void snap(const int p, const prevPlanes &pp, ColorVal &min, ColorVal &max, ColorVal &v) const { if (p==0 || p==3) { min=bounds[p].first; max=bounds[p].second; } // optimization for special case else ranges->snap(p,pp,min,max,v); if (min < bounds[p].first) min=bounds[p].first; if (max > bounds[p].second) max=bounds[p].second; if (min>max) { // should happen only if alpha=0 interpolation produces YI combination for which Q range from ColorRangesYIQ is outside bounds min=bounds[p].first; max=bounds[p].second; } if(v>max) v=max; if(v<min) v=min; }
bool exists(const int p, const prevPlanes &pp) const { if (p>0 && (pp[0] < min0 || pp[0] > ranges->max(0))) return false; if (p>1 && (pp[1] < min1 || pp[1] > ranges->max(1))) return false; ColorVal rmin, rmax; ColorVal v=pp[p]; ranges->snap(p,pp,rmin,rmax,v); if (v != pp[p]) return false; // bucket empty because of original range constraints const ColorBucket b = findBucket(p,pp); //if (b.min > b.max) return false; if (b.snapColor_slow(pp[p]) != pp[p]) return false; return true; }