void ListServer_Connect() { if ((lsConnected = listServer.connectSock(findKey("listip"), atoi(findKey("listport")))) == false) { errorOut("errorlog.txt", "Unable to connect to list server.", true); return; } errorOut("serverlog.txt", "Connected to the list server successfully.", true); listServer.setSync(false); // send gserver info to listserver ListServer_Send(CPacket() << (char)SLSNAME << listServerFields[0] << "\n" << (char)SLSDESC << listServerFields[1] << "\n" << (char)SLSLANG << listServerFields[2] << "\n" << (char)SLSVER << listServerFields[3] << "\n" << (char)SLSURL << listServerFields[4] << "\n" << (char)SLSIP << listServerFields[5] << "\n" << (char)SLSPORT << toString(serverPort) << "\n"); // send players to listserver CPacket pPacket; for (int i = 0; i < playerList.count(); i++) { CPlayer *player = (CPlayer *)playerList[i]; pPacket << (char)player->accountName.length() << player->accountName << player->getProp(NICKNAME) << player->getProp(CURLEVEL) << player->getProp(PLAYERX) << player->getProp(PLAYERY) << player->getProp(PALIGNMENT) << (char)player->type; } ListServer_Send(CPacket() << (char)SLSCOUNT << (char)playerList.count() << pPacket << "\n"); }