.620)); boom2->setColor(0,1,0); ret->insert(boom2); } { CCylinderPtr cyl1 = CCylinder::Create(0.716,0.716,0.387,30); cyl1->setColor(0,0,0); cyl1->setPose(CPose3D(-0.710,0.923,-2.480,0,0,DEG2RAD(90))); ret->insert(cyl1); } { CCylinderPtr cyl2 = CCylinder::Create(0.716,0.716,0.387,30); cyl2->setColor(0,0,0); cyl2->setPose(CPose3D(-3.937,0.923,-2.480,0,0,DEG2RAD(90))); ret->insert(cyl2); } { CCylinderPtr cyl1 = CCylinder::Create(0.716,0.716,0.387,30); cyl1->setColor(0,0,0); cyl1->setPose(CPose3D(-0.710,-0.423,-2.480,0,0,DEG2RAD(90))); ret->insert(cyl1); } { CCylinderPtr cyl2 = CCylinder::Create(0.716,0.716,0.387,30); cyl2->setColor(0,0,0); cyl2->setPose(CPose3D(-3.937,-0.423,-2.480,0,0,DEG2RAD(90))); ret->insert(cyl2); } return ret; }
void generateObjects(CSetOfObjectsPtr &world) { CSpherePtr sph=CSphere::Create(0.5); sph->setLocation(0,0,0); sph->setColor(1,0,0); world->insert(sph); CDiskPtr pln= opengl::CDisk::Create(); pln->setDiskRadius(2); pln->setPose(CPose3D(0,0,0,0,DEG2RAD(5),DEG2RAD(5))); pln->setColor(0.8,0,0); world->insert(pln); { CDiskPtr pln= opengl::CDisk::Create(); pln->setDiskRadius(2); pln->setPose(CPose3D(0,0,0,DEG2RAD(30),DEG2RAD(-20),DEG2RAD(-2))); pln->setColor(0.9,0,0); world->insert(pln); } }
/*--------------------------------------------------------------- BumblebeeCamera ---------------------------------------------------------------*/ CSetOfObjectsPtr stock_objects::BumblebeeCamera() { CSetOfObjectsPtr camera = opengl::CSetOfObjects::Create(); CPolyhedronPtr rect = opengl::CPolyhedron::CreateCubicPrism( -0.02, 0.14, -0.02, 0.02, 0, -0.04 ); rect->setColor( 1, 0.8, 0 ); camera->insert( rect ); CCylinderPtr lCam = opengl::CCylinder::Create( 0.01,0.01, 0.003, 10, 10 ); lCam->setColor( 1,0,0 ); CCylinderPtr rCam = opengl::CCylinder::Create( 0.01,0.01, 0.003, 10, 10 ); rCam->setPose( CPose3D(0.12,0,0) ); rCam->setColor( 0,0,0 ); camera->insert( lCam ); camera->insert( rCam ); return camera; }
pair<CPolyhedronPtr,CPolyhedronPtr> addPairOfPolys(CPolyhedronPtr p1,CPolyhedronPtr p2,CSetOfObjectsPtr &objs,double x,double y) { p1->makeConvexPolygons(); p2->makeConvexPolygons(); #ifdef PAIRED_RANDOM_POSES CPose3D pose=CPose3D(x,y,randomZ(),randomAngle(),randomAngle(),randomAngle()); p1->setPose(pose); p2->setPose(pose); #else CPose3D pose1=CPose3D(x,y,randomZ(),randomAngle(),randomAngle(),randomAngle()); CPose3D pose2=CPose3D(x,y,randomZ(),randomAngle(),randomAngle(),randomAngle()); p1->setPose(pose1); p2->setPose(pose2); #endif randomColor(p1,0.5); randomColor(p2,0.5); objs->insert(p1); objs->insert(p2); return make_pair(p1,p2); }
/** Returns a representation of a the PDF - this is just an auxiliary function, it's more natural to call * mrpt::poses::CPosePDF::getAs3DObject */ CSetOfObjectsPtr CSetOfObjects::posePDF2opengl(const CPosePDF &o) { CSetOfObjectsPtr outObj = CSetOfObjects::Create(); if (IS_CLASS(&o,CPosePDFSOG)) { const CPosePDFSOG *p = static_cast<const CPosePDFSOG*>(&o); opengl::CSetOfLinesPtr lins = opengl::CSetOfLines::Create(); lins->setColor(0,0,1,0.6); lins->setLineWidth(POSE_TAIL_WIDTH); for (CPosePDFSOG::const_iterator it=p->begin();it!