예제 #1
0
bool Emulator_Implementation_SaveSettings()
{
	currentconfig.SetInt("PS3General::ControlScheme",Settings.ControlScheme);
	currentconfig.SetBool("FCEU::GameGenie",Settings.FCEUGameGenie);
	currentconfig.SetBool("PS3General::KeepAspect",Settings.PS3KeepAspect);
	currentconfig.SetBool("PS3General::Smooth", Settings.PS3Smooth);
	currentconfig.SetBool("PS3General::OverscanEnabled", Settings.PS3OverscanEnabled);
	currentconfig.SetInt("PS3General::OverscanAmount",Settings.PS3OverscanAmount);
	currentconfig.SetInt("PS3General::Throttled",Settings.Throttled);
	currentconfig.SetBool("PS3General::PS3PALTemporalMode60Hz",Settings.PS3PALTemporalMode60Hz);
	currentconfig.SetInt("FCEU::Controlstyle",Settings.FCEUControlstyle);
	currentconfig.SetBool("FCEU::DisableSpriteLimitation",Settings.FCEUDisableSpriteLimitation);
	currentconfig.SetString("PS3General::PS3CurrentShader",Graphics->GetFragmentShaderPath());
	currentconfig.SetUInt("PS3General::PS3CurrentResolution",Graphics->GetCurrentResolution());
	currentconfig.SetString("PS3Paths::PathSaveStates",Settings.PS3PathSaveStates);
	currentconfig.SetString("PS3Paths::PathCheats",Settings.PS3PathCheats);
	currentconfig.SetString("PS3Paths::PathROMDirectory",Settings.PS3PathROMDirectory);
	currentconfig.SetString("PS3Paths::PathSRAM",Settings.PS3PathSRAM);
	currentconfig.SetString("PS3Paths::PathBaseDirectory",Settings.PS3PathBaseDirectory);
	currentconfig.SetString("PS3Paths::PathScreenshots",Settings.PS3PathScreenshots);
	currentconfig.SetString("RSound::RSoundServerIPAddress",Settings.RSoundServerIPAddress);
	currentconfig.SetBool("RSound::RSoundEnabled",Settings.RSoundEnabled);
	Emulator_Implementation_SaveCustomControls(false);
	return currentconfig.SaveTo(SYS_CONFIG_FILE);
}
예제 #2
0
	void Set(ConfigFile& conf) {
		switch(type)
		{
			case CIT_BOOL:
				if(size	== 1) conf.SetBool(name, 0!=(*(uint8 *)addr), "TRUE","FALSE", comment);
				if(size	== 2) conf.SetBool(name, 0!=(*(uint16*)addr), "TRUE","FALSE", comment);
				if(size	== 4) conf.SetBool(name, 0!=(*(uint32*)addr), "TRUE","FALSE", comment);
				if(size	== 8) conf.SetBool(name, 0!=(*(uint64*)addr), "TRUE","FALSE", comment);
				break;
			case CIT_BOOLONOFF:
				if(size	== 1) conf.SetBool(name, 0!=(*(uint8 *)addr), "ON","OFF", comment);
				if(size	== 2) conf.SetBool(name, 0!=(*(uint16*)addr), "ON","OFF", comment);
				if(size	== 4) conf.SetBool(name, 0!=(*(uint32*)addr), "ON","OFF", comment);
				if(size	== 8) conf.SetBool(name, 0!=(*(uint64*)addr), "ON","OFF", comment);
				break;
			case CIT_INT:
				if(size	== 1) conf.SetInt(name,	(int32)(*(uint8	*)addr), comment);
				if(size	== 2) conf.SetInt(name,	(int32)(*(uint16*)addr), comment);
				if(size	== 4) conf.SetInt(name,	(int32)(*(uint32*)addr), comment);
				if(size	== 8) conf.SetInt(name,	(int32)(*(uint64*)addr), comment);
				break;
			case CIT_UINT:
				if(size	== 1) conf.SetUInt(name, (uint32)(*(uint8 *)addr), 10, comment);
				if(size	== 2) conf.SetUInt(name, (uint32)(*(uint16*)addr), 10, comment);
				if(size	== 4) conf.SetUInt(name, (uint32)(*(uint32*)addr), 10, comment);
				if(size	== 8) conf.SetUInt(name, (uint32)(*(uint64*)addr), 10, comment);
				break;
			case CIT_STRING:
				if((TCHAR*)addr)
					conf.SetString(name, std::string(_tToChar((TCHAR*)addr)), comment);
				break;
			case CIT_INVBOOL:
				if(size	== 1) conf.SetBool(name, 0==(*(uint8 *)addr), "TRUE","FALSE", comment);
				if(size	== 2) conf.SetBool(name, 0==(*(uint16*)addr), "TRUE","FALSE", comment);
				if(size	== 4) conf.SetBool(name, 0==(*(uint32*)addr), "TRUE","FALSE", comment);
				if(size	== 8) conf.SetBool(name, 0==(*(uint64*)addr), "TRUE","FALSE", comment);
				break;
			case CIT_INVBOOLONOFF:
				if(size	== 1) conf.SetBool(name, 0==(*(uint8 *)addr), "ON","OFF", comment);
				if(size	== 2) conf.SetBool(name, 0==(*(uint16*)addr), "ON","OFF", comment);
				if(size	== 4) conf.SetBool(name, 0==(*(uint32*)addr), "ON","OFF", comment);
				if(size	== 8) conf.SetBool(name, 0==(*(uint64*)addr), "ON","OFF", comment);
				break;
