예제 #1
0
void AudioVisualizerApp::mouseDown( MouseEvent event )
{
	// handle mouse down
	mIsMouseDown = true;

	mCameraUi.mouseDown( event.getPos() );
}
예제 #2
0
void ObjLoaderApp::mouseDown( MouseEvent event )
{
    if( event.isMetaDown() )
        mCamUi.mouseDown( event );
    else
        mArcball.mouseDown( event );
}
예제 #3
0
void ArcballTestApp::mouseDown( MouseEvent event )
{
	if( mUsingCameraUi )
		mCamUi.mouseDown( event.getPos() );
	else
		mArcball.mouseDown( event.getPos(), getWindowSize() );
}
void ArmyDemoApp::mouseDown( MouseEvent event )
{
	mCamUi.mouseDown( event.getPos() );

	osc::Message msg( "/mouseclick/1" );
	msg.append( (float)event.getPos().x / getWindowWidth() );
	msg.append( (float)event.getPos().y / getWindowHeight() );
	
	mSender.send( msg );
}
예제 #5
0
void GeometryApp::mouseDown( MouseEvent event )
{
	mRecenterCamera = false;

	mCamUi.mouseDown( event );

	if( getElapsedSeconds() - mLastMouseDownTime < 0.2f ) {
		mPrimitiveSelected = static_cast<Primitive>( static_cast<int>( mPrimitiveSelected ) + 1 );
		createGeometry();
	}

	mLastMouseDownTime = getElapsedSeconds();
}
예제 #6
0
파일: cApp.cpp 프로젝트: stdmtb/uf_0.9.0
void cApp::mouseDown( MouseEvent event ){
    camUi.mouseDown( event.getPos() );
}
void ViewportArrayApp::mouseDown( MouseEvent event )
{
	int viewport = currentViewport = getViewportAt( mViewports, event.getPos() );
	if( viewport != -1 ) mCameraUi.setCamera( &mCameras[viewport] );
	mCameraUi.mouseDown( event );
}
void TextParticlesApp::mouseDown( MouseEvent event )
{
	mCamUi.mouseDown( event );
}