void nsTimerImpl::Fire() { if (mCanceled) return; TimeStamp now = TimeStamp::Now(); #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { TimeDuration a = now - mStart; // actual delay in intervals TimeDuration b = TimeDuration::FromMilliseconds(mDelay); // expected delay in intervals TimeDuration delta = (a > b) ? a - b : b - a; PRUint32 d = delta.ToMilliseconds(); // delta in ms sDeltaSum += d; sDeltaSumSquared += double(d) * double(d); sDeltaNum++; PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] expected delay time %4ums\n", this, mDelay)); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] actual delay time %fms\n", this, a.ToMilliseconds())); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] (mType is %d) -------\n", this, mType)); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] delta %4dms\n", this, (a > b) ? (PRInt32)d : -(PRInt32)d)); mStart = mStart2; mStart2 = TimeStamp(); } #endif TimeStamp timeout = mTimeout; if (IsRepeatingPrecisely()) { // Precise repeating timers advance mTimeout by mDelay without fail before // calling Fire(). timeout -= TimeDuration::FromMilliseconds(mDelay); } if (gThread) gThread->UpdateFilter(mDelay, timeout, now); if (mCallbackType == CALLBACK_TYPE_INTERFACE) mTimerCallbackWhileFiring = mCallback.i; mFiring = true; // Handle callbacks that re-init the timer, but avoid leaking. // See bug 330128. CallbackUnion callback = mCallback; PRUintn callbackType = mCallbackType; if (callbackType == CALLBACK_TYPE_INTERFACE) NS_ADDREF(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_ADDREF(callback.o); ReleaseCallback(); switch (callbackType) { case CALLBACK_TYPE_FUNC: callback.c(this, mClosure); break; case CALLBACK_TYPE_INTERFACE: callback.i->Notify(this); break; case CALLBACK_TYPE_OBSERVER: callback.o->Observe(static_cast<nsITimer*>(this), NS_TIMER_CALLBACK_TOPIC, nsnull); break; default:; } // If the callback didn't re-init the timer, and it's not a one-shot timer, // restore the callback state. if (mCallbackType == CALLBACK_TYPE_UNKNOWN && mType != TYPE_ONE_SHOT && !mCanceled) { mCallback = callback; mCallbackType = callbackType; } else { // The timer was a one-shot, or the callback was reinitialized. if (callbackType == CALLBACK_TYPE_INTERFACE) NS_RELEASE(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_RELEASE(callback.o); } mFiring = false; mTimerCallbackWhileFiring = nsnull; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] Took %fms to fire timer callback\n", this, (TimeStamp::Now() - now).ToMilliseconds())); } #endif // Reschedule repeating timers, except REPEATING_PRECISE which already did // that in PostTimerEvent, but make sure that we aren't armed already (which // can happen if the callback reinitialized the timer). if (IsRepeating() && mType != TYPE_REPEATING_PRECISE && !mArmed) { if (mType == TYPE_REPEATING_SLACK) SetDelayInternal(mDelay); // force mTimeout to be recomputed. For // REPEATING_PRECISE_CAN_SKIP timers this has // already happened. if (gThread) gThread->AddTimer(this); } }
void nsTimerImpl::Fire() { if (mCanceled) return; PRIntervalTime now = PR_IntervalNow(); #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { PRIntervalTime a = now - mStart; // actual delay in intervals PRUint32 b = PR_MillisecondsToInterval(mDelay); // expected delay in intervals PRUint32 d = PR_IntervalToMilliseconds((a > b) ? a - b : b - a); // delta in ms sDeltaSum += d; sDeltaSumSquared += double(d) * double(d); sDeltaNum++; PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] expected delay time %4dms\n", this, mDelay)); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] actual delay time %4dms\n", this, PR_IntervalToMilliseconds(a))); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] (mType is %d) -------\n", this, mType)); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] delta %4dms\n", this, (a > b) ? (PRInt32)d : -(PRInt32)d)); mStart = mStart2; mStart2 = 0; } #endif PRIntervalTime timeout = mTimeout; if (mType == TYPE_REPEATING_PRECISE) { // Precise repeating timers advance mTimeout by mDelay without fail before // calling Fire(). timeout -= PR_MillisecondsToInterval(mDelay); } if (gThread) gThread->UpdateFilter(mDelay, timeout, now); if (mCallbackType == CALLBACK_TYPE_INTERFACE) mTimerCallbackWhileFiring = mCallback.i; mFiring = PR_TRUE; // Handle callbacks that re-init the timer, but avoid leaking. // See bug 330128. CallbackUnion callback = mCallback; PRUintn