void CUITextureMaster::ParseShTexInfo(LPCSTR xml_file){ CUIXml xml; xml.Init(CONFIG_PATH, UI_PATH, xml_file); shared_str file = xml.Read("file_name",0,""); // shared_textures_it sht_it = m_shTex.find(texture); // if (m_shTex.end() == sht_it) // { int num = xml.GetNodesNum("",0,"texture"); // regions regs; for (int i = 0; i<num; i++) { TEX_INFO info; info.file = file; info.rect.x1 = xml.ReadAttribFlt("texture",i,"x"); info.rect.x2 = xml.ReadAttribFlt("texture",i,"width") + info.rect.x1; info.rect.y1 = xml.ReadAttribFlt("texture",i,"y"); info.rect.y2 = xml.ReadAttribFlt("texture",i,"height") + info.rect.y1; shared_str id = xml.ReadAttrib("texture",i,"id"); m_textures.insert(mk_pair(id,info)); } // m_shTex.insert(mk_pair(texture, regs)); // } }
void CStringTable::Load (LPCSTR xml_file) { CUIXml uiXml; string_path xml_file_full; strconcat (sizeof(xml_file_full),xml_file_full, xml_file, ".xml"); string_path _s; strconcat (sizeof(_s),_s, STRING_TABLE_PATH, "\\", *(pData->m_sLanguage) ); bool xml_result = uiXml.Init(CONFIG_PATH, _s, xml_file_full); if(!xml_result) Debug.fatal(DEBUG_INFO,"string table xml file not found %s, for language %s", xml_file_full, *(pData->m_sLanguage)); //общий список всех записей таблицы в файле int string_num = uiXml.GetNodesNum (uiXml.GetRoot(), "string"); for(int i=0; i<string_num; ++i) { LPCSTR string_name = uiXml.ReadAttrib(uiXml.GetRoot(), "string", i, "id", NULL); VERIFY3 (pData->m_StringTable.find(string_name) == pData->m_StringTable.end(), "duplicate string table id", string_name); LPCSTR string_text = uiXml.Read(uiXml.GetRoot(), "string:text", i, NULL); if(m_bWriteErrorsToLog && string_text) Msg("[string table] '%s' no translation in '%s'", string_name, *(pData->m_sLanguage)); VERIFY3 (string_text, "string table entry does not has a text", string_name); STRING_VALUE str_val = ParseLine(string_text, string_name, true); pData->m_StringTable[string_name] = str_val; } }
void CMMSound::Init(CUIXml& xml_doc, LPCSTR path){ string256 _path; m_bRandom = xml_doc.ReadAttribInt(path, 0, "random")? true : false; int nodes_num = xml_doc.GetNodesNum(path, 0, "menu_music"); XML_NODE* tab_node = xml_doc.NavigateToNode(path,0); xml_doc.SetLocalRoot(tab_node); for (int i = 0; i < nodes_num; ++i) m_play_list.push_back(xml_doc.Read("menu_music", i, "")); xml_doc.SetLocalRoot(xml_doc.GetRoot()); strconcat(sizeof(_path),_path, path,":whell_sound"); if (check_file(xml_doc.Read(_path, 0, ""))) m_whell.create(xml_doc.Read(_path, 0, "") ,st_Effect,sg_SourceType); strconcat(sizeof(_path),_path, path,":whell_click"); if (check_file(xml_doc.Read(_path, 0, ""))) m_whell_click.create(xml_doc.Read(_path, 0, ""),st_Effect,sg_SourceType ); }
void ui_actor_state_item::init_from_xml( CUIXml& xml, LPCSTR path ) { CUIXmlInit::InitWindow( xml, path, 0, this); XML_NODE* stored_root = xml.GetLocalRoot(); XML_NODE* new_root = xml.NavigateToNode( path, 0 ); xml.SetLocalRoot( new_root ); LPCSTR hint_text = xml.Read( "hint_text", 0, "no hint" ); set_hint_text_ST( hint_text ); set_hint_delay( (u32)xml.ReadAttribInt( "hint_text", 0, "delay" ) ); if ( xml.NavigateToNode( "state_progress", 0 ) ) { m_progress = UIHelper::CreateProgressBar( xml, "state_progress", this ); } if ( xml.NavigateToNode( "progress_shape", 0 ) ) { m_sensor = xr_new<CUIProgressShape>(); AttachChild( m_sensor ); m_sensor->SetAutoDelete( true ); CUIXmlInit::InitProgressShape( xml, "progress_shape", 0, m_sensor ); } if ( xml.NavigateToNode( "arrow", 0 ) ) { m_arrow = xr_new<UI_Arrow>(); m_arrow->init_from_xml( xml, "arrow", this ); } if ( xml.NavigateToNode( "arrow_shadow", 0 ) ) { m_arrow_shadow = xr_new<UI_Arrow>(); m_arrow_shadow->init_from_xml( xml, "arrow_shadow", this ); } if ( xml.NavigateToNode( "icon", 0 ) ) { m_static = UIHelper::CreateStatic( xml, "icon", this ); // m_magnitude = xml.ReadAttribFlt( "icon", 0, "magnitude", 1.0f ); m_static->TextItemControl()->SetText(""); } if ( xml.NavigateToNode( "icon2", 0 ) ) { m_static2 = UIHelper::CreateStatic( xml, "icon2", this ); m_static2->TextItemControl()->SetText(""); } if ( xml.NavigateToNode( "icon3", 0 ) ) { m_static3 = UIHelper::CreateStatic( xml, "icon3", this ); m_static3->TextItemControl()->SetText(""); } set_arrow( 0.0f ); xml.SetLocalRoot( stored_root ); }
