void seekFrame(int nDiff) { XnStatus nRetVal = XN_STATUS_OK; if (isPlayerOn()) { const XnChar* strNodeName = NULL; if (g_pPrimary != NULL) { strNodeName = g_pPrimary->GetName(); } else if (g_Depth.IsValid()) { strNodeName = g_Depth.GetName(); } else if (g_Image.IsValid()) { strNodeName = g_Image.GetName(); } else if (g_IR.IsValid()) { strNodeName = g_IR.GetName(); } else if (g_Audio.IsValid()) { strNodeName = g_Audio.GetName(); } nRetVal = g_Player.SeekToFrame(strNodeName, nDiff, XN_PLAYER_SEEK_CUR); if (nRetVal != XN_STATUS_OK) { displayMessage("Failed to seek: %s", xnGetStatusString(nRetVal)); return; } XnUInt32 nFrame = 0; XnUInt32 nNumFrames = 0; nRetVal = g_Player.TellFrame(strNodeName, nFrame); if (nRetVal != XN_STATUS_OK) { displayMessage("Failed to tell frame: %s", xnGetStatusString(nRetVal)); return; } nRetVal = g_Player.GetNumFrames(strNodeName, nNumFrames); if (nRetVal != XN_STATUS_OK) { displayMessage("Failed to get number of frames: %s", xnGetStatusString(nRetVal)); return; } displayMessage("Seeked %s to frame %u/%u", strNodeName, nFrame, nNumFrames); } }
int main(int argc, char* argv[]) { XnStatus nRetVal = XN_STATUS_OK; nRetVal = xnLogInitFromXmlFile(SAMPLE_XML_PATH); if (nRetVal != XN_STATUS_OK) { printf("Log couldn't be opened: %s. Running without log", xnGetStatusString(nRetVal)); } if (argc < 3) { printf("usage: %s <inputFile> <outputFile>\n", argv[0]); return -1; } const char* strInputFile = argv[1]; const char* strOutputFile = argv[2]; Context context; nRetVal = context.Init(); CHECK_RC(nRetVal, "Init"); // open input file Player player; nRetVal = context.OpenFileRecording(strInputFile, player); CHECK_RC(nRetVal, "Open input file"); // Get depth node from recording DepthGenerator depth; nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depth); CHECK_RC(nRetVal, "Find depth generator"); // Create mock node based on depth node from recording MockDepthGenerator mockDepth; nRetVal = mockDepth.CreateBasedOn(depth); CHECK_RC(nRetVal, "Create mock depth node"); // create recorder Recorder recorder; nRetVal = recorder.Create(context); CHECK_RC(nRetVal, "Create recorder"); nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, strOutputFile); CHECK_RC(nRetVal, "Set recorder destination file"); // add depth node to recorder nRetVal = recorder.AddNodeToRecording(mockDepth); CHECK_RC(nRetVal, "Add node to recording"); nRetVal = player.SetRepeat(FALSE); XN_IS_STATUS_OK(nRetVal); XnUInt32 nNumFrames = 0; nRetVal = player.GetNumFrames(depth.GetName(), nNumFrames); CHECK_RC(nRetVal, "Get player number of frames"); DepthMetaData depthMD; while ((nRetVal = depth.WaitAndUpdateData()) != XN_STATUS_EOF) { CHECK_RC(nRetVal, "Read next frame"); // Get depth meta data depth.GetMetaData(depthMD); //-----------------------------------------------// // Transform depth! This is the interesting part // //-----------------------------------------------// /* Enable the depth data to be modified. This is done implicitly by depthMD.WritableDepthMap(), but we're calling it just to be clear. */ nRetVal = depthMD.MakeDataWritable(); CHECK_RC(nRetVal, "Make depth data writable"); transformDepthMD(depthMD); // Pass the transformed data to the mock depth generator nRetVal = mockDepth.SetData(depthMD); CHECK_RC(nRetVal, "Set mock node new data"); /* We need to call recorder.Record explicitly because we're not using WaitAndUpdateAll(). */ nRetVal = recorder.Record(); CHECK_RC(nRetVal, "Record"); printf("Recorded: frame %u out of %u\r", depthMD.FrameID(), nNumFrames); } printf("\n"); return 0; }
