CreatureAI* SD3::GetCreatureAI(Creature* pCreature) { Script* pTempScript = m_scripts[pCreature->GetScriptId()]; if (!pTempScript || !pTempScript->ToCreatureScript()) { return NULL; } CreatureAI* ai = pTempScript->ToCreatureScript()->GetAI(pCreature); if (ai) ai->Reset(); return ai; }