void CCharacterInfo::load_shared (LPCSTR) { const ITEM_DATA& item_data = *id_to_index::GetById(m_ProfileId); CUIXml* pXML = item_data._xml; pXML->SetLocalRoot (pXML->GetRoot()); XML_NODE* item_node = pXML->NavigateToNode(id_to_index::tag_name, item_data.pos_in_file); R_ASSERT3(item_node, "profile id=", *item_data.id); pXML->SetLocalRoot(item_node); LPCSTR spec_char = pXML->Read("specific_character", 0, NULL); if(!spec_char) { data()->m_CharacterId = NULL; LPCSTR char_class = pXML->Read ("class", 0, NULL); if(char_class) { char* buf_str = xr_strdup(char_class); xr_strlwr(buf_str); data()->m_Class = buf_str; xr_free(buf_str); } else data()->m_Class = NO_CHARACTER_CLASS; data()->m_Rank = pXML->ReadInt ("rank", 0, NO_RANK); data()->m_Reputation = pXML->ReadInt ("reputation", 0, NO_REPUTATION); } else data()->m_CharacterId = spec_char; }
void CInfoPortion::load_shared (LPCSTR) { const ITEM_DATA& item_data = *id_to_index::GetById(m_InfoId); CUIXml* pXML = item_data._xml; pXML->SetLocalRoot (pXML->GetRoot()); //loading from XML XML_NODE* pNode = pXML->NavigateToNode(id_to_index::tag_name, item_data.pos_in_file); THROW3 (pNode, "info_portion id=", *item_data.id); //список названий диалогов int dialogs_num = pXML->GetNodesNum(pNode, "dialog"); info_data()->m_DialogNames.clear(); int i = 0; for(; i<dialogs_num; ++i) { shared_str dialog_name = pXML->Read(pNode, "dialog", i,""); info_data()->m_DialogNames.push_back(dialog_name); } //список названий порций информации, которые деактивируются, //после получения этой порции int disable_num = pXML->GetNodesNum(pNode, "disable"); info_data()->m_DisableInfo.clear(); for(i=0; i<disable_num; ++i) { shared_str info_id = pXML->Read(pNode, "disable", i,""); info_data()->m_DisableInfo.push_back(info_id); } //имена скриптовых функций info_data()->m_PhraseScript.Load(pXML, pNode); //индексы статей info_data()->m_Articles.clear(); int articles_num = pXML->GetNodesNum(pNode, "article"); for(i=0; i<articles_num; ++i) { LPCSTR article_str_id = pXML->Read(pNode, "article", i, NULL); THROW(article_str_id); info_data()->m_Articles.push_back(article_str_id); } info_data()->m_ArticlesDisable.clear(); articles_num = pXML->GetNodesNum(pNode, "article_disable"); for(i=0; i<articles_num; ++i) { LPCSTR article_str_id = pXML->Read(pNode, "article_disable", i, NULL); THROW(article_str_id); info_data()->m_ArticlesDisable.push_back(article_str_id); } info_data()->m_GameTasks.clear(); int task_num = pXML->GetNodesNum(pNode, "task"); for(i=0; i<task_num; ++i) { LPCSTR task_str_id = pXML->Read(pNode, "task", i, NULL); THROW(task_str_id); info_data()->m_GameTasks.push_back(task_str_id); } }
void CUIInventoryWnd::Init() { CUIXml uiXml; bool xml_result = uiXml.Init(CONFIG_PATH, UI_PATH, INVENTORY_XML); R_ASSERT3 (xml_result, "file parsing error ", uiXml.m_xml_file_name); CUIXmlInit xml_init; xml_init.InitWindow (uiXml, "main", 0, this); AttachChild (&UIBeltSlots); xml_init.InitStatic (uiXml, "belt_slots", 0, &UIBeltSlots); AttachChild (&UIBack); xml_init.InitStatic (uiXml, "back", 0, &UIBack); AttachChild (&UIStaticBottom); xml_init.InitStatic (uiXml, "bottom_static", 0, &UIStaticBottom); AttachChild (&UIBagWnd); xml_init.InitStatic (uiXml, "bag_static", 0, &UIBagWnd); AttachChild (&UIMoneyWnd); xml_init.InitStatic (uiXml, "money_static", 0, &UIMoneyWnd); AttachChild (&UIDescrWnd); xml_init.InitStatic (uiXml, "descr_static", 0, &UIDescrWnd); #ifndef INV_FLOAT_ITEM_INFO UIDescrWnd.AttachChild (&UIItemInfo); UIItemInfo.Init (0, 0, UIDescrWnd.GetWidth(), UIDescrWnd.GetHeight(), INVENTORY_ITEM_XML); #endif #ifdef INV_NEW_SLOTS_SYSTEM if (GameID() == GAME_SINGLE){ AttachChild (&UISleepWnd); UISleepWnd.Init(); UISleepWnd.SetWindowName("sleep_wnd"); // дл¤ лучшего нахождени¤ через