예제 #1
0
bool PrimitiveLine::Intersection(const PrimitiveLine &other, Coordinate &intersection) const {
	
	// compute "line vector"
	Coordinate myP = points_[1]-points_[0];

	// compute normal vector
	Coordinate myN(-myP.GetYAsFloat(), myP.GetXAsFloat());

	assert(myP*myN == 0);
	
	myN /= myP.length();

	// get starting and ending point of other line
	Coordinate r = other.GetStartingPoint();
	Coordinate s = other.GetEndingPoint();

	// are lines parallel?
	float value = myN * (s-r);
	if(-0.001 <= value && value <= 0.001) {
		return false;
	}
	
	// calculate "d"
	float d = myN * GetStartingPoint();

	// calculate parameter of intersection
	float t = (d-myN*r)/(myN * (s-r));

	// calculate intersection
	intersection = r + t*(s-r);

	return true;
}
예제 #2
0
float PrimitiveLine::Distance(const Coordinate &point) const {

	// compute "line vector"
	Coordinate p = points_[1]-points_[0];

	// compute normal vector
	Coordinate n(-p.GetYAsFloat(), p.GetXAsFloat());

	assert(p*n == 0);
	
	n /= p.length();

	// compute distance
	float dist = n*(point-points_[0]);

	return fabs(dist);
}