static chunk_t *chunk_add(const chunk_t *pc_in, chunk_t *ref, const loc_t pos) { chunk_t *pc = chunk_dup(pc_in); if (pc != NULL) { if (ref != NULL) /* ref is a valid chunk */ { (pos == AFTER) ? g_cl.AddAfter(pc, ref) : g_cl.AddBefore(pc, ref); } else /* ref == NULL */ { (pos == AFTER) ? g_cl.AddHead(pc) : g_cl.AddTail(pc); } chunk_log(pc, "chunk_add"); } return(pc); }
static chunk_t *chunk_add(const chunk_t *pc_in, chunk_t *ref, const direction_e pos) { chunk_t *pc = chunk_dup(pc_in); if (pc != nullptr) { if (ref != nullptr) // ref is a valid chunk { (pos == direction_e::FORWARD) ? g_cl.AddAfter(pc, ref) : g_cl.AddBefore(pc, ref); } else // ref == NULL { (pos == direction_e::FORWARD) ? g_cl.AddHead(pc) : g_cl.AddTail(pc); } chunk_log(pc, "chunk_add"); } return(pc); }