void SolverThread::stepPhysics(float dt) { computeForces(); clearStiffnessAssembly(); if(bUseStiffnessWarping) updateOrientation(); else resetOrientation(); stiffnessAssembly(); // addPlasticityForce(dt); dynamicsAssembly(dt); #if SOLVEONGPU solveGpu(m_V, m_stiffnessMatrix); #else solve(m_V); #endif updatePosition(dt); #if ENABLE_DBG dbglg.write("Re"); unsigned totalTetrahedra = m_mesh->numTetrahedra(); FEMTetrahedronMesh::Tetrahedron * tetrahedra = m_mesh->tetrahedra(); for(unsigned k=0;k<totalTetrahedra;k++) { dbglg.write(k); dbglg.write(tetrahedra[k].Re.str()); } dbglg.writeMat33(m_stiffnessMatrix->valueBuf(), m_stiffnessMatrix->numNonZero(), "K "); dbglg.write("Rhs"); unsigned totalPoints = m_mesh->numPoints(); for(unsigned k=0;k<totalPoints;k++) { dbglg.write(k); dbglg.write(rightHandSide()[k].str()); dbglg.newLine(); } dbglg.write("F0"); for(unsigned k=0;k<totalPoints;k++) { dbglg.write(k); dbglg.write(m_F0[k].str()); dbglg.newLine(); } #endif }
void SolverThread::calculateK() { #if ENABLE_DBG dbglg.write("Ke"); #endif unsigned totalTetrahedra = m_mesh->numTetrahedra(); Vector3F * Xi = m_mesh->Xi(); FEMTetrahedronMesh::Tetrahedron * tetrahedra = m_mesh->tetrahedra(); for(unsigned k=0;k<totalTetrahedra;k++) { Vector3F x0 = Xi[tetrahedra[k].indices[0]]; Vector3F x1 = Xi[tetrahedra[k].indices[1]]; Vector3F x2 = Xi[tetrahedra[k].indices[2]]; Vector3F x3 = Xi[tetrahedra[k].indices[3]]; //For this check page no.: 344-346 of Kenny Erleben's book Physics based Animation //Eq. 10.30(a-c) Vector3F e10 = x1-x0; Vector3F e20 = x2-x0; Vector3F e30 = x3-x0; // tetrahedra[k].e1 = e10; // tetrahedra[k].e2 = e20; // tetrahedra[k].e3 = e30; tetrahedra[k].volume= FEMTetrahedronMesh::getTetraVolume(e10,e20,e30); //Eq. 10.32 Matrix33F E; E.fill(e10, e20, e30); float detE = E.determinant(); if(detE ==0.f) std::cout<<" zero det "<<E.str()<<"\n"; float invDetE = 1.0f/detE; //Eq. 10.40 (a) & Eq. 10.42 (a) //Shape function derivatives wrt x,y,z // d/dx N0 float invE10 = (e20.z*e30.y - e20.y*e30.z)*invDetE; float invE20 = (e10.y*e30.z - e10.z*e30.y)*invDetE; float invE30 = (e10.z*e20.y - e10.y*e20.z)*invDetE; float invE00 = -invE10-invE20-invE30; //Eq. 10.40 (b) & Eq. 10.42 (b) // d/dy N0 float invE11 = (e20.x*e30.z - e20.z*e30.x)*invDetE; float invE21 = (e10.z*e30.x - e10.x*e30.z)*invDetE; float invE31 = (e10.x*e20.z - e10.z*e20.x)*invDetE; float invE01 = -invE11-invE21-invE31; //Eq. 10.40 (c) & Eq. 10.42 (c) // d/dz N0 float invE12 = (e20.y*e30.x - e20.x*e30.y)*invDetE; float invE22 = (e10.x*e30.y - e10.y*e30.x)*invDetE; float invE32 = (e10.y*e20.x - e10.x*e20.y)*invDetE; float invE02 = -invE12-invE22-invE32; //Eq. 10.43 //Bn ~ [bn cn dn]^T // bn = d/dx N0 = [ invE00 invE10 invE20 invE30 ] // cn = d/dy N0 = [ invE01 invE11 invE21 invE31 ] // dn = d/dz N0 = [ invE02 invE12 invE22 invE32 ] tetrahedra[k].B[0] = Vector3F(invE00, invE01, invE02); tetrahedra[k].B[1] = Vector3F(invE10, invE11, invE12); tetrahedra[k].B[2] = Vector3F(invE20, invE21, invE22); tetrahedra[k].B[3] = Vector3F(invE30, invE31, invE32); // std::cout<<"B[0] "<<tetrahedra[k].B[0]<<"\n"; // std::cout<<"B[1] "<<tetrahedra[k].B[1]<<"\n"; // std::cout<<"B[2] "<<tetrahedra[k].B[2]<<"\n"; // std::cout<<"B[3] "<<tetrahedra[k].B[3]<<"\n"; for(unsigned i=0;i<4;i++) { for(unsigned j=0;j<4;j++) { Matrix33F & Ke = tetrahedra[k].Ke[i][j]; float d19 = tetrahedra[k].B[i].x; float d20 = tetrahedra[k].B[i].y; float d21 = tetrahedra[k].B[i].z; float d22 = tetrahedra[k].B[j].x; float d23 = tetrahedra[k].B[j].y; float d24 = tetrahedra[k].B[j].z; *Ke.m(0, 0)= d16 * d19 * d22 + d18 * (d20 * d23 + d21 * d24); *Ke.m(0, 1)= d17 * d19 * d23 + d18 * (d20 * d22); *Ke.m(0, 2)= d17 * d19 * d24 + d18 * (d21 * d22); *Ke.m(1, 0)= d17 * d20 * d22 + d18 * (d19 * d23); *Ke.m(1, 1)= d16 * d20 * d23 + d18 * (d19 * d22 + d21 * d24); *Ke.m(1, 2)= d17 * d20 * d24 + d18 * (d21 * d23); *Ke.m(2, 0)= d17 * d21 * d22 + d18 * (d19 * d24); *Ke.m(2, 1)= d17 * d21 * d23 + d18 * (d20 * d24); *Ke.m(2, 2)= d16 * d21 * d24 + d18 * (d20 * d23 + d19 * d22); Ke *= tetrahedra[k].volume; #if ENABLE_DBG dbglg.write("kij"); dbglg.write(k); dbglg.write(i); dbglg.write(j); dbglg.write(Ke.str()); #endif } } } }
void SimpleContactSolver::solveContacts(unsigned numContacts, CUDABuffer * contactBuf, CUDABuffer * pairBuf, void * objectData) { #if DISABLE_COLLISION_RESOLUTION return; #endif if(numContacts < 1) return; #if 0 svlg.writeInt2( pairBuf, numContacts, "pair", CudaDbgLog::FAlways); #endif const unsigned indBufLength = iRound1024(numContacts * 2); m_sortedInd[0]->create(indBufLength * 8); m_sortedInd[1]->create(indBufLength * 8); void * bodyContactHash = m_sortedInd[0]->bufferOnDevice(); void * pairs = pairBuf->bufferOnDevice(); /* * for either side of each contact pair, set * key: body index * velue: contact index * n x 2 hash * sort by body index to put the same body together */ simpleContactSolverWriteContactIndex((KeyValuePair *)bodyContactHash, (uint *)pairs, numContacts * 2, indBufLength); void * tmp = m_sortedInd[1]->bufferOnDevice(); RadixSort((KeyValuePair *)bodyContactHash, (KeyValuePair *)tmp, indBufLength, 30); #if 0 svlg.writeHash( m_sortedInd[0], numContacts * 2, "body-contact", CudaDbgLog::FAlways); #endif /* * for each hash, find the index of contact pair * set the indirection from contact pair to hash index */ m_splitPair->create(numContacts * 8); void * splits = m_splitPair->bufferOnDevice(); const unsigned splitBufLength = numContacts * 2; simpleContactSolverComputeSplitBufLoc((uint2 *)splits, (uint2 *)pairs, (KeyValuePair *)bodyContactHash, splitBufLength); #if 0 svlg.writeInt2( m_splitPair, numContacts, "splitpair", CudaDbgLog::FAlways); #endif