//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFRocketLauncher::ItemPostFrame( void )
{
	CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() );
	if ( !pOwner )
		return;

	BaseClass::ItemPostFrame();

#ifdef GAME_DLL

	if ( m_flShowReloadHintAt && m_flShowReloadHintAt < gpGlobals->curtime )
	{
		if ( Clip1() < GetMaxClip1() )
		{
			pOwner->HintMessage( HINT_SOLDIER_RPG_RELOAD );
		}
		m_flShowReloadHintAt = 0;
	}

	/*
	Vector forward;
	AngleVectors( pOwner->EyeAngles(), &forward );
	trace_t tr;
	CTraceFilterSimple filter( pOwner, COLLISION_GROUP_NONE );
	UTIL_TraceLine( pOwner->EyePosition(), pOwner->EyePosition() + forward * 2000, MASK_SOLID, &filter, &tr );

	if ( tr.m_pEnt &&
		tr.m_pEnt->IsPlayer() &&
		tr.m_pEnt->IsAlive() &&
		tr.m_pEnt->GetTeamNumber() != pOwner->GetTeamNumber() )
	{
		m_bLockedOn = true;
	}
	else
	{
		m_bLockedOn = false;
	}
	*/

#endif
}