void ChannelPlayerAdapter::createPlayer() { Player* childPlayer = NULL; CompositeExecutionObject* cpExObj; ExecutionObject* childObj; vector<ExecutionObject*>* objects; map<string, Player*>* objectMap; Content* content; string mrlPlayer; string selectedObject = ""; cpExObj = (CompositeExecutionObject*)object; objectMap = new map<string, Player*>; objects = cpExObj->getExecutionObjects(); if (objects != NULL && cpExObj->getDescriptor() != NULL) { vector<ExecutionObject*>::iterator i; i = objects->begin(); while (i != objects->end()) { childObj = *i; if (childObj != NULL && childObj->getDataObject() != NULL && childObj->getDataObject()->getDataEntity() != NULL && ((NodeEntity*)(childObj->getDataObject()-> getDataEntity()))->getContent() != NULL) { content = ((NodeEntity*)(childObj->getDataObject()-> getDataEntity()))->getContent(); if (content->instanceOf("ReferenceContent")) { mrlPlayer = ((ReferenceContent*)content)-> getCompleteReferenceUrl(); childPlayer = new AVPlayer(mrlPlayer, hasVisual); (*objectMap)[childObj-> getDataObject()->getId()] = childPlayer; } } ++i; } //cout << "ChannelPlayerAdapter::createPlayer objMap->size = "; //cout << objectMap->size() << endl; selectedObject = cpExObj->getDescriptor()-> getParameterValue("selectedObject"); } if (objects != NULL) { delete objects; objects = NULL; } player = new ChannelPlayer(objectMap); if (selectedObject != "") { childPlayer = ((ChannelPlayer*)player)->getPlayer(selectedObject); ((ChannelPlayer*)player)->select(childPlayer); } FormatterPlayerAdapter::createPlayer(); }