예제 #1
0
// 通过指定的id, 删除一个区域
unsigned long CNpcPatrolAction::DelRegion(unsigned long ulId)
{

    CUnreachRegion* pRegion = NULL;
    if(m_UnreachRegionMap.count(ulId))
    {
        pRegion = m_UnreachRegionMap[ulId];
        if(pRegion)
        {
            if(m_pSceneNode)
            {
                pRegion->DetachAllEntity();

                //pRegion->m_pSceneNode->removeAndDestroyAllChildren();
                pRegion->DestroyAllChildSceneNode();
                m_pSceneNode->removeAndDestroyChild(pRegion->m_pSceneNode->getName());
                //

            }

            delete pRegion;

            UNREACHREGIONMAP::iterator it;
            it = m_UnreachRegionMap.find(ulId);
            m_UnreachRegionMap.erase(it);

        }

        return 0;
    }

    return 0;
}
예제 #2
0
// 刷新区域中的点的数据
void CRegionEditDlgSector::RefreshRegionPointData(unsigned long ulRegionId)
{
	
	if(m_pRegionEditAction)
	{

		CUnreachRegion* pRegion = m_pRegionEditAction->GetRegionById(ulRegionId);
		if(NULL == pRegion)
		{
			return ;
		}
		
		// 清空以前的数据.
		m_pListboxPointInRegion->Clear();

		int iPointCount = pRegion->GetPointCount();
		CPointInfo* pPointInfo = NULL;
		for(int i = 0; i < iPointCount; i++)
		{
			pPointInfo = pRegion->GetPointInfoByIndex(i);
			if(pPointInfo)
			{
				RegionAddNewPoint(pPointInfo->m_ulPointId, true);
			}
		}//

	}




}
예제 #3
0
// 在当前编辑的区域中添加一个新的点
unsigned long CNpcPatrolAction::AddNewPoint(Ogre::Vector3 position)
{
    if(0 == m_UnreachRegionMap.count(m_ulCurEditRegionId))
    {
        return 0 ;
    }

    CUnreachRegion* pRegion = NULL;

    pRegion = m_UnreachRegionMap[m_ulCurEditRegionId];
    if(pRegion)
    {

        m_ulCurEditPointId = pRegion->AddNewPoint(position);
        if( m_ulCurEditPointId > 0 )
        {
            //添加成功了
            if( position.y == -100000.0f )
            {
                pRegion->GetPointInfoById( m_ulCurEditPointId )->SetValuedY( false );
            }
        }
        return m_ulCurEditPointId;
    }

    return 0;

}
예제 #4
0
	// 改变当前编辑的点的位置
	void CPathFindAction::ChangeCurEditPointPos(const Point& pt)
	{
		CUnreachRegion* pRegion = NULL;
		CPointInfo*     pPoint  = NULL;

		// 得到当前正在编辑的区域的信息.
		pRegion = GetRegionById(m_ulCurEditRegionId);
		if(pRegion)
		{
			pPoint = pRegion->GetPointInfoById1(m_ulCurEditPointId);
			if(pPoint)
			{	

				// 查找这个点的下标值.
				int iIndex = -1;
				POINT_MAP::iterator it;
				POINT_MAP::iterator itEnd;
				itEnd = pRegion->m_pointMap.end();
				for(it = pRegion->m_pointMap.begin(); it != itEnd; it++)
				{
					iIndex++;
					if(m_ulCurEditPointId == it->first)
					{
						break;
					}
				}


				// 得到修改后的位置.
				Ogre::Vector3 position;
				bool hit = getSceneManipulator()->getTerrainIntersects(pt.x, pt.y, position);
				if(hit)
				{

					//暂时把判断能否添加一个点去掉.
					//if(pRegion->CanChangePointPos(iIndex, position))
					{
						// 修改新的点的位置.
						pPoint->SetPos(position);

