void Drawer::drawMap( ) { PlayPtr play = Play::getTask( ); ChipPtr chip = play->getChipPtr( ); for ( int i = 0; i < Map::MAP_MAX; i++ ) { chip->drawChip( i, -3 ); } for ( int i = 0; i < Map::MAP_MAX; i++ ) { if ( chip->getChip( i ).status != STATUS::STATUS_NONE ) { chip->drawChip( i, 3 ); } } }