GetStatic } #endif AttachChild (&UIPersonalWnd); xml_init.InitFrameWindow (uiXml, "character_frame_window", 0, &UIPersonalWnd); AttachChild (&UIProgressBack); xml_init.InitStatic (uiXml, "progress_background", 0, &UIProgressBack); if (GameID() != GAME_SINGLE){ AttachChild (&UIProgressBack_rank); xml_init.InitStatic (uiXml, "progress_back_rank", 0, &UIProgressBack_rank); UIProgressBack_rank.AttachChild (&UIProgressBarRank); xml_init.InitProgressBar (uiXml, "progress_bar_rank", 0, &UIProgressBarRank); UIProgressBarRank.SetProgressPos(100); } UIProgressBack.AttachChild (&UIProgressBarHealth); xml_init.InitProgressBar (uiXml, "progress_bar_health", 0, &UIProgressBarHealth); UIProgressBack.AttachChild (&UIProgressBarPsyHealth); xml_init.InitProgressBar (uiXml, "progress_bar_psy", 0, &UIProgressBarPsyHealth); UIProgressBack.AttachChild (&UIProgressBarRadiation); xml_init.InitProgressBar (uiXml, "progress_bar_radiation", 0, &UIProgressBarRadiation); #ifdef INV_NEW_SLOTS_SYSTEM if (GameID() == GAME_SINGLE){ UIProgressBack.AttachChild (&UIProgressBarSatiety); xml_init.InitProgressBar (uiXml, "progress_bar_satiety", 0, &UIProgressBarSatiety); } #endif UIPersonalWnd.AttachChild (&UIStaticPersonal); xml_init.InitStatic (uiXml, "static_personal",0, &UIStaticPersonal); // UIStaticPersonal.Init (1, UIPersonalWnd.GetHeight() - 175, 260, 260); AttachChild (&UIOutfitInfo); UIOutfitInfo.InitFromXml (uiXml); //. xml_init.InitStatic (uiXml, "outfit_info_window",0, &UIOutfitInfo); //Ёлементы автоматического добавлени¤ xml_init.InitAutoStatic (uiXml, "auto_static", this); if (GameID() != GAME_SINGLE){ UIRankFrame = xr_new<CUIStatic> (); UIRankFrame->SetAutoDelete(true); UIRank = xr_new<CUIStatic> (); UIRank->SetAutoDelete(true); CUIXmlInit::InitStatic(uiXml, "rank", 0, UIRankFrame); CUIXmlInit::InitStatic(uiXml, "rank:pic", 0, UIRank); AttachChild(UIRankFrame); UIRankFrame->AttachChild(UIRank); } m_pUIBagList = xr_new<CUIDragDropListEx>(); UIBagWnd.AttachChild(m_pUIBagList); m_pUIBagList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_bag", 0, m_pUIBagList); BindDragDropListEnents (m_pUIBagList); m_pUIBeltList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIBeltList); m_pUIBeltList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_belt", 0, m_pUIBeltList); BindDragDropListEnents (m_pUIBeltList); #if defined(INV_OUTFIT_FULL_ICON_HIDE) m_pUIOutfitList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIOutfitList); m_pUIOutfitList->SetAutoDelete(true); #else m_pUIOutfitList = xr_new<CUIOutfitDragDropList>(); AttachChild(m_pUIOutfitList); m_pUIOutfitList->SetAutoDelete(true); #endif xml_init.InitDragDropListEx (uiXml, "dragdrop_outfit", 0, m_pUIOutfitList); BindDragDropListEnents (m_pUIOutfitList); ZeroMemory(&m_slots_array, sizeof(m_slots_array)); #ifdef INV_NEW_SLOTS_SYSTEM m_pUIPistolList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIPistolList); m_pUIPistolList->SetAutoDelete(true); xml_init.InitDragDropListEx(uiXml, "dragdrop_slot_weapon_1", 0, m_pUIPistolList); BindDragDropListEnents(m_pUIPistolList); m_pUIAutomaticList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIAutomaticList); m_pUIAutomaticList->SetAutoDelete(true); xml_init.InitDragDropListEx(uiXml, "dragdrop_slot_weapon_2", 0, m_pUIAutomaticList); BindDragDropListEnents(m_pUIAutomaticList); if (GameID() == GAME_SINGLE){ m_pUIKnifeList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIKnifeList); m_pUIKnifeList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_weapon_0", 0, m_pUIKnifeList); BindDragDropListEnents (m_pUIKnifeList); m_pUIBinocularList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIBinocularList); m_pUIBinocularList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_weapon_3", 0, m_pUIBinocularList); BindDragDropListEnents (m_pUIBinocularList); m_pUIDetectorList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIDetectorList); m_pUIDetectorList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_detector", 0, m_pUIDetectorList); BindDragDropListEnents (m_pUIDetectorList); m_pUITorchList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUITorchList); m_pUITorchList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_torch", 0, m_pUITorchList); BindDragDropListEnents (m_pUITorchList); m_pUIPDAList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIPDAList); m_pUIPDAList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_pda", 0, m_pUIPDAList); BindDragDropListEnents (m_pUIPDAList); m_pUIHelmetList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIHelmetList); m_pUIHelmetList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_helmet", 0, m_pUIHelmetList); BindDragDropListEnents (m_pUIHelmetList); m_pUISlotQuickAccessList_0 = xr_new<CUIDragDropListEx>(); AttachChild(m_pUISlotQuickAccessList_0); m_pUISlotQuickAccessList_0->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_quick_access_0", 0, m_pUISlotQuickAccessList_0); BindDragDropListEnents (m_pUISlotQuickAccessList_0); m_pUISlotQuickAccessList_1 = xr_new<CUIDragDropListEx>(); AttachChild(m_pUISlotQuickAccessList_1); m_pUISlotQuickAccessList_1->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_quick_access_1", 0, m_pUISlotQuickAccessList_1); BindDragDropListEnents (m_pUISlotQuickAccessList_1); m_pUISlotQuickAccessList_2 = xr_new<CUIDragDropListEx>(); AttachChild(m_pUISlotQuickAccessList_2); m_pUISlotQuickAccessList_2->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_quick_access_2", 0, m_pUISlotQuickAccessList_2); BindDragDropListEnents (m_pUISlotQuickAccessList_2); m_pUISlotQuickAccessList_3 = xr_new<CUIDragDropListEx>(); AttachChild(m_pUISlotQuickAccessList_3); m_pUISlotQuickAccessList_3->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_slot_quick_access_3", 0, m_pUISlotQuickAccessList_3); BindDragDropListEnents (m_pUISlotQuickAccessList_3); m_slots_array[KNIFE_SLOT] = m_pUIKnifeList; m_slots_array[APPARATUS_SLOT] = m_pUIBinocularList; m_slots_array[PDA_SLOT] = m_pUIPDAList; m_slots_array[DETECTOR_SLOT] = m_pUIDetectorList; m_slots_array[TORCH_SLOT] = m_pUITorchList; m_slots_array[HELMET_SLOT] = m_pUIHelmetList; m_slots_array[SLOT_QUICK_ACCESS_0] = m_pUISlotQuickAccessList_0; m_slots_array[SLOT_QUICK_ACCESS_1] = m_pUISlotQuickAccessList_1; m_slots_array[SLOT_QUICK_ACCESS_2] = m_pUISlotQuickAccessList_2; m_slots_array[SLOT_QUICK_ACCESS_3] = m_pUISlotQuickAccessList_3; } #else m_pUIPistolList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIPistolList); m_pUIPistolList->SetAutoDelete(true); xml_init.InitDragDropListEx(uiXml, "dragdrop_pistol", 0, m_pUIPistolList); BindDragDropListEnents(m_pUIPistolList); m_pUIAutomaticList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIAutomaticList); m_pUIAutomaticList->SetAutoDelete(true); xml_init.InitDragDropListEx(uiXml, "dragdrop_automatic", 0, m_pUIAutomaticList); BindDragDropListEnents(m_pUIAutomaticList); #endif m_slots_array[PISTOL_SLOT] = m_pUIPistolList; m_slots_array[RIFLE_SLOT] = m_pUIAutomaticList; m_slots_array[OUTFIT_SLOT] = m_pUIOutfitList; m_slots_array[GRENADE_SLOT] = NULL; m_slots_array[BOLT_SLOT] = NULL; m_slots_array[ARTEFACT_SLOT] = NULL; // m_pUIBeltList; //pop-up menu AttachChild (&UIPropertiesBox); UIPropertiesBox.Init (0,0,300,300); UIPropertiesBox.Hide (); AttachChild (&UIStaticTime); xml_init.InitStatic (uiXml, "time_static", 0, &UIStaticTime); UIStaticTime.AttachChild (&UIStaticTimeString); xml_init.InitStatic (uiXml, "time_static_str", 0, &UIStaticTimeString); UIExitButton = xr_new<CUI3tButton>();UIExitButton->SetAutoDelete(true); AttachChild (UIExitButton); xml_init.Init3tButton (uiXml, "exit_button", 0, UIExitButton); #ifdef INV_FLOAT_ITEM_INFO AttachChild (&UIItemInfo); UIItemInfo.Init (INVENTORY_ITEM_XML); #endif //Load sounds XML_NODE* stored_root = uiXml.GetLocalRoot (); uiXml.SetLocalRoot (uiXml.NavigateToNode ("action_sounds",0)); ::Sound->create (sounds[eInvSndOpen], uiXml.Read("snd_open", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvSndClose], uiXml.Read("snd_close", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemToSlot], uiXml.Read("snd_item_to_slot", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemToBelt], uiXml.Read("snd_item_to_belt", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemToRuck], uiXml.Read("snd_item_to_ruck", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvProperties], uiXml.Read("snd_properties", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvDropItem], uiXml.Read("snd_drop_item", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvAttachAddon], uiXml.Read("snd_attach_addon", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvDetachAddon], uiXml.Read("snd_detach_addon", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemUse], uiXml.Read("snd_item_use", 0, NULL),st_Effect,sg_SourceType); uiXml.SetLocalRoot (stored_root); }
void CUIInventoryWnd::Init() { CUIXml uiXml; bool xml_result = uiXml.Init(CONFIG_PATH, UI_PATH, INVENTORY_XML); R_ASSERT3 (xml_result, "file parsing error ", uiXml.m_xml_file_name); CUIXmlInit xml_init; xml_init.InitWindow (uiXml, "main", 0, this); AttachChild (&UIBeltSlots); xml_init.InitStatic (uiXml, "belt_slots", 0, &UIBeltSlots); AttachChild (&UIBack); xml_init.InitStatic (uiXml, "back", 0, &UIBack); AttachChild (&UIStaticBottom); xml_init.InitStatic (uiXml, "bottom_static", 0, &UIStaticBottom); AttachChild (&UIBagWnd); xml_init.InitStatic (uiXml, "bag_static", 0, &UIBagWnd); AttachChild (&UIMoneyWnd); xml_init.InitStatic (uiXml, "money_static", 0, &UIMoneyWnd); AttachChild (&UIDescrWnd); xml_init.InitStatic (uiXml, "descr_static", 0, &UIDescrWnd); UIDescrWnd.AttachChild (&UIItemInfo); UIItemInfo.Init (0, 0, UIDescrWnd.GetWidth(), UIDescrWnd.GetHeight(), INVENTORY_ITEM_XML); AttachChild (&UIPersonalWnd); xml_init.InitFrameWindow (uiXml, "character_frame_window", 0, &UIPersonalWnd); AttachChild (&UIProgressBack); xml_init.InitStatic (uiXml, "progress_background", 0, &UIProgressBack); if (GameID() != GAME_SINGLE){ AttachChild (&UIProgressBack_rank); xml_init.InitStatic (uiXml, "progress_back_rank", 0, &UIProgressBack_rank); UIProgressBack_rank.AttachChild (&UIProgressBarRank); xml_init.InitProgressBar (uiXml, "progress_bar_rank", 0, &UIProgressBarRank); UIProgressBarRank.SetProgressPos(100); } UIProgressBack.AttachChild (&UIProgressBarHealth); xml_init.InitProgressBar (uiXml, "progress_bar_health", 0, &UIProgressBarHealth); UIProgressBack.AttachChild (&UIProgressBarPsyHealth); xml_init.InitProgressBar (uiXml, "progress_bar_psy", 0, &UIProgressBarPsyHealth); UIProgressBack.AttachChild (&UIProgressBarRadiation); xml_init.InitProgressBar (uiXml, "progress_bar_radiation", 0, &UIProgressBarRadiation); UIPersonalWnd.AttachChild (&UIStaticPersonal); xml_init.InitStatic (uiXml, "static_personal",0, &UIStaticPersonal); // UIStaticPersonal.Init (1, UIPersonalWnd.GetHeight() - 175, 260, 260); AttachChild (&UIOutfitInfo); UIOutfitInfo.InitFromXml (uiXml); //. xml_init.InitStatic (uiXml, "outfit_info_window",0, &UIOutfitInfo); //Ёлементы автоматического добавлени¤ xml_init.InitAutoStatic (uiXml, "auto_static", this); if (GameID() != GAME_SINGLE){ UIRankFrame = xr_new<CUIStatic> (); UIRankFrame->SetAutoDelete(true); UIRank = xr_new<CUIStatic> (); UIRank->SetAutoDelete(true); CUIXmlInit::InitStatic(uiXml, "rank", 0, UIRankFrame); CUIXmlInit::InitStatic(uiXml, "rank:pic", 0, UIRank); AttachChild(UIRankFrame); UIRankFrame->AttachChild(UIRank); } m_pUIBagList = xr_new<CUIDragDropListEx>(); UIBagWnd.AttachChild(m_pUIBagList); m_pUIBagList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_bag", 0, m_pUIBagList); BindDragDropListEnents (m_pUIBagList); m_pUIBeltList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIBeltList); m_pUIBeltList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_belt", 0, m_pUIBeltList); BindDragDropListEnents (m_pUIBeltList); m_pUIOutfitList = xr_new<CUIOutfitDragDropList>(); AttachChild(m_pUIOutfitList); m_pUIOutfitList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_outfit", 0, m_pUIOutfitList); BindDragDropListEnents (m_pUIOutfitList); m_pUIPistolList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIPistolList); m_pUIPistolList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_pistol", 0, m_pUIPistolList); BindDragDropListEnents (m_pUIPistolList); m_pUIAutomaticList = xr_new<CUIDragDropListEx>(); AttachChild(m_pUIAutomaticList); m_pUIAutomaticList->SetAutoDelete(true); xml_init.InitDragDropListEx (uiXml, "dragdrop_automatic", 0, m_pUIAutomaticList); BindDragDropListEnents (m_pUIAutomaticList); //pop-up menu AttachChild (&UIPropertiesBox); UIPropertiesBox.Init (0,0,300,300); UIPropertiesBox.Hide (); AttachChild (&UIStaticTime); xml_init.InitStatic (uiXml, "time_static", 0, &UIStaticTime); UIStaticTime.AttachChild (&UIStaticTimeString); xml_init.InitStatic (uiXml, "time_static_str", 0, &UIStaticTimeString); UIExitButton = xr_new<CUI3tButton>();UIExitButton->SetAutoDelete(true); AttachChild (UIExitButton); xml_init.Init3tButton (uiXml, "exit_button", 0, UIExitButton); //Load sounds XML_NODE* stored_root = uiXml.GetLocalRoot (); uiXml.SetLocalRoot (uiXml.NavigateToNode ("action_sounds",0)); ::Sound->create (sounds[eInvSndOpen], uiXml.Read("snd_open", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvSndClose], uiXml.Read("snd_close", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemToSlot], uiXml.Read("snd_item_to_slot", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemToBelt], uiXml.Read("snd_item_to_belt", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemToRuck], uiXml.Read("snd_item_to_ruck", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvProperties], uiXml.Read("snd_properties", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvDropItem], uiXml.Read("snd_drop_item", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvAttachAddon], uiXml.Read("snd_attach_addon", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvDetachAddon], uiXml.Read("snd_detach_addon", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eInvItemUse], uiXml.Read("snd_item_use", 0, NULL),st_Effect,sg_SourceType); uiXml.SetLocalRoot (stored_root); }
void CUIActorMenu::Construct() { CUIXml uiXml; uiXml.Load (CONFIG_PATH, UI_PATH, "actor_menu.xml"); CUIXmlInit xml_init; xml_init.InitWindow (uiXml, "main", 0, this); m_hint_wnd = UIHelper::CreateHint (uiXml, "hint_wnd"); m_LeftBackground = new CUIStatic(); m_LeftBackground->SetAutoDelete (true); AttachChild (m_LeftBackground); xml_init.InitStatic (uiXml, "left_background", 0, m_LeftBackground); m_pUpgradeWnd = new CUIInventoryUpgradeWnd(); AttachChild (m_pUpgradeWnd); m_pUpgradeWnd->SetAutoDelete (true); m_pUpgradeWnd->Init (); m_ActorCharacterInfo = new CUICharacterInfo(); m_ActorCharacterInfo->SetAutoDelete( true ); AttachChild( m_ActorCharacterInfo ); m_ActorCharacterInfo->InitCharacterInfo( &uiXml, "actor_ch_info" ); m_PartnerCharacterInfo = new CUICharacterInfo(); m_PartnerCharacterInfo->SetAutoDelete( true ); AttachChild( m_PartnerCharacterInfo ); m_PartnerCharacterInfo->InitCharacterInfo( &uiXml, "partner_ch_info" ); m_RightDelimiter = UIHelper::CreateStatic(uiXml, "right_delimiter", this); m_ActorTradeCaption = UIHelper::CreateStatic(uiXml, "right_delimiter:trade_caption", m_RightDelimiter); m_ActorTradePrice = UIHelper::CreateStatic(uiXml, "right_delimiter:trade_price", m_RightDelimiter); m_ActorTradeWeightMax = UIHelper::CreateStatic(uiXml, "right_delimiter:trade_weight_max", m_RightDelimiter); m_ActorTradeCaption->AdjustWidthToText(); m_LeftDelimiter = UIHelper::CreateStatic(uiXml, "left_delimiter", this); m_PartnerTradeCaption = UIHelper::CreateStatic(uiXml, "left_delimiter:trade_caption", m_LeftDelimiter); m_PartnerTradePrice = UIHelper::CreateStatic(uiXml, "left_delimiter:trade_price", m_LeftDelimiter); m_PartnerTradeWeightMax = UIHelper::CreateStatic(uiXml, "left_delimiter:trade_weight_max", m_LeftDelimiter); m_PartnerTradeCaption->AdjustWidthToText(); m_ActorBottomInfo = UIHelper::CreateStatic(uiXml, "actor_weight_caption", this); m_ActorWeight = UIHelper::CreateStatic(uiXml, "actor_weight", this); m_ActorWeightMax = UIHelper::CreateStatic(uiXml, "actor_weight_max", this); m_ActorBottomInfo->AdjustWidthToText(); m_PartnerBottomInfo = UIHelper::CreateStatic(uiXml, "partner_weight_caption", this); m_PartnerWeight = UIHelper::CreateStatic(uiXml, "partner_weight", this); m_PartnerBottomInfo->AdjustWidthToText(); m_PartnerWeight_end_x = m_PartnerWeight->GetWndPos().x; m_pInventoryBagList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_bag", this); m_pInventoryBeltList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_belt", this); m_pInventoryOutfitList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_outfit", this); m_pInventoryDetectorList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_detector", this); m_pInventoryPistolList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_pistol", this); m_pInventoryAutomaticList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_automatic", this); m_pTradeActorBagList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_actor_trade_bag", this); m_pTradeActorList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_actor_trade", this); m_pTradePartnerBagList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_partner_bag", this); m_pTradePartnerList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_partner_trade", this); #ifdef INV_KNIFE_SLOT m_pInventoryKnifeList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_knife", this); #endif #ifdef INV_TORCH_SLOT m_pInventoryTorchList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_torch", this); #endif #ifdef INV_BINO_SLOT m_pInventoryBinoList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_bino", this); #endif #ifdef DRAG_DROP_TRASH m_pTrashList = UIHelper::CreateDragDropListEx(uiXml, "dragdrop_trash", this); m_pTrashList->m_f_item_drop = CUIDragDropListEx::DRAG_DROP_EVENT(this, &CUIActorMenu::OnItemDrop); m_pTrashList->m_f_drag_event = CUIDragDropListEx::DRAG_ITEM_EVENT(this, &CUIActorMenu::OnDragItemOnTrash); #endif #ifdef EXT_BELT e_af_count = uiXml.ReadAttribInt("dragdrop_belt", 0, "rows_num", 5); //+ clamp(e_af_count, u32(5), u32(16)); e_af_count_base = e_af_count - 5;// reserv for outfit m_belt_list_over.resize(e_af_count); #endif //EXT_BELT m_belt_list_over[0] = UIHelper::CreateStatic(uiXml, "belt_list_over", this); Fvector2 pos; pos = m_belt_list_over[0]->GetWndPos(); float dy = uiXml.ReadAttribFlt("belt_list_over", 0, "dy", 10.0f); for ( u8 i = 1; i < e_af_count; ++i ) { pos.y += dy; m_belt_list_over[i] = UIHelper::CreateStatic(uiXml, "belt_list_over", this); m_belt_list_over[i]->SetWndPos( pos ); } m_ActorMoney = UIHelper::CreateStatic(uiXml, "actor_money_static", this); m_PartnerMoney = UIHelper::CreateStatic(uiXml, "partner_money_static", this); m_trade_button = UIHelper::Create3tButtonEx(uiXml, "trade_button", this); m_takeall_button = UIHelper::Create3tButtonEx(uiXml, "takeall_button", this); m_exit_button = UIHelper::Create3tButtonEx(uiXml, "exit_button", this); m_clock_value = UIHelper::CreateStatic(uiXml, "clock_value", this); m_pDeadBodyBagList = new CUIDragDropListEx(); AttachChild (m_pDeadBodyBagList); m_pDeadBodyBagList->SetAutoDelete (true); xml_init.InitDragDropListEx (uiXml, "dragdrop_deadbody_bag", 0, m_pDeadBodyBagList); m_ActorStateInfo = new ui_actor_state_wnd(); m_ActorStateInfo->init_from_xml (uiXml, "actor_state_info"); m_ActorStateInfo->SetAutoDelete (true); AttachChild (m_ActorStateInfo); XML_NODE* stored_root = uiXml.GetLocalRoot (); uiXml.SetLocalRoot (uiXml.NavigateToNode ("action_sounds",0)); ::Sound->create (sounds[eSndOpen], uiXml.Read("snd_open", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eSndClose], uiXml.Read("snd_close", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eItemToSlot], uiXml.Read("snd_item_to_slot", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eItemToBelt], uiXml.Read("snd_item_to_belt", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eItemToRuck], uiXml.Read("snd_item_to_ruck", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eProperties], uiXml.Read("snd_properties", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eDropItem], uiXml.Read("snd_drop_item", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eAttachAddon], uiXml.Read("snd_attach_addon", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eDetachAddon], uiXml.Read("snd_detach_addon", 