FREObject LNLeapDevice::getFrame() { Frame frame = controller->frame(); // TODO: Only continue with valid Frame? FREObject freCurrentFrame; FRENewObject( (const uint8_t*) "com.leapmotion.leap.Frame", 0, NULL, &freCurrentFrame, NULL); FREObject freFrameId; FRENewObjectFromInt32((int32_t) frame.id(), &freFrameId); FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "id", freFrameId, NULL); const Vector frameTranslation = frame.translation(lastFrame); FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "translationVector", createVector3(frameTranslation.x, frameTranslation.y, frameTranslation.z), NULL); const Matrix frameRotation = frame.rotationMatrix(lastFrame); FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "rotation", createMatrix( createVector3(frameRotation.xBasis[0], frameRotation.xBasis[1], frameRotation.xBasis[2]), createVector3(frameRotation.yBasis[0], frameRotation.yBasis[1], frameRotation.yBasis[2]), createVector3(frameRotation.zBasis[0], frameRotation.zBasis[1], frameRotation.zBasis[2]), createVector3(frameRotation.origin[0], frameRotation.origin[1], frameRotation.origin[2]) ), NULL); FREObject freFrameScaleFactor; FRENewObjectFromDouble(frame.scaleFactor(lastFrame), &freFrameScaleFactor); FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "scaleFactorNumber", freFrameScaleFactor, NULL); FREObject freTimestamp; FRENewObjectFromInt32((int32_t) frame.timestamp(), &freTimestamp); FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "timestamp", freTimestamp, NULL); std::map<int, FREObject> freHandsMap; if (!frame.hands().empty()) { FREObject freHands; FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "hands", &freHands, NULL); for(int i = 0; i < frame.hands().count(); i++) { const Hand hand = frame.hands()[i]; FREObject freHand; FRENewObject( (const uint8_t*) "com.leapmotion.leap.Hand", 0, NULL, &freHand, NULL); FRESetObjectProperty(freHand, (const uint8_t*) "frame", freCurrentFrame, NULL); FRESetObjectProperty(freHand, (const uint8_t*) "direction", createVector3(hand.direction()[0], hand.direction()[1], hand.direction()[2]), NULL); FREObject freHandId; FRENewObjectFromInt32(hand.id(), &freHandId); FRESetObjectProperty(freHand, (const uint8_t*) "id", freHandId, NULL); FRESetObjectProperty(freHand, (const uint8_t*) "palmNormal", createVector3(hand.palmNormal()[0], hand.palmNormal()[1], hand.palmNormal()[2]), NULL); FRESetObjectProperty(freHand, (const uint8_t*) "palmPosition", createVector3(hand.palmPosition()[0], hand.palmPosition()[1], hand.palmPosition()[2]), NULL); FRESetObjectProperty(freHand, (const uint8_t*) "palmVelocity", createVector3(hand.palmVelocity()[0], hand.palmVelocity()[1], hand.palmVelocity()[2]), NULL); const Matrix rotation = hand.rotationMatrix(lastFrame); FRESetObjectProperty(freHand, (const uint8_t*) "rotation", createMatrix( createVector3(rotation.xBasis[0], rotation.xBasis[1], rotation.xBasis[2]), createVector3(rotation.yBasis[0], rotation.yBasis[1], rotation.yBasis[2]), createVector3(rotation.zBasis[0], rotation.zBasis[1], rotation.zBasis[2]), createVector3(rotation.origin[0], rotation.origin[1], rotation.origin[2]) ), NULL); FREObject freScaleFactor; FRENewObjectFromDouble(hand.scaleFactor(lastFrame), &freScaleFactor); FRESetObjectProperty(freHand, (const uint8_t*) "scaleFactorNumber", freScaleFactor, NULL); FRESetObjectProperty(freHand, (const uint8_t*) "sphereCenter", createVector3(hand.sphereCenter()[0], hand.sphereCenter()[1], hand.sphereCenter()[2]), NULL); FREObject freSphereRadius; FRENewObjectFromDouble(hand.sphereRadius(), &freSphereRadius); FRESetObjectProperty(freHand, (const uint8_t*) "sphereRadius", freSphereRadius, NULL); const Vector translation = hand.translation(lastFrame); FRESetObjectProperty(freHand, (const uint8_t*) "translationVector", createVector3(translation.x, translation.y, translation.z), NULL); FRESetArrayElementAt(freHands, i, freHand); freHandsMap[hand.id()] = freHand; } } std::map<int, FREObject> frePointablesMap; if(!frame.pointables().empty()) { FREObject frePointables; FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "pointables", &frePointables, NULL); for(int i = 0; i < frame.pointables().count(); i++) { const Pointable pointable = frame.pointables()[i]; FREObject frePointable; if(pointable.isTool()) { FRENewObject( (const uint8_t*) "com.leapmotion.leap.Tool", 0, NULL, &frePointable, NULL); } else { FRENewObject( (const uint8_t*) "com.leapmotion.leap.Finger", 0, NULL, &frePointable, NULL); } FRESetObjectProperty(frePointable, (const uint8_t*) "frame", freCurrentFrame, NULL); FREObject frePointableId; FRENewObjectFromInt32(pointable.id(), &frePointableId); FRESetObjectProperty(frePointable, (const uint8_t*) "id", frePointableId, NULL); FREObject frePointableLength; FRENewObjectFromDouble(pointable.length(), &frePointableLength); FRESetObjectProperty(frePointable, (const uint8_t*) "length", frePointableLength, NULL); FREObject frePointableWidth; FRENewObjectFromDouble(pointable.width(), &frePointableWidth); FRESetObjectProperty(frePointable, (const uint8_t*) "width", frePointableWidth, NULL); FRESetObjectProperty(frePointable, (const uint8_t*) "direction", createVector3(pointable.direction().x, pointable.direction().y, pointable.direction().z), NULL); FRESetObjectProperty(frePointable, (const uint8_t*) "tipPosition", createVector3(pointable.tipPosition().x, pointable.tipPosition().y, pointable.tipPosition().z), NULL); FRESetObjectProperty(frePointable, (const uint8_t*) "tipVelocity", createVector3(pointable.tipVelocity().x, pointable.tipVelocity().y, pointable.tipVelocity().z), NULL); //map to hand & back if(pointable.hand().isValid()) { FREObject freHand = freHandsMap[pointable.hand().id()]; FRESetObjectProperty(frePointable, (const uint8_t*) "hand", freHand, NULL); FREObject frePointables; FREGetObjectProperty(freHand, (const uint8_t*) "pointables", &frePointables, NULL); uint32_t numPointables; FREGetArrayLength(frePointables, &numPointables); FRESetArrayElementAt(frePointables, numPointables, frePointable); FREObject freSpecificHandPointables; if(pointable.isTool()) { FREGetObjectProperty(freHand, (const uint8_t*) "tools", &freSpecificHandPointables, NULL); } else { FREGetObjectProperty(freHand, (const uint8_t*) "fingers", &freSpecificHandPointables, NULL); } uint32_t numSpecificHandTools; FREGetArrayLength(freSpecificHandPointables, &numSpecificHandTools); FRESetArrayElementAt(freSpecificHandPointables, numSpecificHandTools, frePointable); } //push it in current frame FRESetArrayElementAt(frePointables, i, frePointable); //specific FREObject freSpecificPointables; if(pointable.isTool()) { FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "tools", &freSpecificPointables, NULL); } else { FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "fingers", &freSpecificPointables, NULL); } uint32_t numSpecificTools; FREGetArrayLength(freSpecificPointables, &numSpecificTools); FRESetArrayElementAt(freSpecificPointables, numSpecificTools, frePointable); frePointablesMap[pointable.id()] = frePointable; } } if(!frame.gestures().empty()) { FREObject freGestures; FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "gesturesVector", &freGestures, NULL); for(int i = 0; i < frame.gestures().count(); i++) { const Gesture gesture = frame.gestures()[i]; int state; switch (gesture.state()) { case Gesture::STATE_INVALID: state = 0; break; case Gesture::STATE_START: state = 1; break; case Gesture::STATE_UPDATE: state = 2; break; case Gesture::STATE_STOP: state = 3; break; default: break; } int type; FREObject freGesture; switch (gesture.type()) { case Gesture::TYPE_SWIPE: { type = 5; SwipeGesture swipe = gesture; FRENewObject( (const uint8_t*) "com.leapmotion.leap.SwipeGesture", 0, NULL, &freGesture, NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(swipe.direction().x, swipe.direction().y, swipe.direction().z), NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(swipe.position().x, swipe.position().y, swipe.position().z), NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "startPosition", createVector3(swipe.startPosition().x, swipe.startPosition().y, swipe.startPosition().z), NULL); FREObject freSwipeGestureSpeed; FRENewObjectFromDouble(swipe.speed(), &freSwipeGestureSpeed); FRESetObjectProperty(freGesture, (const