//-------------------------------------------------------------- void testApp::setup(){ long size; char *buf; char *ptr; size = pathconf(".", _PC_PATH_MAX); if ((buf = (char *)malloc((size_t)size)) != NULL){ ptr = getcwd(buf, (size_t)size); } cout << ptr << endl; ofSetVerticalSync(true); ofEnableAlphaBlending(); parser.loadFromFiles(); visualSystems.loadPresets(); storyEngine.parser = &parser; storyEngine.visualSystems = &visualSystems; storyEngine.printDecisions = false; storyEngine.combinedClipsOnly = false; storyEngine.setup(); vector<CloudsClip*> startingNodes = parser.getClipsWithKeyword("#start"); srand(ofGetSeconds()); cout << "starting node size is " << startingNodes.size() << endl; ofRandomuf(); ofRandomuf(); ofRandomuf(); int startNode = ofRandomuf()*startingNodes.size(); cout << "START NODE index is " << startNode << endl; CloudsAct* act = storyEngine.buildAct(run, startingNodes[ startNode ]); run.topicHistory = act->getAllTopics(); run.clipHistory = act->getAllClips(); cout << "** TRAVERSAL INCLUDES:" << endl; for(int i = 0; i < run.clipHistory.size(); i++){ cout << " ** " << run.clipHistory[i]->getID() << endl; } // clusterMap.forceScreenResolution(1920, 1080); clusterMap.setup(); #ifdef OCULUS_RIFT if(CloudsVisualSystem::getOculusRift().isHD()){ clusterMap.loadPresetGUISFromName("FollowTraverse_OculusHD"); } else{ clusterMap.loadPresetGUISFromName("FollowTraverse_OculusSD"); } #else // clusterMap.loadPresetGUISFromName("FollowTraverse_Screen"); clusterMap.loadPresetGUISFromName("NavigationInterlude_Screen"); #endif clusterMap.setRun(run); clusterMap.setAct(act); clusterMap.buildEntireCluster(parser); clusterMap.allocateFlickerTexture(); // clusterMap.autoTraversePoints = true; clusterMap.populateDummyQuestions(); clusterMap.playSystem(); }
//-------------------------------------------------------------- void testApp::exploreAct(CloudsClip* clip, string topic, bool playSeed, CloudsRun run, int depth, int maxDepth){ if(depth == maxDepth){ return; } if(topic == ""){ ofLogError("TOPIC IS BLANK"); } CloudsAct* act = storyEngine.buildAct(storyEngine.runTest, clip, topic, playSeed); copy( act->getAllClips().begin(), act->getAllClips().end(), inserter( traversedClips, traversedClips.end() ) ); for(int c = 0; c < act->getAllQuestions().size(); c++){ if(traversedClips.find(act->getAllQuestions()[c].first) == traversedClips.end()){ cout << "TAKING QUESTION " << act->getAllQuestions()[c].first->getLinkName() << " with TOPIC " << act->getAllQuestions()[c].second << " DEPTTH " << depth+1 << "/" << maxDepth << endl; exploreAct(act->getAllQuestions()[c].first, act->getAllQuestions()[c].second, true, run, depth+1, maxDepth); } } if(act->getAllClips().size() != 0){ cout << "CONTINUING ACT " << act->getAllClips().back()->getLinkName() << " with TOPIC " << act->getAllTopics().back() << " DEPTH " << depth+1 << "/" << maxDepth << endl; exploreAct(act->getAllClips().back(), act->getAllTopics().back(), false, run, depth+1, maxDepth); } delete act; }