void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME, ExplodedNode *Pred, ExplodedNodeSet &Dst) { CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<ObjCMethodCall> Msg = CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext()); // Handle the previsits checks. ExplodedNodeSet dstPrevisit; getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred, *Msg, *this); ExplodedNodeSet dstGenericPrevisit; getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit, *Msg, *this); // Proceed with evaluate the message expression. ExplodedNodeSet dstEval; StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currentBuilderContext); for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(), DE = dstGenericPrevisit.end(); DI != DE; ++DI) { ExplodedNode *Pred = *DI; ProgramStateRef State = Pred->getState(); CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State); if (UpdatedMsg->isInstanceMessage()) { SVal recVal = UpdatedMsg->getReceiverSVal(); if (!recVal.isUndef()) { // Bifurcate the state into nil and non-nil ones. DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal); ProgramStateRef notNilState, nilState; llvm::tie(notNilState, nilState) = State->assume(receiverVal); // There are three cases: can be nil or non-nil, must be nil, must be // non-nil. We ignore must be nil, and merge the rest two into non-nil. // FIXME: This ignores many potential bugs (<rdar://problem/11733396>). // Revisit once we have lazier constraints. if (nilState && !notNilState) { continue; } // Check if the "raise" message was sent. assert(notNilState); if (Msg->getSelector() == RaiseSel) { // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. Bldr.generateNode(currentStmt, Pred, State, true); continue; } // Generate a transition to non-Nil state. if (notNilState != State) Pred = Bldr.generateNode(currentStmt, Pred, notNilState); } } else { // Check for special class methods. if (const ObjCInterfaceDecl *Iface = Msg->getReceiverInterface()) { if (!NSExceptionII) { ASTContext &Ctx = getContext(); NSExceptionII = &Ctx.Idents.get("NSException"); } if (isSubclass(Iface, NSExceptionII)) { enum { NUM_RAISE_SELECTORS = 2 }; // Lazily create a cache of the selectors. if (!NSExceptionInstanceRaiseSelectors) { ASTContext &Ctx = getContext(); NSExceptionInstanceRaiseSelectors = new Selector[NUM_RAISE_SELECTORS]; SmallVector<IdentifierInfo*, NUM_RAISE_SELECTORS> II; unsigned idx = 0; // raise:format: II.push_back(&Ctx.Idents.get("raise")); II.push_back(&Ctx.Idents.get("format")); NSExceptionInstanceRaiseSelectors[idx++] = Ctx.Selectors.getSelector(II.size(), &II[0]); // raise:format:arguments: II.push_back(&Ctx.Idents.get("arguments")); NSExceptionInstanceRaiseSelectors[idx++] = Ctx.Selectors.getSelector(II.size(), &II[0]); } Selector S = Msg->getSelector(); bool RaisesException = false; for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i) { if (S == NSExceptionInstanceRaiseSelectors[i]) { RaisesException = true; break; } } if (RaisesException) { // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. Bldr.generateNode(currentStmt, Pred, Pred->getState(), true); continue; } } } } // Evaluate the call. defaultEvalCall(Bldr, Pred, *UpdatedMsg); } ExplodedNodeSet dstPostvisit; getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval, *Msg, *this); // Finally, perform the post-condition check of the ObjCMessageExpr and store // the created nodes in 'Dst'. getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit, *Msg, *this); }
/// The call exit is simulated with a sequence of nodes, which occur between /// CallExitBegin and CallExitEnd. The following operations occur between the /// two program points: /// 1. CallExitBegin (triggers the start of call exit sequence) /// 2. Bind the return value /// 3. Run Remove dead bindings to clean up the dead symbols from the callee. /// 4. CallExitEnd (switch to the caller context) /// 5. PostStmt<CallExpr> void ExprEngine::processCallExit(ExplodedNode *CEBNode) { // Step 1 CEBNode was generated before the call. PrettyStackTraceLocationContext CrashInfo(CEBNode->getLocationContext()); const StackFrameContext *calleeCtx = CEBNode->getLocationContext()->getCurrentStackFrame(); // The parent context might not be a stack frame, so make sure we // look up the first enclosing stack frame. const StackFrameContext *callerCtx = calleeCtx->getParent()->getCurrentStackFrame(); const Stmt *CE = calleeCtx->getCallSite(); ProgramStateRef state = CEBNode->getState(); // Find the last statement in the function and the corresponding basic block. const Stmt *LastSt = nullptr; const CFGBlock *Blk = nullptr; std::tie(LastSt, Blk) = getLastStmt(CEBNode); // Generate a CallEvent /before/ cleaning the state, so that we can get the // correct value for 'this' (if necessary). CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<> Call = CEMgr.getCaller(calleeCtx, state); // Step 2: generate node with bound return value: CEBNode -> BindedRetNode. // If the callee returns an expression, bind its value to CallExpr. if (CE) { if (const ReturnStmt *RS = dyn_cast_or_null<ReturnStmt>(LastSt)) { const LocationContext *LCtx = CEBNode->getLocationContext(); SVal V = state->getSVal(RS, LCtx); // Ensure that the return type matches the type of the returned Expr. if (wasDifferentDeclUsedForInlining(Call, calleeCtx)) { QualType ReturnedTy = CallEvent::getDeclaredResultType(calleeCtx->getDecl()); if (!ReturnedTy.isNull()) { if (const Expr *Ex = dyn_cast<Expr>(CE)) { V = adjustReturnValue(V, Ex->getType(), ReturnedTy, getStoreManager()); } } } state = state->BindExpr(CE, callerCtx, V); } // Bind the constructed object value to