//-------------------------------------------------------------- void testApp::update() { box2d.update(); switch(mode){ case START:{ } break; case WON:{ if(ofGetElapsedTimeMillis()-trans_time > 3000){ mode=START; customParticles.clear(); bullets.clear(); apples.clear(); level=0; } } break; case PLAY: if(ofGetElapsedTimeMillis()-sprite_timer >500){ sprite_timer= ofGetElapsedTimeMillis(); CustomParticle * p = customParticles[0].get(); p->cur.loadImage("hero.gif"); p->cur.resize(p->cur.getWidth()*0.05, p->cur.getHeight()*0.05); p->height= p->cur.getHeight(); p->width = p->cur.getWidth(); } //BOSS BATTLE if(level==4){ CustomParticle * p = customParticles[1].get(); if(p->getPosition().x > ofGetWidth()-20){ p->setVelocity(-p->getVelocity().x, p->getVelocity().y); } idx++; if(idx%(int)ofRandom(50, 100) == 0){ customParticles[1].get()->addAttractionPoint(movePt, -4.0f); movePt.x=(int)ofRandom(100,620); movePt.y=(int)ofRandom(10,400); customParticles[1].get()->addAttractionPoint(movePt, 10.0f); } } //BULLETS for(int i=0; i<bullets.size(); i++) { bullets[i].get()->age++; if(bullets[i].get()->age > 100){ bullets.erase(bullets.begin()+i); } } //BAD BULLETS if(level > 1){ int prob=20; if(level == 4) prob=30; if(ofRandom(1000)<prob){ ofLog()<<"SHOOOOOOOT"; // shoot.play(); apples.push_back(ofPtr<Bullet>(new Bullet(1))); Bullet * p = apples.back().get(); p->setPhysics(0.4, 0.5, 0.31); p->setup(box2d.getWorld(), customParticles[1]->getPosition().x, customParticles[1]->getPosition().y-10, p->width, p->height); p->addForce(customParticles[1]->getVelocity(), 80); p->addForce(ofVec2f(0,1), 60); if(level > 2){ p->addAttractionPoint(customParticles[0].get()->getPosition(), 50.0f); } SoundData * s = new SoundData(); p->setData(s); SoundData * sd = (SoundData*)p->getData(); sd->type = BADBULLET; sd->bHit = false; } } for(int i=0; i<apples.size(); i++) { apples[i].get()->age++; if(apples[i].get()->age > 100){ apples.erase(apples.begin()+i); } } for(int i=0; i<customParticles.size();i++){ CustomParticle * p = customParticles[i].get(); if(i==0){ if(p->getPosition().x > ofGetWidth()-50){ p->setVelocity(-p->getVelocity().x, p->getVelocity().y); } } SoundData * sd = (SoundData*)p->getData(); if(sd->bHit){ customParticles[i].get()->hurt(10); } if(p->hp < 0 && i!= 0){ p->addForce(ofVec2f(3,-5), 40); } if(customParticles[0].get()->hp < 0){ trans_time = ofGetElapsedTimeMillis(); //win.play(); ofLog()<<"LOST"; mode=LOST; } if((customParticles.size()< 2 || customParticles[1].get()->hp < 0) &&ofGetElapsedTimeMillis()-trans_time > 500){ if(level<4){ ofLog()<<"LVLUP"; level++; setLevel(level); trans_time=ofGetElapsedTimeMillis(); // }else{ // trans_time = ofGetElapsedTimeMillis(); // win.play(); // mode=WON; } } if(level==4 && customParticles[1].get()->hp<0){ trans_time = ofGetElapsedTimeMillis(); win.play(); ofLog()<<"WON"; mode=WON; } } break; } // remove shapes offscreen ofRemove(bullets, ofxBox2dBaseShape::shouldRemoveOffScreen); // ofRemove(bullets,bulletDies); ofRemove(customParticles, ofxBox2dBaseShape::shouldRemoveOffScreen); }
void testApp::setLevel(int lvl){ ofLog()<<"NEW LEVEL" +ofToString(level)+" "+ofToString(lvl); switch(lvl){ case 0:{ customParticles.push_back(ofPtr<CustomParticle>(new CustomParticle(1, 0, 100))); CustomParticle * p = customParticles.back().get(); float r = ofRandom(3, 10); // a random radius 4px - 20px p->setPhysics(0.4, 0.53, 0.31); p->setup(box2d.getWorld(), (int)ofRandom(100,600), 400, p->width, p->height); SoundData * s = new SoundData(); p->setData(s); SoundData * sd = (SoundData*)p->getData(); sd->type = GUY; sd->bHit = false; } break; case 1:{ bullets.clear(); apples.clear(); customParticles.push_back(ofPtr<CustomParticle>(new CustomParticle(1, 1, 150))); CustomParticle * p = customParticles.back().get(); float r = ofRandom(3, 10); // a random radius 4px - 20px p->setPhysics(0.4, 0.53, 0.31); p->setup(box2d.getWorld(), (int)ofRandom(100,600), 300, p->width, p->height); SoundData * s = new SoundData(); p->setData(s); SoundData * sd = (SoundData*)p->getData(); sd->type = GUY; sd->bHit = false; } break; case 2:{ bullets.clear(); apples.clear(); customParticles.push_back(ofPtr<CustomParticle>(new CustomParticle(1, 2, 200))); CustomParticle * p = customParticles.back().get(); float r = ofRandom(3, 10); // a random radius 4px - 20px p->setPhysics(0.4, 0.53, 