=p->end();++it) { opengl::CEllipsoidPtr ellip = opengl::CEllipsoid::Create(); ellip->setPose( CPose3D((it)->mean.x(), (it)->mean.y(), 0) ); ellip->setCovMatrix((it)->cov, 2 /* x y */ ); ellip->setColor(POSE_COLOR,0.6); ellip->setQuantiles(3); ellip->enableDrawSolid3D(false); outObj->insert(ellip); lins->appendLine( (it)->mean.x(), (it)->mean.y(), 0, (it)->mean.x() + POSE_TAIL_LENGTH * cos((it)->mean.phi()) , (it)->mean.y() + POSE_TAIL_LENGTH * sin((it)->mean.phi()) , 0 ); } outObj->insert(lins); } else if (IS_CLASS(&o,CPosePDFGaussian)) { const CPosePDFGaussian *p = static_cast<const CPosePDFGaussian*>(&o); opengl::CSetOfLinesPtr lins = opengl::CSetOfLines::Create(); lins->setColor(POSE_COLOR,0.6); lins->setLineWidth(POSE_TAIL_WIDTH); opengl::CEllipsoidPtr ellip = opengl::CEllipsoid::Create(); ellip->setPose( CPose3D(p->mean.x(), p->mean.y(), 0) ); ellip->setCovMatrix(p->cov, 2 /* x y */ ); ellip->setColor(POSE_COLOR,0.6); ellip->setQuantiles(3); ellip->enableDrawSolid3D(false); outObj->insert(ellip); lins->appendLine( p->mean.x(), p->mean.y(), 0, p->mean.x() + POSE_TAIL_LENGTH * cos(p->mean.phi()) , p->mean.y() + POSE_TAIL_LENGTH * sin(p->mean.phi()) , 0 ); outObj->insert(lins); } else if (IS_CLASS(&o,CPosePDFParticles)) { const CPosePDFParticles *p = static_cast<const CPosePDFParticles*>(&o); opengl::CPointCloudPtr pnts = opengl::CPointCloud::Create(); pnts->setColor(POSE_COLOR,0.6); pnts->setPointSize(POSE_POINT_SIZE); opengl::CSetOfLinesPtr lins = opengl::CSetOfLines::Create(); lins->setColor(POSE_COLOR,0.6); lins->setLineWidth(POSE_TAIL_WIDTH); for (size_t i=0;i<p->size();++i) { const mrpt::poses::CPose2D *po = p->m_particles[i].d; pnts->insertPoint(po->x(), po->y(), 0); lins->appendLine( po->x(), po->y(), 0, po->x() + POSE_TAIL_LENGTH * cos(po->phi()), po->y() + POSE_TAIL_LENGTH * sin(po->phi()), 0 ); } outObj->insert(pnts); outObj->insert(lins); } return outObj; }
/*--------------------------------------------------------------- RobotGiraff ---------------------------------------------------------------*/ CSetOfObjectsPtr stock_objects::RobotGiraff() { CSetOfObjectsPtr ret = CSetOfObjects::Create(); float height = 0; //Base vector<TPoint2D> level1; level1.push_back(TPoint2D(0.31, 0)); level1.push_back(TPoint2D(0.22, 0.24)); level1.push_back(TPoint2D(-0.22, 0.24)); level1.push_back(TPoint2D(-0.31, 0)); level1.push_back(TPoint2D(-0.22, -0.24)); level1.push_back(TPoint2D(0.22, -0.24)); CPolyhedronPtr obj1 = opengl::CPolyhedron::CreateCustomPrism(level1, 0.23); obj1->setLocation(0,0,height); height+=0.23; obj1->setColor(1.0,0.6,0.0); ret->insert( obj1 ); //Electronic's cage vector<TPoint2D> level2; level2.push_back(TPoint2D(0.13, 0.1)); level2.push_back(TPoint2D(-0.13, 0.1)); level2.push_back(TPoint2D(-0.13, -0.1)); level2.push_back(TPoint2D(0.13, -0.1)); CPolyhedronPtr obj2 = opengl::CPolyhedron::CreateCustomPrism(level2, 0.45); obj2->setLocation(0,0,height); height+=0.45; obj2->setColor(1.0,0.6,0.2); ret->insert( obj2 ); //Neck vector<TPoint2D> level3; level3.push_back(TPoint2D(0.03, 0.03)); level3.push_back(TPoint2D(-0.03, 