0, NULL),st_Effect,sg_SourceType); ::Sound->create (sounds[eItemUse], uiXml.Read("snd_item_use", 0, NULL),st_Effect,sg_SourceType); uiXml.SetLocalRoot (stored_root); m_ItemInfo = new CUIItemInfo(); //- m_ItemInfo->SetAutoDelete (true); //- AttachChild (m_ItemInfo); m_ItemInfo->InitItemInfo ("actor_menu_item.xml"); m_upgrade_info = NULL; if ( ai().get_alife() ) { m_upgrade_info = new UIInvUpgradeInfo(); m_upgrade_info->SetAutoDelete (true); AttachChild (m_upgrade_info); m_upgrade_info->init_from_xml ("actor_menu_item.xml"); } m_message_box_yes_no = new CUIMessageBoxEx(); m_message_box_yes_no->InitMessageBox( "message_box_yes_no" ); m_message_box_yes_no->SetAutoDelete (true); m_message_box_yes_no->SetText ( "" ); m_message_box_ok = new CUIMessageBoxEx(); m_message_box_ok->InitMessageBox ( "message_box_ok" ); m_message_box_ok->SetAutoDelete (true); m_message_box_ok->SetText ( "" ); m_UIPropertiesBox = new CUIPropertiesBox(); AttachChild (m_UIPropertiesBox); m_UIPropertiesBox->InitPropertiesBox(Fvector2().set(0,0),Fvector2().set(300,300)); m_UIPropertiesBox->Hide (); m_UIPropertiesBox->SetWindowName ( "property_box" ); InitCallbacks (); BindDragDropListEvents (m_pInventoryBeltList); BindDragDropListEvents (m_pInventoryPistolList); BindDragDropListEvents (m_pInventoryAutomaticList); BindDragDropListEvents (m_pInventoryOutfitList); BindDragDropListEvents (m_pInventoryDetectorList); BindDragDropListEvents (m_pInventoryBagList); BindDragDropListEvents (m_pTradeActorBagList); BindDragDropListEvents (m_pTradeActorList); BindDragDropListEvents (m_pTradePartnerBagList); BindDragDropListEvents (m_pTradePartnerList); BindDragDropListEvents (m_pDeadBodyBagList); #ifdef INV_KNIFE_SLOT BindDragDropListEvents (m_pInventoryKnifeList); #endif #ifdef INV_TORCH_SLOT BindDragDropListEvents (m_pInventoryTorchList); #endif #ifdef INV_BINO_SLOT BindDragDropListEvents (m_pInventoryBinoList); #endif #ifdef DRAG_DROP_TRASH m_allowed_drops[iTrashSlot].push_back(iActorBag); m_allowed_drops[iTrashSlot].push_back(iActorSlot); m_allowed_drops[iTrashSlot].push_back(iActorBelt); #endif m_allowed_drops[iActorSlot].push_back(iActorBag); m_allowed_drops[iActorSlot].push_back(iActorTrade); m_allowed_drops[iActorSlot].push_back(iDeadBodyBag); m_allowed_drops[iActorBag].push_back(iActorSlot); m_allowed_drops[iActorBag].push_back(iActorBelt); m_allowed_drops[iActorBag].push_back(iActorTrade); m_allowed_drops[iActorBag].push_back(iDeadBodyBag); m_allowed_drops[iActorBag].push_back(iActorBag); m_allowed_drops[iActorBelt].push_back(iActorBag); m_allowed_drops[iActorBelt].push_back(iActorTrade); m_allowed_drops[iActorBelt].push_back(iDeadBodyBag); m_allowed_drops[iActorBelt].push_back(iActorBelt); m_allowed_drops[iActorTrade].push_back(iActorSlot); m_allowed_drops[iActorTrade].push_back(iActorBag); m_allowed_drops[iActorTrade].push_back(iActorBelt); m_allowed_drops[iActorTrade].push_back(iActorTrade); m_allowed_drops[iPartnerTradeBag].push_back(iPartnerTrade); m_allowed_drops[iPartnerTradeBag].push_back(iPartnerTradeBag); m_allowed_drops[iPartnerTrade].push_back(iPartnerTradeBag); m_allowed_drops[iPartnerTrade].push_back(iPartnerTrade); m_allowed_drops[iDeadBodyBag].push_back(iActorSlot); m_allowed_drops[iDeadBodyBag].push_back(iActorBag); m_allowed_drops[iDeadBodyBag].push_back(iActorBelt); m_allowed_drops[iDeadBodyBag].push_back(iDeadBodyBag); m_upgrade_selected = NULL; SetCurrentItem (NULL); SetActor (NULL); SetPartner (NULL); SetInvBox (NULL); m_actor_trade = NULL; m_partner_trade = NULL; m_repair_mode = false; DeInitInventoryMode (); DeInitTradeMode (); DeInitUpgradeMode (); DeInitDeadBodySearchMode (); }