int main(int argc, char* argv[]) { XnStatus nRetVal = XN_STATUS_OK; nRetVal = xnLogInitFromXmlFile(SAMPLE_XML_PATH); if (nRetVal != XN_STATUS_OK) { printf("Log couldn't be opened: %s. Running without log", xnGetStatusString(nRetVal)); } if (argc < 3) { printf("usage: %s <inputFile> <outputFile>\n", argv[0]); return -1; } const char* strInputFile = argv[1]; const char* strOutputFile = argv[2]; Context context; nRetVal = context.Init(); CHECK_RC(nRetVal, "Init"); // open input file Player player; nRetVal = context.OpenFileRecording("/media/6B58CB581C0AACF6/7.oni", player); CHECK_RC(nRetVal, "Open input file"); // Get depth node from recording DepthGenerator depth; nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depth); CHECK_RC(nRetVal, "Find depth generator"); // Create mock node based on depth node from recording MockDepthGenerator mockDepth; nRetVal = mockDepth.CreateBasedOn(depth); CHECK_RC(nRetVal, "Create mock depth node"); ImageGenerator image; nRetVal = context.FindExistingNode(XN_NODE_TYPE_IMAGE, image); CHECK_RC(nRetVal, "Find depth generator"); // Create mock node based on depth node from recording MockImageGenerator mockImage; nRetVal = mockImage.CreateBasedOn(image); CHECK_RC(nRetVal, "Create mock depth node"); // create recorder Recorder recorder; nRetVal = recorder.Create(context); CHECK_RC(nRetVal, "Create recorder"); nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, "/home/shaghayegh/up.oni"); CHECK_RC(nRetVal, "Set recorder destination file"); // add depth node to recorder nRetVal = recorder.AddNodeToRecording(mockDepth); CHECK_RC(nRetVal, "Add node to recording"); // nRetVal = recorder.AddNodeToRecording(mockImage); // CHECK_RC(nRetVal, "Add node to recording"); nRetVal = player.SetRepeat(FALSE); XN_IS_STATUS_OK(nRetVal); XnUInt32 nNumFrames = 0; nRetVal = player.GetNumFrames(depth.GetName(), nNumFrames); CHECK_RC(nRetVal, "Get player number of frames"); DepthMetaData depthMD; ImageMetaData imageMD; int frameNum = 0; String path = "/media/6B58CB581C0AACF6/ebook/Articles/activity_recognition/data1/0512164529/"; while ((nRetVal = depth.WaitAndUpdateData()) != XN_STATUS_EOF) { ++frameNum; CHECK_RC(nRetVal, "Read next frame"); // Get depth meta data depth.GetMetaData(depthMD); image.GetMetaData(imageMD); //-----------------------------------------------// // Transform depth! This is the interesting part // //-----------------------------------------------// /* Enable the depth data to be modified. This is done implicitly by depthMD.WritableDepthMap(), but we're calling it just to be clear. */ nRetVal = depthMD.MakeDataWritable(); CHECK_RC(nRetVal, "Make depth data writable"); // nRetVal = imageMD.MakeDataWritable(); // CHECK_RC(nRetVal, "Make depth data writable"); String ficheroActualRGB; // ficheroActualRGB = path +"RGB_" + boost::to_string(frameNum) + ".png"; String ficheroActualDepth = path +"Depth_"+ boost::to_string(frameNum) + ".png"; // Mat matFrameImage = imread(ficheroActualRGB, 1); // resize(matFrameImage, matFrameImage, Size(640, 480), 0, 0, INTER_CUBIC); Mat matFrameDepth = imread(ficheroActualDepth,1); resize(matFrameDepth, matFrameDepth, Size(480, 640), 0, 0, INTER_CUBIC); transformDepthMD(matFrameDepth,depthMD); // transformImageMD(matFrameImage,imageMD); // Pass the transformed data to the mock depth generator nRetVal = mockDepth.SetData(depthMD); CHECK_RC(nRetVal, "Set mock node new data"); // nRetVal = mockImage.SetData(imageMD); // CHECK_RC(nRetVal, "Set mock node new data"); /* We need to call recorder.Record explicitly because we're not using WaitAndUpdateAll(). */ nRetVal = recorder.Record(); CHECK_RC(nRetVal, "Record"); printf("Recorded: frame %u out of %u\r", depthMD.FrameID(), nNumFrames); } printf("\n"); return 0; }