0.03)); level3.push_back(TPoint2D(-0.03, -0.03)); level3.push_back(TPoint2D(0.03, -0.03)); CPolyhedronPtr obj3 = opengl::CPolyhedron::CreateCustomPrism(level3, 0.55); obj3->setLocation(0,0,height); height+=0.55; obj3->setColor(0.6,0.6,0.6); ret->insert( obj3 ); //Screen vector<TPoint2D> level4; level4.push_back(TPoint2D(0.03, 0.11)); level4.push_back(TPoint2D(-0.03, 0.11)); level4.push_back(TPoint2D(-0.03, -0.11)); level4.push_back(TPoint2D(0.03, -0.11)); CPolyhedronPtr obj4 = opengl::CPolyhedron::CreateCustomPrism(level4, 0.4); obj4->setLocation(0,0,height); height+=0.4; obj4->setColor(1.0,0.6,0.0); ret->insert( obj4 ); return ret; }
/** Returns a representation of a the PDF - this is just an auxiliary function, it's more natural to call * mrpt::poses::CPose3DPDF::getAs3DObject */ CSetOfObjectsPtr CSetOfObjects::posePDF2opengl(const CPose3DPDF &o) { CSetOfObjectsPtr outObj = CSetOfObjects::Create(); if (IS_CLASS(&o,CPose3DPDFSOG)) { const CPose3DPDFSOG *p = static_cast<const CPose3DPDFSOG*>(&o); // For each gaussian node for (CPose3DPDFSOG::const_iterator it = p->begin(); it!= p->end();++it) { opengl::CEllipsoidPtr obj = opengl::CEllipsoid::Create(); obj->setPose( it->val.mean); obj->setCovMatrix(CMatrixDouble(it->val.cov), it->val.cov(2,2)==0 ? 2:3); obj->setQuantiles(3); obj->enableDrawSolid3D(false); obj->setColor(POSE_COLOR); outObj->insert( obj ); opengl::CSetOfObjectsPtr axes = opengl::stock_objects::CornerXYZ(); axes->setPose(it->val.mean); axes->setScale(POSE_AXIS_SCALE); outObj->insert(axes); } // end for each gaussian node } else if (IS_CLASS(&o,CPose3DPDFGaussian)) { const CPose3DPDFGaussian *p = static_cast<const CPose3DPDFGaussian*>(&o); opengl::CEllipsoidPtr obj = opengl::CEllipsoid::Create(); obj->setPose( p->mean); obj->setCovMatrix(CMatrixDouble(p->cov), p->cov(2,2)==0 ? 2:3); obj->setQuantiles(3); obj->enableDrawSolid3D(false); obj->setColor(POSE_COLOR); outObj->insert( obj ); opengl::CSetOfObjectsPtr axes = opengl::stock_objects::CornerXYZ(); axes->setPose(p->mean); axes->setScale(POSE_AXIS_SCALE); outObj->insert(axes); } else if (IS_CLASS(&o,CPose3DPDFParticles)) { const CPose3DPDFParticles *p = static_cast<const CPose3DPDFParticles*>(&o); for (size_t i=0;i<p->size();i++) { opengl::CSetOfObjectsPtr axes = opengl::stock_objects::CornerXYZSimple(POSE_AXIS_SCALE); axes->setPose(*p->m_particles[i].d); outObj->insert(axes); } } return outObj; }
/*--------------------------------------------------------------- RobotPioneer ---------------------------------------------------------------*/ CSetOfObjectsPtr stock_objects::RobotPioneer() { CSetOfObjectsPtr ret = CSetOfObjects::Create(); ret->setName("theRobot"); CSetOfTrianglesPtr obj = CSetOfTriangles::Create(); // Add triangles: CSetOfTriangles::TTriangle trian; trian.r[0]=trian.r[1]=trian.r[2]= 1; trian.g[0]=trian.g[1]=trian.g[2]= 0; trian.b[0]=trian.b[1]=trian.b[2]= 0; trian.a[0]=trian.a[1]=trian.a[2]= 1; trian.x[0] = 0.10f; trian.x[1] =-0.20f; trian.x[2] =-0.20f; trian.y[0] =-0.10f; trian.y[1] = 0.10f; trian.y[2] =-0.10f; trian.z[0] = 0.20f; trian.z[1] = 0.25f; trian.z[2] = 