void CCompChoppyThrower::ReceiveMessage(SMessage &msg) {
	if (msg.m_type == EMT_SHOOT && m_lastShot >= GetCooldown()) {
		SShootMsg &shootMsg = static_cast<SShootMsg &>(msg);
		if (shootMsg.GetWeaponId() == GetId()) {
			SGetWorldMsg worldMsg;
			m_owner->ReceiveMessage(worldMsg);
			CWorld * world = worldMsg.GetWorld();
			SGetRotMsg rotMsg;
			m_owner->ReceiveMessage(rotMsg);
			SGetPosMsg posMsg;
			m_owner->ReceiveMessage(posMsg);
			SGetEnergyMsg getEnergyMsg;
			m_owner->ReceiveMessage(getEnergyMsg);
			if (rotMsg.Modified() && getEnergyMsg.Modified() &&
				getEnergyMsg.GetEnergy() - GetEnergyConsumed() > 0) {
				world->AddEntity(world->GetEntitiesFactory().SpawnEntity(
					new SBotParams(m_owner->GetSide(), GetImg(),
						posMsg.GetX(), posMsg.GetY(), m_botLifeTime, GetDamage(),
						m_speed)));
				SUpdateEnergyMsg updateEnergyMsg(-GetEnergyConsumed());
				m_owner->ReceiveMessage(updateEnergyMsg);
				m_lastShot = 0;
				AudioBuffer * buffer = new AudioBuffer("data/sounds/fusion_blaster_shoot.wav");
				AudioSource * shootAudio = new AudioSource(buffer);
				shootAudio->Play();
			}
		}
	}
}
uint8 CEntitiesFactory::Init(CWorld &world) {
	uint8 ret = 0;
	
	Init();

	m_world = &world;

	for (std::vector<SEntityParams *>::iterator itr = g_entitiesParams.begin();
	itr != g_entitiesParams.end(); ++itr) {
		CEntity * et = SpawnEntity(*itr);
		world.AddEntity(et);
	}

	return ret;
}