			case CIT_VKEY:
				{
					uint16 keyNum = 0;
					if(size	== 1) keyNum = (uint8)(*(uint8 *)addr);
					if(size	== 2) keyNum = (uint16)(*(uint16*)addr);
					if(size	== 4) keyNum = (uint16)(*(uint32*)addr);
					if(size	== 8) keyNum = (uint16)(*(uint64*)addr);
					if(keyNum < 256) conf.SetString(name, keyToString[keyNum], comment);
					else if(keyNum & 0x8000) {
						char temp [128];
						extern void TranslateKey(WORD keyz,char *out);
						TranslateKey(keyNum,temp);
						conf.SetString(name, temp, comment);
					}
					else conf.SetUInt(name, keyNum, 16, comment);
				}
				break;
			case CIT_VKEYMOD:
				{
					uint16 modNum = 0;
					if(size	== 1) modNum = (uint8)(*(uint8 *)addr);
					if(size	== 2) modNum = (uint16)(*(uint16*)addr);
					if(size	== 4) modNum = (uint16)(*(uint32*)addr);
					if(size	== 8) modNum = (uint16)(*(uint64*)addr);
					std::string modStr;
					if(modNum & CUSTKEY_CTRL_MASK) modStr += "Ctrl ";
					if(modNum & CUSTKEY_ALT_MASK) modStr += "Alt ";
					if(modNum & CUSTKEY_SHIFT_MASK) modStr += "Shift ";
					if(!(modNum & (CUSTKEY_CTRL_MASK|CUSTKEY_ALT_MASK|CUSTKEY_SHIFT_MASK))) modStr = "none";
					else modStr.erase(modStr.length()-1);
					conf.SetString(name, modStr, comment);
				}
				break;
		}
	}
예제 #3
0
void Emulator_Implementation_ButtonMappingSettings(int map_button_option_enum)
{
	switch(map_button_option_enum)
	{
		case MAP_BUTTONS_OPTION_SETTER:
			currentconfig.SetInt("PS3ButtonMappings::DPad_Up",Settings.DPad_Up);
			currentconfig.SetInt("PS3ButtonMappings::DPad_Down",Settings.DPad_Down);
			currentconfig.SetInt("PS3ButtonMappings::DPad_Left",Settings.DPad_Left);
			currentconfig.SetInt("PS3ButtonMappings::DPad_Right",Settings.DPad_Right);
			currentconfig.SetInt("PS3ButtonMappings::ButtonCircle",Settings.ButtonCircle);
			currentconfig.SetInt("PS3ButtonMappings::ButtonCross",Settings.ButtonCross);
			currentconfig.SetInt("PS3ButtonMappings::ButtonTriangle",Settings.ButtonTriangle);
			currentconfig.SetInt("PS3ButtonMappings::ButtonSquare",Settings.ButtonSquare);
			currentconfig.SetInt("PS3ButtonMappings::ButtonSelect",Settings.ButtonSelect);
			currentconfig.SetInt("PS3ButtonMappings::ButtonStart",Settings.ButtonStart);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL1",Settings.ButtonL1);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR1",Settings.ButtonR1);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2",Settings.ButtonL2);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2",Settings.ButtonR2);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonL3",Settings.ButtonL2_ButtonL3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonR3",Settings.ButtonL2_ButtonR3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR3",Settings.ButtonR3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL3",Settings.ButtonL3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonR2",Settings.ButtonL2_ButtonR2);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Right",Settings.ButtonL2_AnalogR_Right);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Left",Settings.ButtonL2_AnalogR_Left);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Up",Settings.ButtonL2_AnalogR_Up);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Down",Settings.ButtonL2_AnalogR_Down);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Right",Settings.ButtonR2_AnalogR_Right);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Left",Settings.ButtonR2_AnalogR_Left);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Up",Settings.ButtonR2_AnalogR_Up);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Down",Settings.ButtonR2_AnalogR_Down);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_ButtonR3",Settings.ButtonR2_ButtonR3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR3_ButtonL3",Settings.ButtonR3_ButtonL3);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Up",Settings.AnalogR_Up);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Down",Settings.AnalogR_Down);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Left",Settings.AnalogR_Left);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Right",Settings.AnalogR_Right);

