예제 #1
0
static void
_set_node_commit_state(CfgNode& node, CommitState s, bool recursive)
{
  node.setCommitState(s);
  if (recursive) {
    for (size_t i = 0; i < node.numChildNodes(); i++) {
      _set_node_commit_state(*(node.childAt(i)), s, recursive);
    }
  }
}
예제 #2
0
static void
_set_node_commit_path(CfgNode& node, const Cpath &p, bool recursive)
{
  node.setCommitPath(p, node.isValue(), node.getValue(), node.getName());
  if (recursive) {
    for (size_t i = 0; i < node.numChildNodes(); i++) {
      _set_node_commit_path(*(node.childAt(i)), node.getCommitPath(),
                            recursive);
    }
  }
}
예제 #3
0
static void
_set_node_commit_create_failed(CfgNode& node)
{
  // recursively top-down
  if (node.getCommitState() == COMMIT_STATE_ADDED) {
    // only set failure if the node is being created
    node.setCommitCreateFailed();
  }
  for (size_t i = 0; i < node.numChildNodes(); i++) {
    _set_node_commit_create_failed(*(node.childAt(i)));
  }
}
예제 #4
0
// nodes other than "changed" leaf nodes
static CfgNode *
_create_commit_cfg_node(CfgNode& cn, const Cpath& p, CommitState s)
{
  CfgNode *node = new CfgNode(cn);
  _set_node_commit_state(*node, s, (s != COMMIT_STATE_UNCHANGED));
  _set_node_commit_path(*node, p, (s != COMMIT_STATE_UNCHANGED));
  if (s == COMMIT_STATE_UNCHANGED) {
    node->clearChildNodes();
  } else {
    for (size_t i = 0; i < node->numChildNodes(); i++) {
      node->childAt(i)->setParent(node);
    }
  }
  return node;
}