CXXConstructExpr. if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) { loc::MemRegionVal This = svalBuilder.getCXXThis(CCE->getConstructor()->getParent(), calleeCtx); SVal ThisV = state->getSVal(This); // If the constructed object is a temporary prvalue, get its bindings. if (isTemporaryPRValue(CCE, ThisV)) ThisV = state->getSVal(ThisV.castAs<Loc>()); state = state->BindExpr(CCE, callerCtx, ThisV); } } // Step 3: BindedRetNode -> CleanedNodes // If we can find a statement and a block in the inlined function, run remove // dead bindings before returning from the call. This is important to ensure // that we report the issues such as leaks in the stack contexts in which // they occurred. ExplodedNodeSet CleanedNodes; if (LastSt && Blk && AMgr.options.AnalysisPurgeOpt != PurgeNone) { static SimpleProgramPointTag retValBind("ExprEngine", "Bind Return Value"); PostStmt Loc(LastSt, calleeCtx, &retValBind); bool isNew; ExplodedNode *BindedRetNode = G.getNode(Loc, state, false, &isNew); BindedRetNode->addPredecessor(CEBNode, G); if (!isNew) return; NodeBuilderContext Ctx(getCoreEngine(), Blk, BindedRetNode); currBldrCtx = &Ctx; // Here, we call the Symbol Reaper with 0 statement and callee location // context, telling it to clean up everything in the callee's context // (and its children). We use the callee's function body as a diagnostic // statement, with which the program point will be associated. removeDead(BindedRetNode, CleanedNodes, nullptr, calleeCtx, calleeCtx->getAnalysisDeclContext()->getBody(), ProgramPoint::PostStmtPurgeDeadSymbolsKind); currBldrCtx = nullptr; } else { CleanedNodes.Add(CEBNode); } for (ExplodedNodeSet::iterator I = CleanedNodes.begin(), E = CleanedNodes.end(); I != E; ++I) { // Step 4: Generate the CallExit and leave the callee's context. // CleanedNodes -> CEENode CallExitEnd Loc(calleeCtx, callerCtx); bool isNew; ProgramStateRef CEEState = (*I == CEBNode) ? state : (*I)->getState(); ExplodedNode *CEENode = G.getNode(Loc, CEEState, false, &isNew); CEENode->addPredecessor(*I, G); if (!isNew) return; // Step 5: Perform the post-condition check of the CallExpr and enqueue the // result onto the work list. // CEENode -> Dst -> WorkList NodeBuilderContext Ctx(Engine, calleeCtx->getCallSiteBlock(), CEENode); SaveAndRestore<const NodeBuilderContext*> NBCSave(currBldrCtx, &Ctx); SaveAndRestore<unsigned> CBISave(currStmtIdx, calleeCtx->getIndex()); CallEventRef<> UpdatedCall = Call.cloneWithState(CEEState); ExplodedNodeSet DstPostCall; getCheckerManager().runCheckersForPostCall(DstPostCall, CEENode, *UpdatedCall, *this, /*WasInlined=*/true); ExplodedNodeSet Dst; if (const ObjCMethodCall *Msg = dyn_cast<ObjCMethodCall>(Call)) { getCheckerManager().runCheckersForPostObjCMessage(Dst, DstPostCall, *Msg, *this, /*WasInlined=*/true); } else if (CE) { getCheckerManager().runCheckersForPostStmt(Dst, DstPostCall, CE, *this, /*WasInlined=*/true); } else { Dst.insert(DstPostCall); } // Enqueue the next element in the block. for (ExplodedNodeSet::iterator PSI = Dst.begin(), PSE = Dst.end(); PSI != PSE; ++PSI) { Engine.getWorkList()->enqueue(*PSI, calleeCtx->getCallSiteBlock(), calleeCtx->getIndex()+1); } } }
void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME, ExplodedNode *Pred, ExplodedNodeSet &Dst) { CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<ObjCMethodCall> Msg = CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext()); // Handle the previsits checks. ExplodedNodeSet dstPrevisit; getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred, *Msg, *this); ExplodedNodeSet dstGenericPrevisit; getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit, *Msg, *this); // Proceed with evaluate the message expression. ExplodedNodeSet dstEval; StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx); for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(), DE = dstGenericPrevisit.end(); DI != DE; ++DI) { ExplodedNode *Pred = *DI; ProgramStateRef State = Pred->getState(); CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State); if (UpdatedMsg->isInstanceMessage()) { SVal recVal = UpdatedMsg->getReceiverSVal(); if (!recVal.isUndef()) { // Bifurcate the state into nil and non-nil ones. DefinedOrUnknownSVal receiverVal = recVal.castAs<DefinedOrUnknownSVal>(); ProgramStateRef notNilState, nilState; std::tie(notNilState, nilState) = State->assume(receiverVal); // There are three cases: can be nil or non-nil, must be nil, must be // non-nil. We ignore must be nil, and merge the rest two into non-nil. // FIXME: This ignores many potential bugs (<rdar://problem/11733396>). // Revisit once we have lazier constraints. if (nilState && !notNilState) { continue; } // Check if the "raise" message was sent. assert(notNilState); if (ObjCNoRet.isImplicitNoReturn(ME)) { // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. Bldr.generateSink(ME, Pred, State); continue; } // Generate a transition to non-Nil state. if (notNilState != State) { Pred = Bldr.generateNode(ME, Pred, notNilState); assert(Pred && "Should have cached out already!"); } } } else { // Check for special class methods that are known to not return // and that we should treat as a sink. if (ObjCNoRet.isImplicitNoReturn(ME)) { // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. Bldr.generateSink(ME, Pred, Pred->getState()); continue; } } defaultEvalCall(Bldr, Pred, *UpdatedMsg); } ExplodedNodeSet dstPostvisit; getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval, *Msg, *this); // Finally, perform the post-condition check of the ObjCMessageExpr and store // the created nodes in 'Dst'. getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit, *Msg, *this); }