						// 当前编辑的点的位置.
						m_curPointPos = position;

						if(it != itEnd)
						{
							// 如果下标存在
							if((-1 != iIndex)&&(iIndex < (int)pRegion->m_pLineShape->m_pointArray.size()))
							{
								pRegion->m_pLineShape->m_pointArray[iIndex] = position;
								pRegion->m_pLineShape->FillPointData1();
								//pRegion->ReShapeArea1();
							}
						}

					}
				}
			}
		}
	}
예제 #5
0
	// 不选择一个区域.
	void CPathFindAction::UnSelRegion(unsigned long ulId)
	{
		if( m_UnreachRegionMap.size() > 0 )
		{
			CUnreachRegion* pRegion = NULL;
			pRegion = m_UnreachRegionMap[ulId];
			pRegion->SetRegionNorMaterial1();
		}
	}
예제 #6
0
// 不选择一个区域.
void CNpcPatrolAction::UnSelRegion(unsigned long ulId)
{
    if(m_UnreachRegionMap.count(ulId))
    {
        CUnreachRegion* pRegion = NULL;
        pRegion = m_UnreachRegionMap[ulId];
        pRegion->SetRegionNorMaterial();

    }
}
예제 #7
0
	// 指定区域id, 指定点的id, 指定位置, 添加一个小球.
	void CPathFindAction::AddNewPoint(unsigned long ulPointId, Ogre::Vector3 position)
	{
		// 得到当前正在编辑的区域的信息.
		CUnreachRegion* pRegion = NULL;
		pRegion = GetRegionById(m_ulCurEditRegionId);
		if(pRegion)
		{
			pRegion->AddNewPoint1(ulPointId, position);

			getSceneManipulator()->_fireAddDijkPoint(ulPointId, position);
		}
	}
예제 #8
0
// 指定区域id, 指定点的id, 指定位置, 添加一个小球.
void CNpcPatrolAction::AddNewPoint(unsigned long ulRegionId, unsigned long ulPointId, Ogre::Vector3 position)
{
    // 得到当前正在编辑的区域的信息.
    CUnreachRegion* pRegion = NULL;
    pRegion = GetRegionById(ulRegionId);
    if(pRegion)
    {
        pRegion->AddNewPoint(ulPointId, position);

        getSceneManipulator()->_fireRegionAddNewPoint(ulRegionId, ulPointId, position);
    }
}
예제 #9
0
// 重新创建显示的面积区域
void CNpcPatrolAction::ReshapeArea(unsigned long ulRegionId)
{
    CUnreachRegion* pRegion = NULL;
    // 得到当前正在编辑的区域的信息.
    pRegion = GetRegionById(ulRegionId);
    if(pRegion)
    {

        pRegion->ReShapeArea();

    }
}
예제 #10
0
// 选中点的操作
void CPathFindEditDlg::DoSelPoint()
{
	if(NULL == m_pListboxPointInRegion)
	{
		return;
	}

	// 得到选中的索引
	int iIndex = m_pListboxPointInRegion->GetSelection();

	unsigned long ulPointId = 0;
	if(-1 != iIndex)
	{
		// 得到点id
		ulPointId = (unsigned long)m_pListboxPointInRegion->GetClientData(iIndex);
		if(m_pAction)
		{
			DWORD dwOldID = m_ulCurPointId;
			DWORD dwMax, dwMin;
			FLOAT fDistance = 0.0f;
			Ogre::Vector3 p1, p2;

			//设置选中点
			m_ulCurPointId = ulPointId;
			m_pAction->SelPoint(ulPointId);