uint8_t*) "speed", freSwipeGestureSpeed, NULL); break; } case Gesture::TYPE_CIRCLE: { type = 6; CircleGesture circle = gesture; FRENewObject( (const uint8_t*) "com.leapmotion.leap.CircleGesture", 0, NULL, &freGesture, NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "center", createVector3(circle.center().x, circle.center().y, circle.center().z), NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "normal", createVector3(circle.normal().x, circle.normal().y, circle.normal().z), NULL); FREObject freCircleGestureProgress; FRENewObjectFromDouble(circle.progress(), &freCircleGestureProgress); FRESetObjectProperty(freGesture, (const uint8_t*) "progress", freCircleGestureProgress, NULL); FREObject freCircleGestureRadius; FRENewObjectFromDouble(circle.radius(), &freCircleGestureRadius); FRESetObjectProperty(freGesture, (const uint8_t*) "radius", freCircleGestureRadius, NULL); FREObject frePointable = frePointablesMap[circle.pointable().id()]; if(frePointable != NULL) { FRESetObjectProperty(freGesture, (const uint8_t*) "pointable", frePointable, NULL); } break; } case Gesture::TYPE_SCREEN_TAP: { type = 7; ScreenTapGesture screentap = gesture; FRENewObject( (const uint8_t*) "com.leapmotion.leap.ScreenTapGesture", 0, NULL, &freGesture, NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(screentap.direction().x, screentap.direction().y, screentap.direction().z), NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(screentap.position().x, screentap.position().y, screentap.position().z), NULL); break; } case Gesture::TYPE_KEY_TAP: { type = 8; KeyTapGesture tap = gesture; FRENewObject( (const uint8_t*) "com.leapmotion.leap.KeyTapGesture", 0, NULL, &freGesture, NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(tap.direction().x, tap.direction().y, tap.direction().z), NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(tap.position().x, tap.position().y, tap.position().z), NULL); break; } default: { type = 4; FRENewObject( (const uint8_t*) "com.leapmotion.leap.Gesture", 0, NULL, &freGesture, NULL); break; } } FREObject freGestureState; FRENewObjectFromInt32(state, &freGestureState); FRESetObjectProperty(freGesture, (const uint8_t*) "state", freGestureState, NULL); FREObject freGestureType; FRENewObjectFromInt32(type, &freGestureType); FRESetObjectProperty(freGesture, (const uint8_t*) "type", freGestureType, NULL); FREObject freGestureDuration; FRENewObjectFromInt32((int32_t) gesture.duration(), &freGestureDuration); FRESetObjectProperty(freGesture, (const uint8_t*) "duration", freGestureDuration, NULL); FREObject freGestureDurationSeconds; FRENewObjectFromDouble(gesture.durationSeconds(), &freGestureDurationSeconds); FRESetObjectProperty(freGesture, (const uint8_t*) "durationSeconds", freGestureDurationSeconds, NULL); FRESetObjectProperty(freGesture, (const uint8_t*) "frame", freCurrentFrame, NULL); FREObject freGestureId; FRENewObjectFromInt32(gesture.id(), &freGestureId); FRESetObjectProperty(freGesture, (const uint8_t*) "id", freGestureId, NULL); if (!gesture.hands().empty()) { FREObject freGestureHands; FREGetObjectProperty(freGesture, (const uint8_t*) "hands", &freGestureHands, NULL); for(int i = 0; i < gesture.hands().count(); i++) { const Hand hand = gesture.hands()[i]; FREObject freHand = freHandsMap[hand.id()]; FRESetArrayElementAt(freGestureHands, i, freHand); } } if (!gesture.pointables().empty()) { FREObject freGesturePointables; FREGetObjectProperty(freGesture, (const uint8_t*) "pointables", &freGesturePointables, NULL); for(int i = 0; i < gesture.pointables().count(); i++) { const Pointable pointable = gesture.pointables()[i]; FREObject frePointable = frePointablesMap[pointable.id()]; FRESetArrayElementAt(freGesturePointables, i, frePointable); } } //push it in current gesture vector FRESetArrayElementAt(freGestures, i, freGesture); } } lastFrame = frame; return freCurrentFrame; }
