//------------------------------------------------------------------------------//
// Export the skeleton from a Maxscript call                                  --//
//------------------------------------------------------------------------------//
bool CMaxInterface::ExportSkeletonFromMaxscriptCall(const std::string& strFilename, bool bShowUI)
{
	// build a skeleton candidate
	CSkeletonCandidate skeletonCandidate;
	if(!skeletonCandidate.CreateFromInterfaceFromMaxScriptCall()) return false;

	//Does the user wants to see the UI and select the bones himself ?
	if (bShowUI)
	{
		// show export wizard sheet
		CSkeletonExportSheet sheet(_T("Cal3D Skeleton Export"), GetMainWnd());
		sheet.SetSkeletonCandidate(&skeletonCandidate);
		sheet.SetWizardMode();
		if(sheet.DoModal() != ID_WIZFINISH) return true;
	}

	// build the selected ids of the bone candidates
	int selectedCount = skeletonCandidate.BuildSelectedId();
	if(selectedCount == 0)
	{
		theExporter.SetLastError("No bones selected to export.", __FILE__, __LINE__);
		return false;
	}

	// create the core skeleton instance
	CalCoreSkeletonPtr coreSkeleton = new CalCoreSkeleton;

        // get bone candidate vector
	std::vector<CBoneCandidate *>& vectorBoneCandidate = skeletonCandidate.GetVectorBoneCandidate();

	// start the progress info
	StartProgressInfo("Exporting to skeleton file...");

	size_t boneCandidateId;
	int selectedId;
	for(boneCandidateId = 0, selectedId = 0; boneCandidateId < vectorBoneCandidate.size(); boneCandidateId++)
	{
		// get the bone candidate
		CBoneCandidate *pBoneCandidate;
		pBoneCandidate = vectorBoneCandidate[boneCandidateId];

		// only export selected bone candidates
		if(pBoneCandidate->IsSelected())
		{
			// update the progress info
			SetProgressInfo(int(100.0f * (selectedId + 1) / selectedCount));
			selectedId++;

			// allocate new core bone instance
			CalCoreBone *pCoreBone = new CalCoreBone(pBoneCandidate->GetNode()->GetName());

			// get the parent id of the bone candidate
			int parentId;
			parentId = skeletonCandidate.GetParentSelectedId(boneCandidateId);

			// set the parentId
			pCoreBone->setParentId(parentId);

			// get the translation and the rotation of the bone candidate
			CalVector translation;
			CalQuaternion rotation;

			skeletonCandidate.GetTranslationAndRotation(boneCandidateId, -1.0f, translation, rotation);

			// set the translation and rotation
			pCoreBone->setTranslation(translation);
			pCoreBone->setRotation(rotation);

			// get the bone space translation and the rotation of the bone candidate
			CalVector translationBoneSpace;
			CalQuaternion rotationBoneSpace;
			skeletonCandidate.GetTranslationAndRotationBoneSpace(boneCandidateId, -1.0f, translationBoneSpace, rotationBoneSpace);

			// set the bone space translation and rotation
			pCoreBone->setTranslationBoneSpace(translationBoneSpace);
			pCoreBone->setRotationBoneSpace(rotationBoneSpace);

			// set the core skeleton of the core bone instance
			pCoreBone->setCoreSkeleton(coreSkeleton.get());

			// add the core bone to the core skeleton instance
			int boneId;
			boneId = coreSkeleton->addCoreBone(pCoreBone);

			// adjust child list of parent bone
			if(parentId != -1)
			{
				// get parent core bone
				CalCoreBone *pParentCoreBone;
				pParentCoreBone = coreSkeleton->getCoreBone(parentId);
				if(pParentCoreBone == 0)
				{
					theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
					delete pCoreBone;
					StopProgressInfo();
					return false;
				}

				// add this core bone to the child list of the parent bone
				pParentCoreBone->addChildId(boneId);
			}
		}
	}

	// stop the progress info
	StopProgressInfo();

	// save core skeleton to the file
	if(!CalSaver::saveCoreSkeleton(strFilename, coreSkeleton.get()))
	{
		theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
		return false;
	}

	return true;
}
예제 #2
0
bool CExporter::ExportAnimation(const std::string& strFilename)
{
	// check if a valid interface is set
	if(m_pInterface == 0)
	{
		SetLastError("Invalid handle.", __FILE__, __LINE__);
		return false;
	}

	// build a skeleton candidate
	CSkeletonCandidate skeletonCandidate;