m_bodyCount->create(splitBufLength * 4); void * bodyCount = m_bodyCount->bufferOnDevice(); simpleContactSolverCountBody((uint *)bodyCount, (KeyValuePair *)bodyContactHash, splitBufLength); #if 0 // num iterattions by max contacts per object // todo ignore static object count int mxcount = 0; max<int>(mxcount, (int *)bodyCount, splitBufLength); int numiterations = mxcount + 3; #else int numiterations = 9; #endif m_splitInverseMass->create(splitBufLength * 4); void * splitMass = m_splitInverseMass->bufferOnDevice(); CudaNarrowphase::CombinedObjectBuffer * objectBuf = (CudaNarrowphase::CombinedObjectBuffer *)objectData; void * pos = objectBuf->m_pos->bufferOnDevice(); void * vel = objectBuf->m_vel->bufferOnDevice(); void * mass = objectBuf->m_mass->bufferOnDevice(); void * linearImpulse = objectBuf->m_linearImpulse->bufferOnDevice(); void * ind = objectBuf->m_ind->bufferOnDevice(); void * perObjPointStart = objectBuf->m_pointCacheLoc->bufferOnDevice(); void * perObjectIndexStart = objectBuf->m_indexCacheLoc->bufferOnDevice(); m_bodyTetInd->create(4* 4 * numContacts *2); simpleContactSolverComputeSplitInverseMass((float *)splitMass, (uint2 *)splits, (uint2 *)pairs, (float *)mass, (uint4 *)ind, (uint * )perObjPointStart, (uint * )perObjectIndexStart, (uint *)bodyCount, (uint4 *)m_bodyTetInd->bufferOnDevice(), numContacts * 2); #if 0 // svlg.writeFlt( m_splitInverseMass, // numContacts, // "masstensor", CudaDbgLog::FAlways); svlg.writeUInt( objectBuf->m_pointCacheLoc, 2, "pstart", CudaDbgLog::FAlways); svlg.writeUInt( objectBuf->m_indexCacheLoc, 2, "istart", CudaDbgLog::FAlways); #endif m_constraint->create(numContacts * 64); m_contactLinearVelocity->create(numContacts * 2 * 12); void * constraint = m_constraint->bufferOnDevice(); void * contactLinearVel = m_contactLinearVelocity->bufferOnDevice(); void * contacts = contactBuf->bufferOnDevice(); contactconstraint::prepareNoPenetratingContact((ContactConstraint *)constraint, (float3 *)contactLinearVel, (uint2 *)splits, (uint2 *)pairs, (float3 *)pos, (float3 *)vel, (float3 *)linearImpulse, (float *)splitMass, (ContactData *)contacts, (uint4 *)m_bodyTetInd->bufferOnDevice(), numContacts * 2); CudaBase::CheckCudaError("jacobi solver prepare constraint"); #if 0 svlg.writeUInt( m_bodyTetInd, numContacts * 8, "tet", CudaDbgLog::FAlways); #endif #if 0 svlg.writeFlt( contactBuf, numContacts * 12, "contact", CudaDbgLog::FAlways); #endif #if 0 svlg.writeStruct(m_constraint, numContacts, "constraint", constraintDesc, 64, CudaDbgLog::FAlways); // svlg.writeVec3(m_contactLinearVelocity, numContacts * 2, // "contact_vel", CudaDbgLog::FAlways); #endif m_deltaLinearVelocity->create(nextPow2(splitBufLength * 12)); m_deltaAngularVelocity->create(nextPow2(splitBufLength * 12)); void * deltaLinVel = m_deltaLinearVelocity->bufferOnDevice(); void * deltaAngVel = m_deltaAngularVelocity->bufferOnDevice(); simpleContactSolverClearDeltaVelocity((float3 *)deltaLinVel, (float3 *)deltaAngVel, splitBufLength); int i; for(i=0; i< numiterations; i++) { // compute impulse and velocity changes per contact collisionres::resolveCollision((ContactConstraint *)constraint, (float3 *)contactLinearVel, (float3 *)deltaLinVel, (uint2 *)pairs, (uint2 *)splits, (float *)splitMass, (ContactData *)contacts, numContacts * 2); CudaBase::CheckCudaError("jacobi solver resolve collision"); #if 0 unsigned ii = i; svlg.write(ii); #endif #if 0 svlg.writeVec3(m_deltaLinearVelocity, numContacts * 2, "deltaV_b4", CudaDbgLog::FAlways); #endif simpleContactSolverAverageVelocities((float3 *)deltaLinVel, (float3 *)deltaAngVel, (uint *)bodyCount, (KeyValuePair *)bodyContactHash, splitBufLength); CudaBase::CheckCudaError("jacobi solver average velocity"); #if 0 svlg.writeVec3(m_deltaLinearVelocity, numContacts * 2, "deltaV_avg", CudaDbgLog::FAlways); #endif collisionres::resolveFriction((ContactConstraint *)constraint, (float3 *)contactLinearVel, (float3 *)deltaLinVel, (uint2 *)pairs, (uint2 *)splits, (float *)splitMass, (ContactData *)contacts, numContacts * 2); CudaBase::CheckCudaError("jacobi solver resolve friction"); simpleContactSolverAverageVelocities((float3 *)deltaLinVel, (float3 *)deltaAngVel, (uint *)bodyCount, (KeyValuePair *)bodyContactHash, splitBufLength); CudaBase::CheckCudaError("jacobi solver average velocity"); } // 2 tet per contact, 4 pnt per tet, key is pnt index, value is tet index in split const unsigned pntHashBufLength = iRound1024(numContacts * 2 * 4); // std::cout<<"\n pntHashBufLength"<<pntHashBufLength // <<" numContact"<<numContacts; m_pntTetHash[0]->create(pntHashBufLength * 8); m_pntTetHash[1]->create(pntHashBufLength * 8); void * pntTetHash = m_pntTetHash[0]->bufferOnDevice(); simpleContactSolverWritePointTetHash((KeyValuePair *)pntTetHash, (uint2 *)pairs, (uint2 *)splits, (uint *)bodyCount, (uint4 *)m_bodyTetInd->bufferOnDevice(), numContacts * 2, pntHashBufLength); CudaBase::CheckCudaError(// CudaBase::Synchronize(), "jacobi solver point-tetra hash"); void * intermediate = m_pntTetHash[1]->bufferOnDevice(); RadixSort((KeyValuePair *)pntTetHash, (KeyValuePair *)intermediate, pntHashBufLength, 24); #if 0 svlg.writeHash(m_pntTetHash[1], numContacts * 2, "pnttet_hash", CudaDbgLog::FAlways); #endif contactsolver::updateImpulse((float3 *)linearImpulse, (float3 *)deltaLinVel, (float3 *)deltaAngVel, (KeyValuePair *)pntTetHash, (uint2 *)pairs, (uint2 *)splits, (ContactConstraint *)constraint, (ContactData *)contacts, (float3 *)pos, (uint4 *)ind, (uint * )perObjPointStart, (uint * )perObjectIndexStart, numContacts * 2 * 4); CudaBase::CheckCudaError(// CudaBase::Synchronize(), "jacobi solver update velocity"); }