plCollisionObjectHandle plCreateCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, void* userData, int userIndex, plCollisionShapeHandle cshape, plVector3 childPos, plQuaternion childOrn) { CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle; return sdk->createCollisionObject(worldHandle, userData, userIndex, cshape, childPos, childOrn); }
plCollisionObjectHandle plCreateCollisionObject( plCollisionSdkHandle collisionSdkHandle, void* user_data, plCollisionShapeHandle cshape ) { CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle; return sdk->createCollisionObject(user_data, cshape); }