	// show export wizard sheet
	CAnimationExportSheet sheet("Cal3D Animation Export", m_pInterface->GetMainWnd());
	sheet.SetSkeletonCandidate(&skeletonCandidate);
	sheet.SetAnimationTime(m_pInterface->GetStartFrame(), m_pInterface->GetEndFrame(), m_pInterface->GetCurrentFrame(), m_pInterface->GetFps());
	sheet.SetWizardMode();
	if(sheet.DoModal() != ID_WIZFINISH) return true;

	// get the number of selected bone candidates
	int selectedCount;
	selectedCount = skeletonCandidate.GetSelectedCount();
	if(selectedCount == 0)
	{
		SetLastError("No bones selected to export.", __FILE__, __LINE__);
		return false;
	}

	// create the core animation instance
	cal3d::RefPtr<CalCoreAnimation> coreAnimation = new CalCoreAnimation();

	// set the duration of the animation
	float duration;
	duration = (float)(sheet.GetEndFrame() - sheet.GetStartFrame()) / (float)m_pInterface->GetFps();
	coreAnimation->setDuration(duration);

	// get bone candidate vector
	std::vector<CBoneCandidate *>& vectorBoneCandidate = skeletonCandidate.GetVectorBoneCandidate();

	size_t boneCandidateId;
	for(boneCandidateId = 0; boneCandidateId < vectorBoneCandidate.size(); boneCandidateId++)
	{
		// get the bone candidate
		CBoneCandidate *pBoneCandidate;
		pBoneCandidate = vectorBoneCandidate[boneCandidateId];

		// only create tracks for the selected bone candidates
		if(pBoneCandidate->IsSelected())
		{
			// allocate new core track instance
			CalCoreTrack *pCoreTrack;
			pCoreTrack = new CalCoreTrack();
			if(pCoreTrack == 0)
			{
				theExporter.SetLastError("Memory allocation failed.", __FILE__, __LINE__);
				theExporter.GetInterface()->StopProgressInfo();
				return false;
			}

			// create the core track instance
			if(!pCoreTrack->create())
			{
				theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
				delete pCoreTrack;
				theExporter.GetInterface()->StopProgressInfo();
				return false;
			}

			// set the core bone id
			pCoreTrack->setCoreBoneId(boneCandidateId);

			// add the core track to the core animation instance
			if(!coreAnimation->addCoreTrack(pCoreTrack))
			{
				theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
				delete pCoreTrack;
				theExporter.GetInterface()->StopProgressInfo();
				return false;
			}
		}
	}

	// start the progress info
	theExporter.GetInterface()->StartProgressInfo("Exporting to animation file...");

	// calculate the end frame
	int endFrame;
	endFrame = (int)(duration * (float)sheet.GetFps() + 0.5f);

	// calculate the displaced frame
  int displacedFrame;
  displacedFrame = (int)(((float)sheet.GetDisplacement() / (float)m_pInterface->GetFps()) * (float)sheet.GetFps() + 0.5f) % endFrame;

	// calculate the possible wrap frame
  int wrapFrame;
  wrapFrame = (displacedFrame > 0) ? 1 : 0;
  float wrapTime;
  wrapTime = 0.0f;

  int frame;
  int outputFrame;
  for(frame = 0,  outputFrame = 0; frame <= (endFrame + wrapFrame); frame++)
	{
		// update the progress info
		m_pInterface->SetProgressInfo(int(100.0f * (float)frame / (float)(endFrame + wrapFrame + 1)));

		// calculate the time in seconds
		float time;
		time = (float)sheet.GetStartFrame() / (float)m_pInterface->GetFps() + (float)displacedFrame / (float)sheet.GetFps();

/* DEBUG
CString str;
str.Format("frame=%d, endframe=%d, disframe=%d, ouputFrame=%d (%f), time=%f\n", frame, endFrame, displacedFrame, outputFrame, (float)outputFrame / (float)sheet.GetFps() + wrapTime, time);
OutputDebugString(str);
*/

		for(boneCandidateId = 0; boneCandidateId < vectorBoneCandidate.size(); boneCandidateId++)
		{
			// get the bone candidate
			CBoneCandidate *pBoneCandidate;
			pBoneCandidate = vectorBoneCandidate[boneCandidateId];

			// only export keyframes for the selected bone candidates
			if(pBoneCandidate->IsSelected())
			{
				// allocate new core keyframe instance
				CalCoreKeyframe *pCoreKeyframe;
				pCoreKeyframe = new CalCoreKeyframe();
				if(pCoreKeyframe == 0)
				{
					theExporter.SetLastError("Memory allocation failed.", __FILE__, __LINE__);
					theExporter.GetInterface()->StopProgressInfo();
					return false;
				}