/*----------------------------------------------------------------------------------------------------*/ void Gestures::sendGesture(const Gesture& pGesture) { if ( !pGesture.isValid() ) { return; } Gesture::Type type = pGesture.type(); Gesture::State state = pGesture.state(); int64_t duration = pGesture.duration(); Leap::Vector position; Leap::Vector direction; float progress = 0; float speed = 0; float radius = 0; std::string typeKey; std::string stateName; //// if ( type == Gesture::TYPE_CIRCLE ) { CircleGesture circle = (CircleGesture)pGesture; position = circle.center(); progress = circle.progress(); radius = circle.radius(); typeKey = GestureKey::Circle; } else if ( type == Gesture::TYPE_SWIPE ) { SwipeGesture swipe = (SwipeGesture)pGesture; position = swipe.startPosition(); direction = swipe.direction(); speed = swipe.speed(); typeKey = GestureKey::Swipe; } else if ( type == Gesture::TYPE_KEY_TAP ) { KeyTapGesture keyTap = (KeyTapGesture)pGesture; position = keyTap.position(); direction = keyTap.direction(); progress = keyTap.progress(); typeKey = GestureKey::KeyTap; } else if ( type == Gesture::TYPE_SCREEN_TAP ) { ScreenTapGesture screenTap = (ScreenTapGesture)pGesture; position = screenTap.position(); direction = screenTap.direction(); progress = screenTap.progress(); typeKey = GestureKey::ScreenTap; } else { std::cout << "[LEAP] Unsupported gesture type: " << type << std::endl; return; } //// switch ( state ) { case Gesture::STATE_INVALID: stateName = "Invalid"; break; case Gesture::STATE_START: stateName = "Start"; break; case Gesture::STATE_UPDATE: stateName = "Update"; break; case Gesture::STATE_STOP: stateName = "Stop"; break; default: std::cout << "[LEAP] Unsupported state type: " << state << std::endl; return; } //// std::cout << "GESTURE MESSAGE" << "\n - type: " << type << " (" << typeKey << ")" << "\n - stat: " << state << " (" << stateName << ")" << "\n - dura: " << duration << "\n - pos: " << position << "\n - dir: " << direction << "\n - prog: " << progress << "\n - radi: " << radius << "\n - spd: " << speed << "\n" << std::endl; }
void LeapController::update() { hands = leap.getLeapHands(); if(leap.isFrameNew() && hands.size()){ for(int i = 0; i < hands.size(); i++){ Hand hand = hands[i]; if (handsPrevious.size() == hands.size() && hand.fingers().count() == 3){ float dx = hand.palmPosition().x - handsPrevious[i].palmPosition().x; float dy = hand.palmPosition().z - handsPrevious[i].palmPosition().z; float dz = -hand.palmPosition().y + handsPrevious[i].palmPosition().y; int numFingers = hands[i].fingers().count(); // horizontalPan = (numFingers == 2); horizontalPan = false; verticalPan = true; pan(dx,dy,dz); } } } Frame frame = controller.frame(); GestureList gestures = framePrevious.isValid() ? frame.gestures(framePrevious) : frame.gestures(); framePrevious = frame; for (size_t i=0; i < gestures.count(); i++) { if (gestures[i].type() == Gesture::TYPE_SCREEN_TAP) { ScreenTapGesture tap = gestures[i]; static GestureEventArgs args; args.pos = ofVec3f(tap.position().x, tap.position().y, tap.position().z); ofNotifyEvent(onTapScreen, args, this); } else if (gestures[i].type() == Gesture::TYPE_KEY_TAP) { KeyTapGesture tap = gestures[i]; static GestureEventArgs args; args.pos = ofVec3f(tap.position().x, tap.position().y, tap.position().z); ofNotifyEvent(onTapDown, args, this); //cout << "LEAP TAP GESTURE AT: " << pos << endl; } else if (gestures[i].type() == Gesture::TYPE_SWIPE) { SwipeGesture swipe = gestures[i]; Vector diff = 0.004f*(swipe.position() - swipe.startPosition()); static GestureEventArgs args; args.pos = ofVec3f(swipe.position().x, swipe.position().y, swipe.position().z); args.startPos = ofVec3f(swipe.startPosition().x, swipe.startPosition().y, swipe.startPosition().z); args.state = swipe.state(); ofNotifyEvent(onSwipe, args, this); //cout << "LEAP SWIPE GESTURE" << endl; } else if (gestures[i].type() == Gesture::TYPE_CIRCLE) { CircleGesture circle = gestures[i]; float progress = circle.progress(); if (progress >= 1.0f) { double curAngle = 6.5; //cout << "LEAP CIRCLE GESTURE" << endl; } static GestureEventArgs args; args.pos = ofVec3f(circle.center().x, circle.center().y, circle.center().z); args.normal = ofVec3f(circle.normal().x, circle.normal().y, circle.normal().z); args.progress = circle.progress(); ofNotifyEvent(onCircle, args, this); } } handsPrevious = hands; leap.markFrameAsOld(); SceneController::update(); }