callbackType = mCallbackType; if (callbackType == CALLBACK_TYPE_INTERFACE) NS_ADDREF(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_ADDREF(callback.o); ReleaseCallback(); switch (callbackType) { case CALLBACK_TYPE_FUNC: callback.c(this, mClosure); break; case CALLBACK_TYPE_INTERFACE: callback.i->Notify(this); break; case CALLBACK_TYPE_OBSERVER: callback.o->Observe(static_cast<nsITimer*>(this), NS_TIMER_CALLBACK_TOPIC, nsnull); break; default:; } // If the callback didn't re-init the timer, and it's not a one-shot timer, // restore the callback state. if (mCallbackType == CALLBACK_TYPE_UNKNOWN && mType != TYPE_ONE_SHOT && !mCanceled) { mCallback = callback; mCallbackType = callbackType; } else { // The timer was a one-shot, or the callback was reinitialized. if (callbackType == CALLBACK_TYPE_INTERFACE) NS_RELEASE(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_RELEASE(callback.o); } mFiring = PR_FALSE; mTimerCallbackWhileFiring = nsnull; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] Took %dms to fire timer callback\n", this, PR_IntervalToMilliseconds(PR_IntervalNow() - now))); } #endif if (mType == TYPE_REPEATING_SLACK) { SetDelayInternal(mDelay); // force mTimeout to be recomputed. if (gThread) gThread->AddTimer(this); } }
void nsTimerImpl::Fire() { if (mCanceled) { return; } #if !defined(MOZILLA_XPCOMRT_API) PROFILER_LABEL("Timer", "Fire", js::ProfileEntry::Category::OTHER); #endif TimeStamp now = TimeStamp::Now(); if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) { TimeDuration a = now - mStart; // actual delay in intervals TimeDuration b = TimeDuration::FromMilliseconds(mDelay); // expected delay in intervals TimeDuration delta = (a > b) ? a - b : b - a; uint32_t d = delta.ToMilliseconds(); // delta in ms sDeltaSum += d; sDeltaSumSquared += double(d) * double(d); sDeltaNum++; MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("[this=%p] expected delay time %4ums\n", this, mDelay)); MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("[this=%p] actual delay time %fms\n", this, a.ToMilliseconds())); MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("[this=%p] (mType is %d) -------\n", this, mType)); MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("[this=%p] delta %4dms\n", this, (a > b) ? (int32_t)d : -(int32_t)d)); mStart = mStart2; mStart2 = TimeStamp(); } TimeStamp timeout = mTimeout; if (IsRepeatingPrecisely()) { // Precise repeating timers advance mTimeout by mDelay without fail before // calling Fire(). timeout -= TimeDuration::FromMilliseconds(mDelay); } if (mCallbackType == CallbackType::Interface) { mTimerCallbackWhileFiring = mCallback.i; } mFiring = true; // Handle callbacks that re-init the timer, but avoid leaking. // See bug 330128. CallbackUnion callback = mCallback; CallbackType callbackType = mCallbackType; if (callbackType == CallbackType::Interface) { NS_ADDREF(callback.i); } else if (callbackType == CallbackType::Observer) { NS_ADDREF(callback.o); } ReleaseCallback(); if (MOZ_LOG_TEST(GetTimerFiringsLog(), LogLevel::Debug)) { LogFiring(callbackType, callback); } switch (callbackType) { case CallbackType::Function: callback.c(this, mClosure); break; case CallbackType::Interface: callback.i->Notify(this); break; case CallbackType::Observer: callback.o->Observe(static_cast<nsITimer*>(this), NS_TIMER_CALLBACK_TOPIC, nullptr); break; default: ; } // If the callback didn't re-init the timer, and it's not a one-shot timer, // restore the callback state. if (mCallbackType == CallbackType::Unknown && mType != TYPE_ONE_SHOT && !mCanceled) { mCallback = callback; mCallbackType = callbackType; } else { // The timer was a one-shot, or the callback was reinitialized. if (callbackType == CallbackType::Interface) { NS_RELEASE(callback.i); } else if (callbackType == CallbackType::Observer) { NS_RELEASE(callback.o); } } mFiring = false; mTimerCallbackWhileFiring = nullptr; MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("[this=%p] Took %fms to fire timer callback\n", this, (TimeStamp::Now() - now).ToMilliseconds())); // Reschedule repeating timers, but make sure that we aren't armed already // (which can happen if the callback reinitialized the timer). if (IsRepeating() && !mArmed) { if (mType == TYPE_REPEATING_SLACK) { SetDelayInternal(mDelay); // force mTimeout to be recomputed. For } // REPEATING_PRECISE_CAN_SKIP timers this has // already happened. if (gThread) { gThread->AddTimer(this); } } }