			//求原先的选中点和新的选中点的折线距离
			CUnreachRegion* pRegion = m_pAction->GetRegionById( m_ulCurRegionId );
			if( dwOldID != m_ulCurPointId && pRegion )
			{
				//试图得到原先点和选中点间的每一个点
				dwMax = dwOldID > m_ulCurPointId ? dwOldID : m_ulCurPointId;
				dwMin = dwOldID > m_ulCurPointId ? m_ulCurPointId : dwOldID;
				for( DWORD dw = dwMin; dw <= dwMax; dw ++ )
				{
					CPointInfo* pPoint = pRegion->GetPointInfoById1(dw);
					if( !pPoint ) continue;
					if( dw == dwMin )
					{
						p1 = pPoint->GetPosition();
					}
					else
					{
						p2 = pPoint->GetPosition();
						fDistance += sqrtf( ( p1.x - p2.x ) * ( p1.x - p2.x ) + ( p1.y - p2.y ) * ( p1.y - p2.y ) + ( p1.z - p2.z ) * ( p1.z - p2.z ) );
						p1 = p2;
					}
				}
			}
		}
	}
}
예제 #11
0
// 隐藏一个区域的面积
void CNpcPatrolAction::HideRegionArea(unsigned long ulRegionId, bool bHide)
{
    CUnreachRegion* pRegion = NULL;

    // 得到当前正在编辑的区域的信息.
    pRegion = GetRegionById(ulRegionId);
    if(pRegion)
    {

        pRegion->HideAreaNode(bHide);

    }
}
예제 #12
0
// 做区域选中时的操作
void CRegionEditDlgSector::DoSelRegion()
{
	if(NULL == m_pListboxRegion)
	{
		return;
	}

	int iIndex = m_pListboxRegion->GetSelection();

	// 记录当前在listbox中选择的区域index
	m_iCurSelRegionIndex = iIndex;
	unsigned long ulRegionId = 0;
	if(-1 != iIndex)
	{

		// 得到区域id
		ulRegionId = (unsigned long)m_pListboxRegion->GetClientData(iIndex);
		if(m_pRegionEditAction)
		{
			CUnreachRegion* pRegion = m_pRegionEditAction->GetRegionById(ulRegionId);
			if(NULL == pRegion)
			{
				return ;
			}

			m_pRegionEditAction->UnSelRegion(m_ulCurRegionId);
			// 当前正在编辑的区域
			m_ulCurRegionId = ulRegionId;
			m_pRegionEditAction->SelRegion(ulRegionId, m_bIsChangeCamera);

			// 清空以前的数据.
			m_pListboxPointInRegion->Clear();

			int iPointCount = pRegion->GetPointCount();
			CPointInfo* pPointInfo = NULL;
			for(int i = 0; i < iPointCount; i++)
			{
				pPointInfo = pRegion->GetPointInfoByIndex(i);
				if(pPointInfo)
				{
					RegionAddNewPoint(pPointInfo->m_ulPointId, true);
				}

			}//

			//pRegion->SetFlyable( m_pFlyableCB->GetValue() );
			m_pFlyableCB->SetValue( Ogre::StringConverter::toString( pRegion->GetFlyable()) );
		
		}
	}
}
예제 #13
0
	// 指定区域id, 指定点的id, 指定位置, 删除一个小球.
	void CPathFindAction::DelPoint(unsigned long ulPointId)
	{
		// 得到当前正在编辑的区域的信息.
		CUnreachRegion* pRegion = NULL;
		CPointInfo*     pPoint  = NULL;

		pRegion = GetRegionById(m_ulCurEditRegionId);
		if(pRegion)
		{
			pRegion->DelPointFromTail1(ulPointId);

			getSceneManipulator()->_fireDelDijkPoint(ulPointId);
		}
	}
예제 #14
0
// 完成一个区域的编辑
void CRegionEditDlgSector::FinishRegion()
{

	if(m_pRegionEditAction)
	{
		if(m_pListboxRegion)
		{
			int iIndex = m_pListboxRegion->GetSelection();
			if(-1 != iIndex)
			{
				unsigned long uiId = (unsigned long)m_pListboxRegion->GetClientData(iIndex);
				if(!m_pRegionEditAction->IsRegionValidate(uiId))
				{
					wxMessageBox(_T("当前区域含有不合法的点, 请改正。\n"), _T("正在编辑区域!"), wxOK, this);
					return;