				// create the core keyframe instance
				if(!pCoreKeyframe->create())
				{
					theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
					delete pCoreKeyframe;
					theExporter.GetInterface()->StopProgressInfo();
					return false;
				}

				// set the frame time
				pCoreKeyframe->setTime((float)outputFrame / (float)sheet.GetFps() + wrapTime);

				// get the translation and the rotation of the bone candidate
				CalVector translation;
				CalQuaternion rotation;
				skeletonCandidate.GetTranslationAndRotation(boneCandidateId, time, translation, rotation);

				// set the translation and rotation
				pCoreKeyframe->setTranslation(translation);
				pCoreKeyframe->setRotation(rotation);

				// get the core track for this bone candidate
				CalCoreTrack *pCoreTrack;
				pCoreTrack = coreAnimation->getCoreTrack(pBoneCandidate->GetId());
				if(pCoreTrack == 0)
				{
					theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
					delete pCoreKeyframe;
					theExporter.GetInterface()->StopProgressInfo();
					return false;
				}

				// add this core keyframe to the core track
				pCoreTrack->addCoreKeyframe(pCoreKeyframe);
			}
		}

    // calculate the next displaced frame and its frame time
    if(wrapFrame > 0)
    {
      if(displacedFrame == endFrame)
      {
        wrapTime = 0.0001f;
        displacedFrame = 0;
      }
      else
      {
        wrapTime = 0.0f;
        outputFrame++;
        displacedFrame++;
      }
    }
    else
    {
      outputFrame++;
      displacedFrame++;
   }
	}

	// stop the progress info
	theExporter.GetInterface()->StopProgressInfo();

	// save core animation to the file
	if(!CalSaver::saveCoreAnimation(strFilename, coreAnimation.get()))
	{
		theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
		return false;
	}

	return true;
}
bool CMaxInterface::ExportAnimationFromMaxscriptCall(const std::string& strFilename, void* _AnimExportParams)
{
	if (!_AnimExportParams)
	{
		theExporter.SetLastError("_AnimExportParams pointer is null.", __FILE__, __LINE__);
		return false;
	}

	AnimExportParams*	param = reinterpret_cast<AnimExportParams*>(_AnimExportParams);


	// build a skeleton candidate
	CSkeletonCandidate skeletonCandidate;

	//Remove user interface
	/*// show export wizard sheet
	CAnimationExportSheet sheet("Cal3D Animation Export", GetMainWnd());
	sheet.SetSkeletonCandidate(&skeletonCandidate);
	sheet.SetAnimationTime(GetStartFrame(), GetEndFrame(), GetCurrentFrame(), GetFps());
	sheet.SetWizardMode();
	if(sheet.DoModal() != ID_WIZFINISH) return true;
	*/

	//Following block replaces the user interface interactions
	{
		// create the skeleton candidate from the skeleton file
		if(! skeletonCandidate.CreateFromSkeletonFile(param->m_skeletonfilepath))
		{
			AfxMessageBox(theExporter.GetLastError().c_str(), MB_OK | MB_ICONEXCLAMATION);
			return false;
		}	

		//Set all bones in our array of nodes selected
		std::vector<CBoneCandidate *>& vectorBoneCandidate = skeletonCandidate.GetVectorBoneCandidate();

		int NumElemInTabMaxscript = param->m_tabbones.Count();

		// Select bone candidates that are in our array
		int idx = 0;
		const int numelems = vectorBoneCandidate.size();
		for (idx = 0;idx<numelems;idx++)
		{
			CBoneCandidate * bonecandidate = vectorBoneCandidate[idx];
			if (! bonecandidate)return false;

			//Deselect it
			bonecandidate->SetSelected(false);
			
			int j;
			for (j=0;j<NumElemInTabMaxscript;j++)
			{
				std::string bcname		= bonecandidate->GetNode()->GetName();
				std::string	bonename	= param->m_tabbones[j]->GetName();

				if (bcname == bonename)
				{
					//This bone candidate is in the array passed by maxscript, so select it.
					bonecandidate->SetSelected(true);
					break;
				}
			}
		}
	}

  CalCoreAnimationPtr coreAnimation = theExporter.ExtractAnimation(
      skeletonCandidate,
      param->m_startframe,
      param->m_endframe,
      param->m_frameoffset,
      GetFps(),
      param->m_framerate);
  if (!coreAnimation)
  {
    return false;
  }