0.25f; obj->insertTriangle( trian ); // 0 trian.x[0] = 0.10f; trian.x[1] = 0.10f; trian.x[2] =-0.20f; trian.y[0] =-0.10f; trian.y[1] = 0.10f; trian.y[2] = 0.10f; trian.z[0] = 0.20f; trian.z[1] = 0.20f; trian.z[2] = 0.25f; obj->insertTriangle( trian ); // 1 //trian.r = 0.9f; trian.g = 0; trian.b = 0; trian.a = 1; trian.x[0] = 0.10f; trian.x[1] = 0.10f; trian.x[2] = 0.10f; trian.y[0] =-0.10f; trian.y[1] =-0.10f; trian.y[2] = 0.10f; trian.z[0] = 0.05f; trian.z[1] = 0.20f; trian.z[2] = 0.20f; obj->insertTriangle( trian ); // 2 trian.x[0] = 0.10f; trian.x[1] = 0.10f; trian.x[2] = 0.10f; trian.y[0] =-0.10f; trian.y[1] = 0.10f; trian.y[2] = 0.10f; trian.z[0] = 0.05f; trian.z[1] = 0.05f; trian.z[2] = 0.20f; obj->insertTriangle( trian ); // 3 trian.x[0] =-0.20f; trian.x[1] =-0.20f; trian.x[2] =-0.20f; trian.y[0] =-0.10f; trian.y[1] =-0.10f; trian.y[2] = 0.10f; trian.z[0] = 0.05f; trian.z[1] = 0.25f; trian.z[2] = 0.25f; obj->insertTriangle( trian ); // 2b trian.x[0] =-0.20f; trian.x[1] =-0.20f; trian.x[2] =-0.20f; trian.y[0] =-0.10f; trian.y[1] = 0.10f; trian.y[2] = 0.10f; trian.z[0] = 0.05f; trian.z[1] = 0.05f; trian.z[2] = 0.25f; obj->insertTriangle( trian ); // 3b //trian.r = 0.8f; trian.g = 0; trian.b = 0; trian.a = 1; trian.x[0] = 0.10f; trian.x[1] =-0.20f; trian.x[2] =-0.20f; trian.y[0] =-0.10f; trian.y[1] =-0.10f; trian.y[2] =-0.10f; trian.z[0] = 0.20f; trian.z[1] = 0.25f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 4 trian.x[0] = 0.10f; trian.x[1] = 0.10f; trian.x[2] =-0.20f; trian.y[0] =-0.10f; trian.y[1] =-0.10f; trian.y[2] =-0.10f; trian.z[0] = 0.20f; trian.z[1] = 0.05f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 5 trian.x[0] = 0.10f; trian.x[1] =-0.20f; trian.x[2] =-0.20f; trian.y[0] = 0.10f; trian.y[1] = 0.10f; trian.y[2] = 0.10f; trian.z[0] = 0.20f; trian.z[1] = 0.25f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 6 trian.x[0] = 0.10f; trian.x[1] = 0.10f; trian.x[2] =-0.20f; trian.y[0] = 0.10f; trian.y[1] = 0.10f; trian.y[2] = 0.10f; trian.z[0] = 0.20f; trian.z[1] = 0.05f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 7 trian.r[0]=trian.r[1]=trian.r[2]= 0.05f; trian.g[0]=trian.g[1]=trian.g[2]= 0.05f; trian.b[0]=trian.b[1]=trian.b[2]= 0.05f; trian.a[0]=trian.a[1]=trian.a[2]= 1; trian.x[0] = 0.00f; trian.x[1] = 0.00f; trian.x[2] = 0.05f; trian.y[0] = 0.11f; trian.y[1] = 0.11f; trian.y[2] = 0.11f; trian.z[0] = 0.00f; trian.z[1] = 0.10f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 8 trian.x[0] = 0.00f; trian.x[1] = 0.00f; trian.x[2] = -0.05f; trian.y[0] = 0.11f; trian.y[1] = 0.11f; trian.y[2] = 0.11f; trian.z[0] = 0.00f; trian.z[1] = 0.10f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 9 trian.x[0] = 0.00f; trian.x[1] = 0.00f; trian.x[2] = 0.05f; trian.y[0] =-0.11f; trian.y[1] =-0.11f; trian.y[2] =-0.11f; trian.z[0] = 0.00f; trian.z[1] = 0.10f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 10 trian.x[0] = 0.00f; trian.x[1] = 0.00f; trian.x[2] = -0.05f; trian.y[0] =-0.11f; trian.y[1] =-0.11f; trian.y[2] =-0.11f; trian.z[0] = 0.00f; trian.z[1] = 0.10f; trian.z[2] = 0.05f; obj->insertTriangle( trian ); // 11 ret->insert( obj ); return ret; }