				}
			}
		}
	}

	if(m_pRegionEditAction)
	{
		if(m_pListboxRegion)
		{
			int iIndex = m_pListboxRegion->GetSelection();
			if(-1 != iIndex)
			{
				unsigned long uiId = (unsigned long)m_pListboxRegion->GetClientData(iIndex);//fujia
				CUnreachRegion* pRegion = m_pRegionEditAction->GetRegionById(uiId);
				if( pRegion )
				{
					int PassLevel =  Ogre::StringConverter::parseInt(m_pFlyableCB->GetValue().c_str());
					if (PassLevel < 1) PassLevel = 1;
					if (PassLevel > 10) PassLevel = 10;
					pRegion->SetFlyable(PassLevel);
				}
				m_pRegionEditAction->ReshapeArea(uiId);
				m_pRegionEditAction->HideRegionArea(uiId, false);
			}
		}
		
	}
	
	if(m_pAddNewRegionBn)
	{
		m_bIsEditingRegion = false;
		m_pAddNewRegionBn->Enable( true );
	}
}
예제 #15
0
// 指定区域id, 指定点的id, 指定位置, 删除一个小球.
void CNpcPatrolAction::DelPoint(unsigned long ulRegionId, unsigned long ulPointId)
{
    // 得到当前正在编辑的区域的信息.
    CUnreachRegion* pRegion = NULL;
    CPointInfo*     pPoint  = NULL;

    pRegion = GetRegionById(ulRegionId);
    if(pRegion)
    {
        pRegion->DelPointFromTail(ulPointId);

        getSceneManipulator()->_fireRegionDelPoint(ulRegionId, ulPointId);
    }
}
예제 #16
0
// 当前的区域是否合法
bool CNpcPatrolAction::IsRegionValidate(unsigned long ulRegionId)
{
    CUnreachRegion* pRegion = NULL;

    // 得到当前正在编辑的区域的信息.
    pRegion = GetRegionById(ulRegionId);
    if(pRegion)
    {
        if(pRegion->IsRegionValidate())
        {
            return true;
        }
    }

    return false;
}
예제 #17
0
	// 记录当前操作前一次点的位置.
	void CPathFindAction::RecordPreDoPointPos()
	{

		CUnreachRegion* pRegion = NULL;
		CPointInfo*     pPoint  = NULL;

		// 得到当前正在编辑的区域的信息.
		pRegion = GetRegionById(m_ulCurEditRegionId);
		if(pRegion)
		{
			pPoint = pRegion->GetPointInfoById1(m_ulCurEditPointId);
			if(pPoint)
			{	
				m_preDoPointPos = pPoint->m_Position;		
			}
		}
	}
예제 #18
0
// 根据地形的高度改变编辑的区域。
void CNpcPatrolAction::SetRegionHeight()
{
    UNREACHREGIONMAP::iterator it;
    UNREACHREGIONMAP::iterator itEnd;

    CUnreachRegion* pUnreachRegion = NULL;

    itEnd = m_UnreachRegionMap.end();
    for(it = m_UnreachRegionMap.begin(); it != itEnd; it++)
    {
        pUnreachRegion = it->second;
        if(pUnreachRegion)
        {
            pUnreachRegion->SetPointHeight(getTerrainData());
            pUnreachRegion->SetLineHeight(getTerrainData());
        }
    }
}
예제 #19
0
void CRegionEditDlgSector::OnFlyable( wxCommandEvent &event )
{
	if(m_pRegionEditAction)
	{
		int iIndex = m_pListboxRegion->GetSelection();
		if( iIndex != -1 )
		{
			unsigned long ulRegionId = (unsigned long)m_pListboxRegion->GetClientData(iIndex);
			CUnreachRegion* pRegion = m_pRegionEditAction->GetRegionById(ulRegionId);
			if( pRegion )
			{
				int PassLevel =  Ogre::StringConverter::parseInt(m_pFlyableCB->GetValue().c_str());
				if (PassLevel < 1) PassLevel = 1;
				if (PassLevel > 10) PassLevel = 10;
				pRegion->SetFlyable( PassLevel );
			}
		}
	}
}
예제 #20
0
void CNpcPatrolAction::ChangeCurEditPointPos(unsigned long ulRegionId, unsigned long ulPointId, Ogre::Vector3 position)
{

