예제 #1
0
파일: Pattern.cpp 프로젝트: 09Hero/code
void PatternTrackingInfo::computePose(const Pattern& pattern, const CameraCalibration& calibration)
{
  cv::Mat Rvec;
  cv::Mat_<float> Tvec;
  cv::Mat raux,taux;

  cv::solvePnP(pattern.points3d, points2d, calibration.getIntrinsic(), calibration.getDistorsion(),raux,taux);
  raux.convertTo(Rvec,CV_32F);
  taux.convertTo(Tvec ,CV_32F);

  cv::Mat_<float> rotMat(3,3); 
  cv::Rodrigues(Rvec, rotMat);

  // Copy to transformation matrix
  for (int col=0; col<3; col++)
  {
    for (int row=0; row<3; row++)
    {        
     pose3d.r().mat[row][col] = rotMat(row,col); // Copy rotation component
    }
    pose3d.t().data[col] = Tvec(col); // Copy translation component
  }

  // Since solvePnP finds camera location, w.r.t to marker pose, to get marker pose w.r.t to the camera we invert it.
  pose3d = pose3d.getInverted();
}
예제 #2
0
MarkerDetector::MarkerDetector(CameraCalibration calibration)
    : m_minContourLengthAllowed(100)
    , markerSize(100,100)
{
    cv::Mat(3,3, CV_32F, const_cast<float*>(&calibration.getIntrinsic().data[0])).copyTo(camMatrix);
    cv::Mat(4,1, CV_32F, const_cast<float*>(&calibration.getDistorsion().data[0])).copyTo(distCoeff);

    bool centerOrigin = true;
    if (centerOrigin)
    {
        m_markerCorners3d.push_back(cv::Point3f(-0.5f,-0.5f,0));
        m_markerCorners3d.push_back(cv::Point3f(+0.5f,-0.5f,0));
        m_markerCorners3d.push_back(cv::Point3f(+0.5f,+0.5f,0));
        m_markerCorners3d.push_back(cv::Point3f(-0.5f,+0.5f,0));
    }
    else
    {
        m_markerCorners3d.push_back(cv::Point3f(0,0,0));
        m_markerCorners3d.push_back(cv::Point3f(1,0,0));
        m_markerCorners3d.push_back(cv::Point3f(1,1,0));
        m_markerCorners3d.push_back(cv::Point3f(0,1,0));    
    }

    m_markerCorners2d.push_back(cv::Point2f(0,0));
    m_markerCorners2d.push_back(cv::Point2f(markerSize.width-1,0));
    m_markerCorners2d.push_back(cv::Point2f(markerSize.width-1,markerSize.height-1));
    m_markerCorners2d.push_back(cv::Point2f(0,markerSize.height-1));
}