Autonomous *Autonomous::create1Ball(float distance) { Autonomous *cmd = new Autonomous("1Ball"); CommandGroup *drive = new CommandGroup("Drive"); CommandGroup *prepare = new CommandGroup("CHILD"); prepare->AddParallel(new PrepareShooter(AUTO_1_SHOT_POWER)); prepare->AddSequential(new AngelChange(0,2)); prepare->AddSequential((new AngelChange(AUTO_1_SHOT_ANGLE,5))); // prepare->AddSequential(new JawMove(Collector::kOpen, 1)); drive->AddParallel(prepare); drive->AddSequential(new AutoDriveDistance(distance,2,5)); //All of these magic number need to be less magic cmd->AddSequential(drive); cmd->AddSequential(new WaitCommand(0.5)); // Fire Shooter Internal cmd->AddSequential(new DiscBrake(Pterodactyl::kActive)); cmd->AddSequential(new WLatch(Shooter::kLatched)); cmd->AddSequential(new HotGoalWait()); cmd->AddSequential(new JawMove(Collector::kOpen, 0.5)); cmd->AddSequential(new SLatch(Shooter::kUnlatched)); cmd->AddSequential(new WaitCommand(1.0)); cmd->AddParallel(new AngelChange(0)); cmd->AddParallel(new DrawShooter()); return cmd; }
void OI::registerButtonListeners() { // Drivebase SAFE_BUTTON(shiftButton,shiftButton->WhenPressed(new Shift(Shift::kLow))); SAFE_BUTTON(shiftButton,shiftButton->WhenReleased(new Shift(Shift::kHigh))); // Pterodactyl Angle SAFE_BUTTON(angleFloor,angleFloor->WhenPressed(new AngelChange(0))); SAFE_BUTTON(angleLow,angleLow->WhenPressed(new AngelChange(30))); CommandGroup *startCfgCmd = new CommandGroup(); startCfgCmd->AddSequential(new AngelChange(111.5)); startCfgCmd->AddParallel(new JawMove(Collector::kClosed)); SAFE_BUTTON(startConfig,startConfig->WhenPressed(startCfgCmd)); // Collector rollers SAFE_BUTTON(gulp,gulp->WhenPressed(new Gulp())); //new RollerRoll(-COLLECTOR_ROLLER_INTAKE_SET_POINT)); SAFE_BUTTON(collect,START_STOP_COMMAND(collect, new Collect(), 1)); SAFE_BUTTON(collectButton,START_STOP_COMMAND(collectButton, new Collect(), 1)); // Jaw Operations SAFE_BUTTON(pass, pass->WhenPressed(new Pass())); SAFE_BUTTON(catch1, catch1->WhenPressed(new Catch(90))); // Shooter operations SAFE_BUTTON(fire,fire->WhenReleased(new FireShooter())); SmartDashboard::PutData("Shoot!!!!", new FireShooter()); //fire->WhenPressed(new CommandStarter(Shooter::createArmShooter, true)); // Strap operations SAFE_BUTTON(shotFeederTruss,shotFeederTruss->WhenPressed(new ReadyShot(FEEDER_TRUSS_SHOT_POWER, FEEDER_TRUSS_SHOT_ANGLE, FEEDER_TRUSS_SHOT_TOLERANCE, FEEDER_TRUSS_SHOT_DELAY))); SAFE_BUTTON(shotNearTruss,shotNearTruss->WhenPressed(new ReadyShot(NEAR_TRUSS_SHOT_POWER, NEAR_TRUSS_SHOT_ANGLE, NEAR_TRUSS_SHOT_TOLERANCE, NEAR_TRUSS_SHOT_DELAY))); SAFE_BUTTON(shotNear,shotNear->WhenPressed(new ReadyShot(NEAR_SHOT_POWER, NEAR_SHOT_ANGLE))); SAFE_BUTTON(shotSteep,shotSteep->WhenPressed(new ReadyShot(STEEP_SHOT_POWER, STEEP_SHOT_ANGLE))); SAFE_BUTTON(shotIRS, shotIRS->WhenPressed(new ReadyShot(IRS_SHOT_POWER, IRS_SHOT_ANGLE, IRS_SHOT_TOLERANCE))); // Jaw Override SAFE_BUTTON(jawToggle,jawToggle->WhenPressed(new JawMove(Collector::kClosed))); SAFE_BUTTON(jawToggle,jawToggle->WhenReleased(new JawMove(Collector::kOpen))); SAFE_BUTTON(resetShooter,resetShooter->WhenPressed(new ResetShooter())); SmartDashboard::PutData("go power target", new CommandStarter(OI::createPower)); SmartDashboard::PutData("go target", new CommandStarter(OI::createAngle)); }
// CommandParallelGroupTest ported from CommandParallelGroupTest.java TEST_F(CommandTest, ParallelCommands) { MockCommand command1; MockCommand command2; CommandGroup commandGroup; commandGroup.AddParallel(&command1); commandGroup.AddParallel(&command2); AssertCommandState(command1, 0, 0, 0, 0, 0); AssertCommandState(command2, 0, 0, 0, 0, 0); commandGroup.Start(); AssertCommandState(command1, 0, 0, 0, 0, 0); AssertCommandState(command2, 0, 0, 0, 0, 0); Scheduler::GetInstance().Run(); AssertCommandState(command1, 0, 0, 0, 0, 0); AssertCommandState(command2, 0, 0, 0, 0, 0); Scheduler::GetInstance().Run(); AssertCommandState(command1, 1, 1, 1, 0, 0); AssertCommandState(command2, 1, 1, 1, 0, 0); Scheduler::GetInstance().Run(); AssertCommandState(command1, 1, 2, 2, 0, 0); AssertCommandState(command2, 1, 2, 2, 0, 0); command1.SetHasFinished(true); Scheduler::GetInstance().Run(); AssertCommandState(command1, 1, 3, 3, 1, 0); AssertCommandState(command2, 1, 3, 3, 0, 0); Scheduler::GetInstance().Run(); AssertCommandState(command1, 1, 3, 3, 1, 0); AssertCommandState(command2, 1, 4, 4, 0, 0); command2.SetHasFinished(true); Scheduler::GetInstance().Run(); AssertCommandState(command1, 1, 3, 3, 1, 0); AssertCommandState(command2, 1, 5, 5, 1, 0); TeardownScheduler(); }