    CUnreachRegion* pRegion = NULL;
    CPointInfo*     pPoint  = NULL;

    // 得到当前正在编辑的区域的信息.
    pRegion = GetRegionById(ulRegionId);
    if(pRegion)
    {
        pPoint = pRegion->GetPointInfoById(ulPointId);
        if(pPoint)
        {

            // 查找这个点的下标值.
            int iIndex = -1;
            POINT_MAP::iterator it;
            POINT_MAP::iterator itEnd;
            itEnd = pRegion->m_pointMap.end();
            for(it = pRegion->m_pointMap.begin(); it != itEnd; it++)
            {
                iIndex++;
                if(ulPointId == it->first)
                {
                    break;
                }
            }

            pPoint->SetPos(position);

            // 如果下标存在
            if((-1 != iIndex)&&(iIndex < (int)pRegion->m_pLineShape->m_pointArray.size()))
            {
                pRegion->m_pLineShape->m_pointArray[iIndex] = position;
                pRegion->m_pLineShape->FillPointData();
                //pRegion->ReShapeArea();
            }

        }// if(pPoint)

    }// if(pRegion)

}
예제 #21
0
// 选择一个点.
void CNpcPatrolAction::SelPoint(unsigned long ulPointId)
{
    m_ulCurEditPointId = ulPointId;

    CUnreachRegion* pRegion = NULL;
    CPointInfo*     pPoint  = NULL;

    // 得到当前正在编辑的区域的信息.
    pRegion = GetRegionById(m_ulCurEditRegionId);
    if(pRegion)
    {
        pRegion->SetPrePointMaterial();
        pRegion->m_ulCurEditPointId = m_ulCurEditPointId;
        pPoint = pRegion->GetPointInfoById(ulPointId);
        if(pPoint)
        {
            pPoint->SetSelMaterial();
        }
    }
}
예제 #22
0
	// 在当前编辑的区域中添加一个新的点
	unsigned long CPathFindAction::AddNewPoint(Ogre::Vector3 position)
	{
		if(0 == m_UnreachRegionMap.count(m_ulCurEditRegionId))
		{
			return 0 ;
		}

		CUnreachRegion* pRegion = NULL;

		pRegion = m_UnreachRegionMap[m_ulCurEditRegionId];
		if(pRegion)
		{

			m_ulCurEditPointId = pRegion->AddNewPoint1(position);
			return m_ulCurEditPointId;
		}

		return 0;

	}
예제 #23
0
	// 选择一个区域
	void CPathFindAction::SelRegion(unsigned long ulId, bool bIsChangeCamera)
	{
		if(m_UnreachRegionMap.count(ulId))
		{
			m_ulCurEditRegionId = ulId;
			CUnreachRegion* pRegion = NULL;
			pRegion = m_UnreachRegionMap[ulId];
			pRegion->SetRegionSelMaterial1();

			if(bIsChangeCamera)
			{
				if((pRegion->m_pLineShape)&&(pRegion->m_pLineShape->m_pointArray.size()))
				{

					Ogre::Vector3 point = pRegion->m_pLineShape->m_pointArray[0];
					SetCamera(point.x, point.z);
				}
			}
		}
	}
예제 #24
0
void CNpcPatrolAction::ClearRegionData()
{
    UNREACHREGIONMAP::iterator it;
    UNREACHREGIONMAP::iterator itEnd;

    CUnreachRegion* pRegion = NULL;
    itEnd = m_UnreachRegionMap.end();
    for(it = m_UnreachRegionMap.begin(); it != itEnd; it++)
    {
        pRegion = it->second;
        if(pRegion)
        {
            // 如果场景节点存在
            if(m_pSceneNode)
            {
                // 删除这个区域的所有实体.
                pRegion->DetachAllEntity();
                //pRegion->m_pSceneNode->removeAndDestroyAllChildren();

                // 删除区域的所有子节点
                pRegion->DestroyAllChildSceneNode();

