TEST(CamerasTest, rotated) {
    Cameras cameras;

    size_t id = cameras.addCameraFovX(
        "dummy",
        vec3(0.0f, 0.0f, 0.0f),
        vec3(1.0f, 0.0f, 0.0f),
        vec3(0.0f, 1.0f, 0.0f),
        half_pi<float>());

    ASSERT_EQ(1, cameras.numCameras());

    auto r0 = cameras.shoot(id, vec2(0.0f, 0.0f), 0.01f, 0.01f, 1, 0.0f, 0.0f);
    EXPECT_VEC3_EQ(vec3(0.577f, -0.577f, -0.577f), r0.direction, 0.001f);
}
예제 #2
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void load_cameras(const aiScene* scene, Materials& materials,
                  Cameras& cameras) {
  for (size_t i = 0; i < scene->mNumCameras; ++i) {
    auto camera = scene->mCameras[i];

    cameras.addCameraFovX(toString(camera->mName), toVec3(camera->mPosition),
                          normalize(toVec3(camera->mLookAt)),
                          normalize(toVec3(camera->mUp)),
                          camera->mHorizontalFOV * 2.0f, camera->mClipPlaneNear,
                          camera->mClipPlaneFar);

    materials.names.push_back("camera");
    materials.bsdfs.push_back(unique<BSDF>(new CameraBSDF()));
  }
}
TEST(CamerasTest, basic_tests) {
    Cameras cameras;

    size_t id = cameras.addCameraFovX(
        "dummy",
        vec3(0.0f, 0.0f, 0.0f),
        vec3(0.0f, 0.0f, -1.0f),
        vec3(0.0f, 1.0f, 0.0f),
        half_pi<float>());

    ASSERT_EQ(1, cameras.numCameras());
    EXPECT_EQ("dummy", cameras.name(id));

    EXPECT_FLOAT_EQ(half_pi<float>(), cameras.fovx(id, 1.0f));
    EXPECT_FLOAT_EQ(half_pi<float>(), cameras.fovx(id, 4.0f / 3.0f));
    EXPECT_FLOAT_EQ(half_pi<float>(), cameras.fovy(id, 1.0f));
    EXPECT_FLOAT_EQ(1.2870022f, cameras.fovy(id, 4.0f / 3.0f));

    const float w = 800;
    const float h = 600;
    const float wInv = 1.0f / w;
    const float hInv = 1.0f / h;
    const float a = w / h;

    auto r0 = cameras.shoot(id, vec2(0.0f, 0.0f), wInv, hInv, a, 400.0f, 300.0f);
    auto r1 = cameras.shoot(id, vec2(0.0f, 0.0f), wInv, hInv, a, 0.0f, 0.0f);
    auto r2 = cameras.shoot(id, vec2(0.0f, 0.0f), wInv, hInv, a, 800.0f, 600.0f);
    auto r3 = cameras.shoot(id, vec2(0.0f, 0.0f), 0.01f, 0.01f, 1, 0.0f, 0.0f);

    EXPECT_VEC3_EQ(vec3(0.0f, 0.0f, 0.0f), r0.origin, 0.00001f);
    EXPECT_VEC3_EQ(vec3(0.0f, 0.0f, -1.0f), r0.direction, 0.00001f);

    EXPECT_VEC3_EQ(vec3(0.0f), r1.origin, 0.000001f);
    EXPECT_VEC3_EQ(vec3(-0.685994f, -0.514496f, -0.514496f), r1.direction, 0.000001f);

    EXPECT_VEC3_EQ(vec3(0.0f), r2.origin, 0.000001f);
    EXPECT_VEC3_EQ(vec3(0.685994f, 0.514496f, -0.514496f), r2.direction, 0.0001f);

    EXPECT_VEC3_EQ(vec3(0.0f), r3.origin, 0.00001f);
    EXPECT_VEC3_EQ(vec3(-0.577f, -0.577f, -0.577f), r3.direction, 0.001f);
}