			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Up_Type",Settings.AnalogR_Up_Type);
			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Down_Type",Settings.AnalogR_Down_Type);
			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Left_Type",Settings.AnalogR_Left_Type);
			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Right_Type",Settings.AnalogR_Right_Type);
			break;
		case MAP_BUTTONS_OPTION_GETTER:
			Settings.DPad_Up		= currentconfig.GetInt("PS3ButtonMappings::DPad_Up",BTN_UP);
			Settings.DPad_Down		= currentconfig.GetInt("PS3ButtonMappings::DPad_Down",BTN_DOWN);
			Settings.DPad_Left		= currentconfig.GetInt("PS3ButtonMappings::DPad_Left",BTN_LEFT);
			Settings.DPad_Right		= currentconfig.GetInt("PS3ButtonMappings::DPad_Right",BTN_RIGHT);
			Settings.ButtonCircle		= currentconfig.GetInt("PS3ButtonMappings::ButtonCircle",BTN_A);
			Settings.ButtonCross		= currentconfig.GetInt("PS3ButtonMappings::ButtonCross",BTN_B);
			Settings.ButtonTriangle		= currentconfig.GetInt("PS3ButtonMappings::ButtonTriangle",BTN_NONE);
			Settings.ButtonSquare		= currentconfig.GetInt("PS3ButtonMappings::ButtonSquare",BTN_NONE);
			Settings.ButtonSelect		= currentconfig.GetInt("PS3ButtonMappings::ButtonSelect",BTN_SELECT);
			Settings.ButtonStart		= currentconfig.GetInt("PS3ButtonMappings::ButtonStart",BTN_START);
			Settings.ButtonL1		= currentconfig.GetInt("PS3ButtonMappings::ButtonL1",BTN_NONE);
			Settings.ButtonR1		= currentconfig.GetInt("PS3ButtonMappings::ButtonR1",BTN_NONE);
			Settings.ButtonL2		= currentconfig.GetInt("PS3ButtonMappings::ButtonL2",BTN_NONE);
			Settings.ButtonR2		= currentconfig.GetInt("PS3ButtonMappings::ButtonR2",BTN_NONE);
			Settings.ButtonL2_ButtonL3	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonL3",BTN_NONE);
			Settings.ButtonL2_ButtonR3	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonR3",BTN_QUICKLOAD);
			Settings.ButtonR3		= currentconfig.GetInt("PS3ButtonMappings::ButtonR3",BTN_NONE);
			Settings.ButtonL3		= currentconfig.GetInt("PS3ButtonMappings::ButtonL3",BTN_NONE);
			Settings.ButtonL2_ButtonR2	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonR2",BTN_NONE);
			Settings.ButtonL2_AnalogR_Right = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Right",BTN_INCREMENTCHEAT);
			Settings.ButtonL2_AnalogR_Left	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Left",BTN_DECREMENTCHEAT);
			Settings.ButtonL2_AnalogR_Up	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Up",BTN_NONE);
			Settings.ButtonL2_AnalogR_Down	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Down",BTN_NONE);
			Settings.ButtonR2_AnalogR_Right	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Right",BTN_NONE);
			Settings.ButtonR2_AnalogR_Left	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Left",BTN_NONE);
			Settings.ButtonR2_AnalogR_Up	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Up",BTN_NONE);
			Settings.ButtonR2_AnalogR_Down	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Down",BTN_NONE);
			Settings.ButtonR2_ButtonR3	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_ButtonR3",BTN_QUICKSAVE);
			Settings.ButtonR3_ButtonL3	= currentconfig.GetInt("PS3ButtonMappings::ButtonR3_ButtonL3",BTN_EXITTOMENU);
			Settings.AnalogR_Up		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Up",BTN_CHEATENABLE);
			Settings.AnalogR_Down		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Down",BTN_NONE);
			Settings.AnalogR_Left		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Left",BTN_DECREMENTSAVE);
			Settings.AnalogR_Right		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Right",BTN_INCREMENTSAVE);

			Settings.AnalogR_Up_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Up_Type",false);
			Settings.AnalogR_Down_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Down_Type",false);
			Settings.AnalogR_Left_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Left_Type",false);
