// // Can only drop a card onto a suit-stack if the // card is 1 higher, and is the same suit // bool CanDrop(CardRegion &stackobj, Card card) { TRACE("ENTER CanDrop()\n"); int topval; const CardStack &cardstack = stackobj.GetCardStack(); if(cardstack.NumCards() > 0) { if(card.Suit() != cardstack[0].Suit()) { TRACE("EXIT CanDrop()\n"); return false; } topval = cardstack[0].LoVal(); } else { topval = 0; } //make sure 1 higher if(card.LoVal() != (topval + 1)) { TRACE("EXIT CanDrop()\n"); return false; } TRACE("EXIT CanDrop()\n"); return true; }
/* Cards dropped to a stack */ bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards) { Card dragcard = dragcards[dragcards.NumCards() - 1]; int faceup, facedown; /* Only drop our cards on other stacks */ if (stackobj.Id() == from->Id()) { return false; } /* If stack is empty, everything can be dropped */ if (stackobj.NumCards() != 0) { const CardStack &mystack = stackobj.GetCardStack(); /* Can only drop if card is 1 less */ if (mystack[0].LoVal() != dragcard.LoVal() + 1) { return false; } /* Check if stack complete */ stackobj.GetFaceDirection(&facedown); faceup = stackobj.NumCards() - facedown; if (faceup + dragcards.NumCards() >= NUM_ONECOLOR_CARDS) { int i, max = NUM_ONECOLOR_CARDS - dragcards.NumCards() - 1; /* Dragged cards have been checked to be in order, check stack cards */ if (mystack[0].Suit() == dragcard.Suit() && stackLookingGood(mystack, max)) { CardStack s = stackobj.GetCardStack(); CardStack f; /* Remove from card stack */ for (i = 0; i < max + 1; i++) { s.RemoveCard(0); } /* Remove dragged cards */ dragcards = f; stackobj.SetCardStack(s); cardsFinished += NUM_ONECOLOR_CARDS; /* Flip top card of the dest stack */ TurnStackCard(stackobj); } } } /* Flip the top card of the source stack */ TurnStackCard(*from); fGameStarted = true; return true; }
// // Row a row-stack, we can only drop cards // that are lower / different colour // bool CARDLIBPROC RowStackDropProc(CardRegion &stackobj, CardStack &dragcards) { TRACE("ENTER RowStackDropProc()\n"); Card dragcard = dragcards[dragcards.NumCards() - 1]; //if we are empty, can only drop a stack with a King at bottom if(stackobj.NumCards() == 0) { if(dragcard.LoVal() != 13) { TRACE("EXIT RowStackDropProc(false)\n"); return false; } } else { const CardStack &mystack = stackobj.GetCardStack(); //can only drop if card is 1 less if(mystack[0].LoVal() != dragcard.LoVal() + 1) { TRACE("EXIT RowStackDropProc(false)\n"); return false; } //can only drop if card is different colour if( (mystack[0].IsBlack() && !dragcard.IsRed()) || (!mystack[0].IsBlack() && dragcard.IsRed()) ) { TRACE("EXIT RowStackDropProc(false)\n"); return false; } } fGameStarted = true; TRACE("EXIT RowStackDropProc(true)\n"); return true; }