                // 删除场景节点中区域节点.
                m_pSceneNode->removeAndDestroyChild(pRegion->m_pSceneNode->getName());
                //

            }

            delete pRegion;
        }
    }

    m_UnreachRegionMap.clear();

    m_ulCurMaxId = 0;

}
예제 #25
0
	void CCustomShape::CreateVertexBuffer1()
	{
		if(0 == m_pointArray.size())
		{
			return;
		}

		// 先把上次创建的缓冲区删掉
		ClearVertexBuffer1();

		size_t nVertexCount = CalcVertexCount1( m_pointArray.size()-1 )*2;

		if( m_pUnreachRegion )
		{
			nVertexCount = 0;

			m_Weights = new float[m_pointArray.size()*m_pointArray.size()];
			memset( m_Weights, 0, m_pointArray.size()*m_pointArray.size()*sizeof(float) );
			size_t s;
			for( s = 0; s < m_pointArray.size()-1; s ++ )
			{
				for( size_t t = s+1; t < m_pointArray.size(); t ++ )
				{
					Ogre::Vector3& v1 = m_pointArray[s];
					Ogre::Vector3& v2 = m_pointArray[t];
					UNREACHREGIONMAP::iterator it;
					for( it = m_pUnreachRegion->begin(); it != m_pUnreachRegion->end();it ++ )
					{
						CUnreachRegion* pRe = it->second;
						if( pRe->CheckCross( v1, v2 ) )
							break;
					}
					float w = FLT_MAX;
					if( it == m_pUnreachRegion->end() )
					{
						w = (v1.x-v2.x)*(v1.x-v2.x) + (v1.z-v2.z)*(v1.z-v2.z);
						nVertexCount ++;
					}

					m_Weights[(s) + (t)*(m_pointArray.size())] = w;
					m_Weights[(t) + (s)*(m_pointArray.size())] = w;
				}
				m_Weights[(s) + (s)*(m_pointArray.size())] = 0.0f;
			}

			m_Weights[(s) + (s)*(m_pointArray.size())] = 0.0f;
			m_Weights[0] = 0.0f;

			nVertexCount *= 2;
		}

		mRenderOp.vertexData = new Ogre::VertexData;

		mRenderOp.vertexData->vertexCount = nVertexCount;
		mRenderOp.vertexData->vertexStart = 0;

		if( mRenderOp.vertexData->vertexCount == 0 ) return;

		Ogre::VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration;

		// 声明定点格式
		size_t offset = 0;
		decl->addElement(0, offset, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
		offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
		decl->addElement(0, offset, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);

		m_vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
			decl->getVertexSize(0),
			mRenderOp.vertexData->vertexCount,
			Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);

		mRenderOp.vertexData->vertexBufferBinding->setBinding(0, m_vbuf);

	}
예제 #26
0
// 删除一个区域
void CRegionEditDlgSector::DelRegion(unsigned long ulId)
{
	if(NULL == m_pListboxRegion)
	{
		return;
	}

	// 删除当前区域后需要选中的区域的index
	int iNextIndex   = -1;
	int iIndex       = m_pListboxRegion->GetSelection();
	int iRegionCount = m_pListboxRegion->GetCount();

	unsigned long ulRegionId = 0;
	// 删除当前区域后需要选中的区域的ID
	unsigned long ulNextRegionId = 0;

	if(-1 != iIndex)
	{
		if(iIndex > 0)
		{
			// 如果不是选择删除的头一个区域
			// 下一个选择的区域就是当前选择的前一个区域
			iNextIndex = iIndex-1;
		}
		else
		{
			if(iRegionCount > 1)
			{
				
				iNextIndex = iIndex+1;
				
			}
			else
			{
				iNextIndex = -1;
			}
		}

		if(-1 != iNextIndex)
		{
			ulNextRegionId = (unsigned long)m_pListboxRegion->GetClientData(iNextIndex);
		}