/*------------------------------------------------------------- processPreviewNone -------------------------------------------------------------*/ void CSkeletonTracker::processPreviewNone() { using namespace mrpt::opengl; // show skeleton data if( m_showPreview ) { if( !m_win ) { string caption = string("Preview of ") + m_sensorLabel; m_win = mrpt::gui::CDisplayWindow3D::Create( caption, 800, 600 ); COpenGLScenePtr & scene = m_win->get3DSceneAndLock(); scene->insert( CGridPlaneXZ::Create(-3,3,0,5,-1.5 ) ); // set camera parameters m_win->setCameraElevationDeg(-90); m_win->setCameraAzimuthDeg(90); m_win->setCameraZoom(4); m_win->setCameraPointingToPoint(0,0,0); // insert initial body CSetOfObjectsPtr body = CSetOfObjects::Create(); body->setName("body"); for(int i = 0; i < NUM_JOINTS; ++i) { CSpherePtr sph = CSphere::Create(0.03f); sph->setColor(0,1,0); sph->setName( jointNames[i] ); body->insert(sph); } // insert initial lines CSetOfLinesPtr lines = CSetOfLines::Create(); lines->setName("lines"); lines->setColor(0,0,1); body->insert(lines); scene->insert(body); m_win->unlockAccess3DScene(); } if( m_win && m_win->isOpen() ) { COpenGLScenePtr & scene = m_win->get3DSceneAndLock(); { m_win->addTextMessage( 0.35, 0.9, "Please, adopt this position", TColorf(1,1,1),"mono",10, mrpt::opengl::FILL, 0); // insert translucid dummy and help text (it will go away when measurements are taken) if( !scene->getByName("dummy") ) { const double SCALE = 0.8; const double BODY_RADIUS = 0.22*SCALE; const double BODY_LENGTH = 0.8*SCALE; const double ARM_RADIUS = 0.05*SCALE; const double ARM_LENGTH = 0.4*SCALE; const double LEG_RADIUS = 0.1*SCALE; const double LEG_LENGTH = 0.8*SCALE; const double HEAD_RADIUS = 0.15*SCALE; const double ALPHA_CH = 0.8; CSetOfObjectsPtr dummy = CSetOfObjects::Create(); dummy->setName("dummy"); dummy->setPose(math::TPose3D(0,0,0,0,0,DEG2RAD(-90))); { // head CSpherePtr part = CSphere::Create(HEAD_RADIUS); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(0,0,0.5*BODY_LENGTH+HEAD_RADIUS,0,0,0)); dummy->insert(part); } { // body CCylinderPtr part = CCylinder::Create(BODY_RADIUS,BODY_RADIUS,BODY_LENGTH); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(0,0,-BODY_LENGTH/2,0,0,0)); dummy->insert(part); } { // left arm 0 CCylinderPtr part = CCylinder::Create(ARM_RADIUS,ARM_RADIUS,ARM_LENGTH); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(-BODY_RADIUS,0,0.5*BODY_LENGTH-ARM_RADIUS,0,DEG2RAD(-90),0)); dummy->insert(part); } { // left arm 1 CCylinderPtr part = CCylinder::Create(ARM_RADIUS,ARM_RADIUS,ARM_LENGTH); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(-BODY_RADIUS-ARM_LENGTH+ARM_RADIUS,0,0.5*BODY_LENGTH-ARM_RADIUS,0,0,0)); dummy->insert(part); } { // right arm 0 CCylinderPtr part = CCylinder::Create(ARM_RADIUS,ARM_RADIUS,ARM_LENGTH); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(BODY_RADIUS,0,0.5*BODY_LENGTH-ARM_RADIUS,0,DEG2RAD(90),0)); dummy->insert(part); } { // right arm 1 CCylinderPtr part = CCylinder::Create(ARM_RADIUS,ARM_RADIUS,ARM_LENGTH); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(BODY_RADIUS+ARM_LENGTH-ARM_RADIUS,0,0.5*BODY_LENGTH-ARM_RADIUS,0,0,0)); dummy->insert(part); } { // left leg CCylinderPtr part = CCylinder::Create(LEG_RADIUS,LEG_RADIUS,LEG_LENGTH); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(-BODY_RADIUS+LEG_RADIUS,0,-(0.5*BODY_LENGTH+LEG_LENGTH),0,0,0)); dummy->insert(part); } { // right leg CCylinderPtr part = CCylinder::Create(LEG_RADIUS,LEG_RADIUS,LEG_LENGTH); part->setColor(1,1,1,ALPHA_CH); part->setPose(math::TPose3D(BODY_RADIUS-LEG_RADIUS,0,-(0.5*BODY_LENGTH+LEG_LENGTH),0,0,0)); dummy->insert(part); } scene->insert(dummy); } // end-if else { CSetOfObjectsPtr dummy = static_cast<CSetOfObjectsPtr>( scene->getByName("dummy") ); dummy->setVisibility(true); } // update joints positions CSetOfObjectsPtr body = static_cast<CSetOfObjectsPtr>( scene->getByName("body") ); ASSERT_( body ) for(int i = 0; i < NUM_JOINTS; ++i) { CSpherePtr s = static_cast<CSpherePtr>( body->getByName( jointNames[i] ) ); CPoint3D sphPos; if( i == 0 ) sphPos = CPoint3D(0,0,0); else { m_joint_theta[i] += M_2PI/(10*(NUM_JOINTS-1)); sphPos.x( 0.5*cos( m_joint_theta[i] ) ); sphPos.y( 0.5*sin( m_joint_theta[i] ) ); sphPos.z( 0.0 ); } s->setPose( sphPos ); s->setColor( 1, 0, 0 ); s->setRadius( i == 0 ? 0.07 : 0.03 ); } // end-for } // end-get3DSceneAndLock m_win->unlockAccess3DScene(); m_win->forceRepaint(); } // end if } // end if
void CSkeletonTracker::processPreviewNone() { using namespace mrpt::opengl; // show laser scan if( m_showPreview ) { if( !m_win ) { string caption = string("Preview of ") + m_sensorLabel; m_win = mrpt::gui::CDisplayWindow3D::Create( caption, 800, 600 ); COpenGLScenePtr & scene = m_win->get3DSceneAndLock(); scene->insert( CGridPlaneXZ::Create(-3,3,0,5,-1.5 ) ); // set camera parameters m_win->setCameraElevationDeg(-90); m_win->setCameraAzimuthDeg(90); m_win->setCameraZoom(4); m_win->setCameraPointingToPoint(0,0,0); // insert initial body CSetOfObjectsPtr body = CSetOfObjects::Create(); body->setName("body"); for(int i = 0; i < NUM_JOINTS; ++i) { CSpherePtr sph = CSphere::Create(0.03); sph->setColor(0,1,0); sph->setName( jointNames[i] ); body->insert(sph); } // insert initial lines CSetOfLinesPtr lines = CSetOfLines::Create(); lines->setName("lines"); lines->setColor(0,0,1); body->insert(lines); scene->insert(body); m_win->unlockAccess3DScene(); } if( m_win && m_win->isOpen() ) { COpenGLScenePtr & scene = m_win->get3DSceneAndLock(); { // update joints positions CSetOfObjectsPtr body = static_cast<CSetOfObjectsPtr>( scene->getByName("body") ); ASSERT_( body ) for(int i = 0; i < NUM_JOINTS; ++i) { CSpherePtr s = static_cast<CSpherePtr>( body->getByName( jointNames[i] ) ); CPoint3D sphPos; if( i == 0 ) sphPos = CPoint3D(0,0,0); else { m_joint_theta[i] += M_2PI/(10*(NUM_JOINTS-1)); sphPos.x( 0.5*cos( m_joint_theta[i] ) ); sphPos.y( 0.5*sin( m_joint_theta[i] ) ); sphPos.z( 0.0 ); } s->setPose( sphPos ); s->setColor( 1, 0, 0 ); s->setRadius( i == 0 ? 0.07 : 0.03 ); } // end-for } // end-get3DSceneAndLock m_win->unlockAccess3DScene(); m_win->forceRepaint(); } // end if } // end if