			Settings.AnalogR_Right_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Right_Type",false);
			break;
		case MAP_BUTTONS_OPTION_DEFAULT:
			Settings.DPad_Up			= BTN_UP;
			Settings.DPad_Down			= BTN_DOWN;
			Settings.DPad_Left			= BTN_LEFT;
			Settings.DPad_Right			= BTN_RIGHT;
			Settings.ButtonCircle			= BTN_A;
			Settings.ButtonCross			= BTN_B;
			Settings.ButtonTriangle			= BTN_NONE;
			Settings.ButtonSquare			= BTN_NONE;
			Settings.ButtonSelect			= BTN_SELECT;
			Settings.ButtonStart			= BTN_START;
			Settings.ButtonL1			= BTN_NONE;
			Settings.ButtonR1			= BTN_NONE;
			Settings.ButtonL2			= BTN_NONE;
			Settings.ButtonR2			= BTN_NONE;
			Settings.ButtonL2_ButtonL3		= BTN_NONE;
			Settings.ButtonL2_ButtonR3		= BTN_QUICKLOAD;	
			Settings.ButtonR3			= BTN_NONE;
			Settings.ButtonL3			= BTN_NONE;
			Settings.ButtonL2_ButtonR2		= BTN_NONE;
			Settings.ButtonL2_AnalogR_Right		= BTN_INCREMENTCHEAT;
			Settings.ButtonL2_AnalogR_Left		= BTN_DECREMENTCHEAT;
			Settings.ButtonL2_AnalogR_Up		= BTN_NONE;
			Settings.ButtonL2_AnalogR_Down		= BTN_NONE;
			Settings.ButtonR2_AnalogR_Right		= BTN_NONE;
			Settings.ButtonR2_AnalogR_Left		= BTN_NONE;
			Settings.ButtonR2_AnalogR_Up		= BTN_NONE;
			Settings.ButtonR2_AnalogR_Down		= BTN_NONE;
			Settings.ButtonR2_ButtonR3		= BTN_QUICKSAVE;
			Settings.ButtonR3_ButtonL3		= BTN_EXITTOMENU;
			Settings.AnalogR_Up			= BTN_CHEATENABLE;
			Settings.AnalogR_Down			= BTN_NONE;
			Settings.AnalogR_Left			= BTN_DECREMENTSAVE;
			Settings.AnalogR_Right			= BTN_INCREMENTSAVE;
			Settings.AnalogR_Up_Type		= false;
			Settings.AnalogR_Down_Type		= false;
			Settings.AnalogR_Left_Type		= false;
			Settings.AnalogR_Right_Type		= false;
			break;
		case MAP_BUTTONS_OPTION_NEW:
			Input_MapButton(&Settings.DPad_Up,false,BTN_UP);
			Input_MapButton(&Settings.DPad_Down,false,BTN_DOWN);
			Input_MapButton(&Settings.DPad_Left,false,BTN_LEFT);
			Input_MapButton(&Settings.DPad_Right,false,BTN_RIGHT);
			Input_MapButton(&Settings.ButtonCircle,false,BTN_A);
			Input_MapButton(&Settings.ButtonCross,false,BTN_B);
			Input_MapButton(&Settings.ButtonTriangle,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonSquare,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonSelect,false,BTN_SELECT);
			Input_MapButton(&Settings.ButtonStart,false,BTN_START);
			Input_MapButton(&Settings.ButtonL1,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonL2,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonR2,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonL3,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonR3,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonR1,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonL2_ButtonL3,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonL2_ButtonR2,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonL2_ButtonR3,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonR2_ButtonR3,false,BTN_NONE);
			Input_MapButton(&Settings.AnalogR_Up,false,BTN_NONE);
			Input_MapButton(&Settings.AnalogR_Down,false,BTN_NONE);
			Input_MapButton(&Settings.AnalogR_Left,false,BTN_NONE);
			Input_MapButton(&Settings.AnalogR_Right,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonL2_AnalogR_Right,false,BTN_INCREMENTCHEAT);
			Input_MapButton(&Settings.ButtonL2_AnalogR_Left,false,BTN_DECREMENTCHEAT);
			Input_MapButton(&Settings.ButtonL2_AnalogR_Up,false,BTN_CHEATENABLE);
			Input_MapButton(&Settings.ButtonL2_AnalogR_Down,false,BTN_NONE);
			Input_MapButton(&Settings.ButtonR2_AnalogR_Right,false,BTN_INCREMENTSAVE);
			Input_MapButton(&Settings.ButtonR2_AnalogR_Left,false,BTN_DECREMENTSAVE);
			Input_MapButton(&Settings.ButtonR2_AnalogR_Up,false,BTN_QUICKLOAD);
			Input_MapButton(&Settings.ButtonR2_AnalogR_Down,false,BTN_QUICKSAVE);
			Input_MapButton(&Settings.ButtonR3_ButtonL3,false,BTN_EXITTOMENU);
			Settings.AnalogR_Up_Type = 0;
			Settings.AnalogR_Down_Type = 0;
			Settings.AnalogR_Left_Type = 0;
			Settings.AnalogR_Right_Type = 0;
			break;
	}
}