예제 #1
0
void CHeadQuartersRules :: Think ( void )
{	
	if( gamemode.value != 4 )
		SERVER_COMMAND( "restart\n" );

	HeadQThink();

	g_VoiceGameMgr.Update(gpGlobals->frametime);

	///// Check game rules /////
	static int last_frags;
	static int last_time;

	int frags_remaining = 0;
	int time_remaining = 0;

	if ( g_fGameOver )   // someone else quit the game already
	{
		// bounds check
		int time = (int)CVAR_GET_FLOAT( "mp_chattime" );
		if ( time < 1 )
			CVAR_SET_STRING( "mp_chattime", "1" );
		else if ( time > MAX_INTERMISSION_TIME )
			CVAR_SET_STRING( "mp_chattime", UTIL_dtos1( MAX_INTERMISSION_TIME ) );

		m_flIntermissionEndTime = g_flIntermissionStartTime + mp_chattime.value;

		// check to see if we should change levels now
		if ( m_flIntermissionEndTime < gpGlobals->time )
		{
			if ( m_iEndIntermissionButtonHit  // check that someone has pressed a key, or the max intermission time is over
				|| ( ( g_flIntermissionStartTime + MAX_INTERMISSION_TIME ) < gpGlobals->time) ) 
				ChangeLevel(); // intermission is over
		}

		return;
	}

	float flTimeLimit = timelimit.value * 60;
	float flFragLimit = fraglimit.value;

	time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0);

	if ( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit )
	{
		GoToIntermission();
		return;
	}

	if ( flFragLimit )
	{
		int bestfrags = 9999;
		int remain;

		// check if any player is over the frag limit
		for ( int i = 1; i <= gpGlobals->maxClients; i++ )
		{
			CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );

			if ( pPlayer && pPlayer->pev->frags >= flFragLimit )
			{
				GoToIntermission();
				return;
			}


			if ( pPlayer )
			{
				remain = flFragLimit - pPlayer->pev->frags;
				if ( remain < bestfrags )
				{
					bestfrags = remain;
				}
			}

		}
		frags_remaining = bestfrags;
	}

	// Updates when frags change
	if ( frags_remaining != last_frags )
	{
		g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
	}

	// Updates once per second
	if ( timeleft.value != last_time )
	{
		g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
	}

	last_frags = frags_remaining;
	last_time  = time_remaining;
}
예제 #2
0
//=========================================================
//=========================================================
void CHalfLifeMultiplay :: Think ( void )
{
	g_VoiceGameMgr.Update(gpGlobals->frametime);

	///// Check game rules /////
	static int last_frags;
	static int last_time;

	int frags_remaining = 0;
	int time_remaining = 0;

	if ( g_fGameOver )   // someone else quit the game already
	{
		if ( m_flIntermissionEndTime < gpGlobals->time )
		{
			if ( m_iEndIntermissionButtonHit  // check that someone has pressed a key, or the max intermission time is over
				|| ((m_flIntermissionEndTime + MAX_INTERMISSION_TIME) < gpGlobals->time) ) 
				ChangeLevel(); // intermission is over
		}
		return;
	}

	float flTimeLimit = timelimit.value * 60;
	float flFragLimit = fraglimit.value;
	
	time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0);

	if ( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit )
	{
		GoToIntermission();
		return;
	}

	if ( flFragLimit )
	{
		int bestfrags = 9999;
		int remain;

		// check if any player is over the frag limit
		for ( int i = 1; i <= gpGlobals->maxClients; i++ )
		{
			CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );

			if ( pPlayer && pPlayer->pev->frags >= flFragLimit )
			{
				GoToIntermission();
				return;
			}


			if ( pPlayer )
			{
				remain = static_cast<int>(flFragLimit - pPlayer->pev->frags);
				if ( remain < bestfrags )
				{
					bestfrags = remain;
				}
			}

		}
		frags_remaining = bestfrags;
	}

	// Updates when frags change
	if ( frags_remaining != last_frags )
	{
		g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
	}

	// Updates once per second
	if ( timeleft.value != last_time )
	{
		g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
	}

	last_frags = frags_remaining;
	last_time  = time_remaining;
}
예제 #3
0
void CHalfLifeTeamplay :: Think ( void )
{
	///// Check game rules /////
	static int last_frags;
	static int last_time;

	int frags_remaining = 0;
	int time_remaining = 0;

	g_VoiceGameMgr.Update(gpGlobals->frametime);

	if ( g_fGameOver )   // someone else quit the game already
	{
		CHalfLifeMultiplay::Think();
		return;
	}

	float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60;
	
	time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0);

	// Don't map switch in tourny mode, it signals the end of the match instead
	bool theIsTournyMode = (CVAR_GET_FLOAT(kvTournamentMode) > 0);
	if ( flTimeLimit != 0 && (gpGlobals->time >= flTimeLimit) && !theIsTournyMode)
	{
		GoToIntermission();
		return;
	}

	float flFragLimit = fraglimit.value;
	if ( flFragLimit )
	{
		int bestfrags = 9999;
		int remain;

		// check if any team is over the frag limit
		for ( int i = 0; i < num_teams; i++ )
		{
			if ( team_scores[i] >= flFragLimit )
			{
				GoToIntermission();
				return;
			}

			remain = flFragLimit - team_scores[i];
			if ( remain < bestfrags )
			{
				bestfrags = remain;
			}
		}
		frags_remaining = bestfrags;
	}

	// Updates when frags change
	if ( frags_remaining != last_frags )
	{
		g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
	}

	// Updates once per second
	if ( timeleft.value != last_time )
	{
		g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
	}

	last_frags = frags_remaining;
	last_time  = time_remaining;
}