0.31); p->setup(box2d.getWorld(),(int)ofRandom(100,600), 400, p->width, p->height); SoundData * s = new SoundData(); p->setData(s); SoundData * sd = (SoundData*)p->getData(); sd->type = GUY; sd->bHit = false; } break; case 3:{ bullets.clear(); apples.clear(); customParticles.push_back(ofPtr<CustomParticle>(new CustomParticle(1, 3, 300))); CustomParticle * p = customParticles.back().get(); float r = ofRandom(3, 10); // a random radius 4px - 20px p->setPhysics(0.4, 0.53, 0.31); p->setup(box2d.getWorld(), mouseX, mouseY, p->width, p->height); SoundData * s = new SoundData(); p->setData(s); SoundData * sd = (SoundData*)p->getData(); sd->type = GUY; sd->bHit = false; } break; case 4:{ bullets.clear(); apples.clear(); edgeLine.addVertex(ofGetWidth(), 0); edgeLine.addVertex(ofGetWidth(), ofGetHeight()-30); edgeLine.setPhysics(0.0, 0.5, 0.5); edgeLine.create(box2d.getWorld()); customParticles.push_back(ofPtr<CustomParticle>(new CustomParticle(1, 4, 350))); CustomParticle * p = customParticles.back().get(); movePt.x=(int)ofRandom(100,600); movePt.y=(int)ofRandom(10,400); float r = ofRandom(3, 10); // a random radius 4px - 20px p->setPhysics(0.1, 0.53, 0.31); p->setup(box2d.getWorld(), movePt.x, movePt.y, p->width, p->height); SoundData * s = new SoundData(); p->setData(s); SoundData * sd = (SoundData*)p->getData(); sd->type = BIGGUY; sd->bHit = false; } break; } }
//-------------------------------------------------------------- void testApp::draw(){ // MARK: DRAW KINECT POINT CLOUD // int inc = 20; // for (int i = 0; i < kinect.pointCloud.size(); i+=inc) { // // float z = (kinect.pointCloud[i].z < 0.001) ? 1 : kinect.pointCloud[i].z; // // float prox = (1.0 - z); // float sz = pow(prox, 3) * inc; // ofCircle(kinect.pointCloud[i].x * (float)ofGetWidth(), kinect.pointCloud[i].y * (float)ofGetHeight(), sz); // // int limit_w = kinect.getOutputWidth(); // if(i % limit_w == 0) { // i += inc * limit_w; // } // } // MARK: DRAW BOX2D PARTICLES TO FBO fbo.begin(); ofClear(0, 0, 0, 255); if(isFilterActive) { shader.begin(); shader.setUniform1i("u_ratio", ledRatio); } for(int i = 0; i < b2dParticles.size(); i++) { CustomParticle p = b2dParticles[i]; Data * customData = (Data*)p.getData(); if(kinect.pointCloud.size() > 0) { // int relativeX = ofMap(p.getPosition().x, 0, FBO_W, 0, kinect.getOutputWidth()); int relativeX = ofMap(p.getPosition().x, 0, FBO_W, 0, OUTPUT_SCREEN_W); relativeX = ofMap(relativeX, 0, OUTPUT_SCREEN_W, 0, kinect.getOutputWidth()); int relativeY = ofMap(p.getPosition().y, 0, FBO_H, 0, kinect.getOutputHeight()); int relativeKinectIndex = relativeX + (kinect.getOutputWidth() * relativeY); if(relativeKinectIndex < kinect.pointCloud.size()) { ofPoint kinectPoint = kinect.pointCloud[relativeKinectIndex]; float z = (kinectPoint.z < 0.001) ? 1 : kinectPoint.z; float prox = 1.2 - z; float sz = 0; switch(customData->scope) { case PERSONAL: sz += personalMinParticleSize; break; case NEIGHBORHOOD: sz += neighborhoodMinParticleSize; break; case CITY: sz += cityMinParticleSize; break; } sz += prox * 80.0; float r = p.getRadius(); // property = (target - property) / speed r += (sz - r) / 4.0f; p.setRadius(r); } } p.draw(); } if(isDebugingBox2d) { ofEnableAlphaBlending(); // DRAW JOINTS for(int j = 0; j < b2dJoints.size(); j++) { ofSetColor(255, 70); b2dJoints[j].draw(); } // DRAW ANCHORS ofSetColor(70); ofCircle(personalAnchorBottom.getPosition(), 4); ofCircle(personalAnchorTop.getPosition(), 4); ofCircle(personalAnchorLeft.getPosition(), 4); ofCircle(personalAnchorRight.getPosition(), 4); ofCircle(neighborhoodAnchorBottom.getPosition(), 4); ofCircle(neighborhoodAnchorTop.getPosition(), 4); ofCircle(neighborhoodAnchorLeft.getPosition(), 4); ofCircle(neighborhoodAnchorRight.getPosition(), 4); ofCircle(cityAnchorBottom.getPosition(), 4); ofCircle(cityAnchorTop.getPosition(), 4); ofCircle(cityAnchorLeft.getPosition(), 4); ofCircle(cityAnchorRight.getPosition(), 4); } if(isFilterActive) { shader.end(); } fbo.end(); ofSetColor(255); fbo.draw(0,0); // -------------------------------------------- // CHEAT: PILLARS MASK ofSetColor(25, 255); ofFill(); ofRect(OUTPUT_SCREEN_W/3.0, 0, (FBO_W-OUTPUT_SCREEN_W)/2.0, FBO_H); ofRect(FBO_W - (OUTPUT_SCREEN_W/3.0) - (FBO_W-OUTPUT_SCREEN_W)/2.0, 0, (FBO_W-OUTPUT_SCREEN_W)/2.0, FBO_H); // -------------------------------------------- if(isGUIActive) { drawGUI(); } }