		// 得到区域id
		ulRegionId = (unsigned long)m_pListboxRegion->GetClientData(iIndex);
		if(m_pRegionEditAction)
		{
			// 删除当前的region数据
			m_pRegionEditAction->DelRegion(ulRegionId);
			
			
			
			//设置当前正在编辑的区域
			m_ulCurRegionId = ulNextRegionId;
			m_pRegionEditAction->SelRegion(ulNextRegionId);

			// 清空以前的数据, 填充点的数据
			m_pListboxPointInRegion->Clear();

			
			// 得到下一个要选择的区域
			CUnreachRegion* pRegion = m_pRegionEditAction->GetRegionById(ulNextRegionId);
			if(pRegion)
			{
				int iPointCount = pRegion->GetPointCount();
				CPointInfo* pPointInfo = NULL;
				for(int i = 0; i < iPointCount; i++)
				{
					pPointInfo = pRegion->GetPointInfoByIndex(i);
					if(pPointInfo)
					{
						RegionAddNewPoint(pPointInfo->m_ulPointId, true);
					}
				}//
			}
		
		}//if(m_pRegionEditAction)

		if(-1 != iNextIndex)
		{
			m_pListboxRegion->SetSelection(iNextIndex);
			m_iCurSelRegionIndex = iNextIndex;
		}

		m_pListboxRegion->Delete(iIndex);

		// 设置当前没有编辑区域标记
		SetEditRegionFlag(false);
		

	}// if(-1 != iIndex)


}
예제 #27
0
// 鼠标抬起的操作
void CNpcPatrolAction::_onEnd(const Point& pt, bool canceled)
{
    if(!getActive())
    {
        return;
    }

    if(m_FuncKeyState & FUNC_KEY_SHIFT)
    {
        // 如果shift键按下允许修改不可行走区域点的位置.
        CNpcPatrolEditModifyOperator* pNpcPatrolModifyOperator = NULL;
        pNpcPatrolModifyOperator = new CNpcPatrolEditModifyOperator;

        pNpcPatrolModifyOperator->SetRegionAction(this);
        pNpcPatrolModifyOperator->SetPointId(m_ulCurEditPointId);
        pNpcPatrolModifyOperator->SetRegionId(m_ulCurEditRegionId);
        pNpcPatrolModifyOperator->SetPosition(m_preDoPointPos, m_curPointPos);//
        getOperatorManager()->addOperator(pNpcPatrolModifyOperator);//

    }
    else if(m_FuncKeyState & FUNC_KEY_CTRL)
    {
        UNREACHREGIONMAP::iterator it;
        UNREACHREGIONMAP::iterator itBegin;
        UNREACHREGIONMAP::iterator itEnd;
        CUnreachRegion* pUnReachRegion = NULL;

        itEnd  = m_UnreachRegionMap.end();
        for(it = m_UnreachRegionMap.begin();  it != itEnd; it++)
        {
            pUnReachRegion = it->second;

            if(pUnReachRegion)
            {
                if(pUnReachRegion->IsMouseSel(pt.x, pt.y))
                {
                    // 选中
                    UnSelRegion(m_ulCurEditRegionId);
                    SelRegion(pUnReachRegion->m_ulId, false);

                    // 通知界面
                    getSceneManipulator()->_fireRegionSel(pUnReachRegion->m_ulId);
                    break;

                }
            }
        }

        // 没有选中
    }
    else
    {
        // 鼠标抬起时对点的操作.
        if(EditPoint(pt))
        {
            CNpcPatrolEditAddOperator* pAddNewPointOperator = NULL;
            pAddNewPointOperator = new CNpcPatrolEditAddOperator;

            pAddNewPointOperator->SetRegionAction(this);
            pAddNewPointOperator->SetPointId(m_ulCurEditPointId);
            pAddNewPointOperator->SetRegionId(m_ulCurEditRegionId);
            pAddNewPointOperator->SetPosition(m_preDoPointPos, m_curPointPos);//
            getOperatorManager()->addOperator(pAddNewPointOperator);

        }
    }


    // 清空功能键
    ClearFuncKey();

}