  // save core animation to the file
	if(!CalSaver::saveCoreAnimation(strFilename, coreAnimation.get()))
	{
		theExporter.SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
		return false;
	}

	return true;
}
예제 #4
0
bool CExporter::ExportSkeleton(const std::string& strFilename)
{
  // check if a valid interface is set
  if(m_pInterface == 0)
  {
    SetLastError("Invalid handle.", __FILE__, __LINE__);
    return false;
  }

  // build a skeleton candidate
  CSkeletonCandidate skeletonCandidate;
  if(!skeletonCandidate.CreateFromInterface()) return false;

  // show export wizard sheet
  CSkeletonExportSheet sheet("Cal3D Skeleton Export", m_pInterface->GetMainWnd());
  sheet.SetSkeletonCandidate(&skeletonCandidate);
  sheet.SetWizardMode();
  if(sheet.DoModal() != ID_WIZFINISH) return true;

  // build the selected ids of the bone candidates
  int selectedCount = skeletonCandidate.BuildSelectedId();
  if(selectedCount == 0)
  {
    SetLastError("No bones selected to export.", __FILE__, __LINE__);
    return false;
  }

  // create the core skeleton instance
  CalCoreSkeletonPtr coreSkeleton = new CalCoreSkeleton;

  // get bone candidate vector
  std::vector<CBoneCandidate *> vectorBoneCandidate = skeletonCandidate.GetVectorBoneCandidate();

  // start the progress info
  m_pInterface->StartProgressInfo("Exporting to skeleton file...");

  size_t boneCandidateId;
  int selectedId;
  for(boneCandidateId = 0, selectedId = 0; boneCandidateId < vectorBoneCandidate.size(); boneCandidateId++)
  {
    // get the bone candidate
    CBoneCandidate *pBoneCandidate = vectorBoneCandidate[boneCandidateId];

    // only export selected bone candidates
    if(pBoneCandidate->IsSelected())
    {
      // update the progress info
      m_pInterface->SetProgressInfo(int(100.0f * (selectedId + 1) / selectedCount));
      selectedId++;

      // allocate new core bone instance
      CalCoreBone *pCoreBone = new CalCoreBone(pBoneCandidate->GetNode()->GetName());

      // get the parent id of the bone candidate
      int parentId = skeletonCandidate.GetParentSelectedId(boneCandidateId);

      // set the parentId
      pCoreBone->setParentId(parentId);

      // get the translation and the rotation of the bone candidate
      CalVector translation;
      CalQuaternion rotation;
      skeletonCandidate.GetTranslationAndRotation(boneCandidateId, -1.0f, translation, rotation);

      // set the translation and rotation
      pCoreBone->setTranslation(translation);
      pCoreBone->setRotation(rotation);

      // get the bone space translation and the rotation of the bone candidate
      CalVector translationBoneSpace;
      CalQuaternion rotationBoneSpace;
      skeletonCandidate.GetTranslationAndRotationBoneSpace(boneCandidateId, -1.0f, translationBoneSpace, rotationBoneSpace);

      // set the bone space translation and rotation
      pCoreBone->setTranslationBoneSpace(translationBoneSpace);
      pCoreBone->setRotationBoneSpace(rotationBoneSpace);

      // set the core skeleton of the core bone instance
      pCoreBone->setCoreSkeleton(coreSkeleton.get());

      // add the core bone to the core skeleton instance
      int boneId;
      boneId = coreSkeleton->addCoreBone(pCoreBone);

      // adjust child list of parent bone
      if(parentId != -1)
      {
        // get parent core bone
        CalCoreBone *pParentCoreBone;
        pParentCoreBone = coreSkeleton->getCoreBone(parentId);
        if(pParentCoreBone == 0)
        {
          SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
          delete pCoreBone;
          m_pInterface->StopProgressInfo();
          return false;
        }

        // add this core bone to the child list of the parent bone
        pParentCoreBone->addChildId(boneId);
      }
    }
  }

  // stop the progress info
  m_pInterface->StopProgressInfo();

  // save core skeleton to the file
  if(!CalSaver::saveCoreSkeleton(strFilename, coreSkeleton.get()))
  {
    SetLastError(CalError::getLastErrorText(), __FILE__, __LINE__);
    return false;
  }

  
  HKEY hk;
  LONG lret=RegCreateKey(HKEY_CURRENT_USER, "Software\\Cal3D\\Exporter", &hk);
  if(lret==ERROR_SUCCESS && NULL!=hk)
  {
    lret=RegSetValueEx(hk,"skeleton",NULL,REG_SZ,(unsigned char *)strFilename.c_str() ,strFilename.length());
    RegCloseKey(hk);
  }


  return true;
}