bool GlulxeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { const char *const EXTENSIONS[3] = { ".ulx", ".blb", ".gblorb" }; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = false; for (int idx = 0; idx < 3 && !hasExt; ++idx) hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]); if (!hasExt) continue; // Open up the file and calculate the md5 Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = gameFile.size(); gameFile.close(); // Check for known games const GlulxeGameDescription *p = GLULXE_GAMES; while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize)) ++p; DetectedGame gd; if (!p->_gameId) { if (filename.hasSuffixIgnoreCase(".blb")) continue; if (gDebugLevel > 0) { // Print an entry suitable for putting into the detection_tables.h, using the // name of the parent folder the game is in as the presumed game Id Common::String folderName = file->getParent().getName(); if (folderName.hasSuffix("\\")) folderName.deleteLastChar(); Common::String fname = filename; const char *dot = strchr(fname.c_str(), '.'); if (dot) fname = Common::String(fname.c_str(), dot); debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize); } const PlainGameDescriptor &desc = GLULXE_GAME_LIST[0]; gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown); } else { PlainGameDescriptor gameDesc = findGame(p->_gameId); gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra); gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES)); } gd.addExtraEntry("filename", filename); gameList.push_back(gd); } return !gameList.empty(); }
bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { const char *const EXTENSIONS[] = { ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8", ".dat", ".zip", nullptr }; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = false; for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext) hasExt = filename.hasSuffixIgnoreCase(*ext); if (!hasExt) continue; // Open up the file and calculate the md5, and get the serial Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = gameFile.size(); char serial[9] = ""; bool emptyBlorb = false; gameFile.seek(0); isBlorb = Blorb::isBlorb(gameFile, ID_ZCOD); if (!isBlorb) { if (Blorb::hasBlorbExt(filename)) { gameFile.close(); continue; } gameFile.seek(18); strcpy(&serial[0], "\""); gameFile.read(&serial[1], 6); strcpy(&serial[7], "\""); } else { Blorb b(*file, INTERPRETER_FROTZ); Common::SeekableReadStream *f = b.createReadStreamForMember("game"); emptyBlorb = f == nullptr; if (!emptyBlorb) { f->seek(18); strcpy(&serial[0], "\""); f->read(&serial[1], 6); strcpy(&serial[7], "\""); delete f; } } gameFile.close(); // Check for known games. Note that there has been some variation in exact filesizes // for Infocom games due to padding at the end of files. So we match on md5s for the // first 5Kb, and only worry about filesize for more recent Blorb based Zcode games const FrotzGameDescription *p = FROTZ_GAMES; while (p->_gameId && p->_md5 && (md5 != p->_md5 || (filesize != p->_filesize && isBlorb))) ++p; DetectedGame gd; if (!p->_gameId) { // Generic .dat/.zip files don't get reported as matches unless they have a known md5 if (filename.hasSuffixIgnoreCase(".dat") || filename.hasSuffixIgnoreCase(".zip") || emptyBlorb) continue; if (gDebugLevel > 0) { // Print an entry suitable for putting into the detection_tables.h, using the // name of the parent folder the game is in as the presumed game Id Common::String folderName = file->getParent().getName(); if (folderName.hasSuffix("\\")) folderName.deleteLastChar(); Common::String fname = filename; const char *dot = strchr(fname.c_str(), '.'); if (dot) fname = Common::String(fname.c_str(), dot); debug("ENTRY0(\"%s\", %s, \"%s\", %u),", fname.c_str(), strlen(serial) ? serial : "nullptr", md5.c_str(), (uint)filesize); } const PlainGameDescriptor &desc = ZCODE_GAME_LIST[0]; gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown); } else { GameDescriptor gameDesc = findGame(p->_gameId); gd = DetectedGame(p->_gameId, gameDesc._description, p->_language, Common::kPlatformUnknown, p->_extra); gd.setGUIOptions(p->_guiOptions); } gd.addExtraEntry("filename", filename); gameList.push_back(gd); } return !gameList.empty(); }
DetectedGames SwordMetaEngine::detectGames(const Common::FSList &fslist) const { int i, j; DetectedGames detectedGames; bool filesFound[NUM_FILES_TO_CHECK]; for (i = 0; i < NUM_FILES_TO_CHECK; i++) filesFound[i] = false; Sword1CheckDirectory(fslist, filesFound); bool mainFilesFound = true; bool pcFilesFound = true; bool macFilesFound = true; bool demoFilesFound = true; bool macDemoFilesFound = true; bool psxFilesFound = true; bool psxDemoFilesFound = true; for (i = 0; i < NUM_COMMON_FILES_TO_CHECK; i++) if (!filesFound[i]) mainFilesFound = false; for (j = 0; j < NUM_PC_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) pcFilesFound = false; for (j = 0; j < NUM_MAC_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) macFilesFound = false; for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) demoFilesFound = false; for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) macDemoFilesFound = false; for (j = 0; j < NUM_PSX_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) psxFilesFound = false; for (j = 0; j < NUM_PSX_DEMO_FILES_TO_CHECK; i++, j++) if (!filesFound[i] || psxFilesFound) psxDemoFilesFound = false; DetectedGame game; if (mainFilesFound && pcFilesFound && demoFilesFound) game = DetectedGame(sword1DemoSettings); else if (mainFilesFound && pcFilesFound && psxFilesFound) game = DetectedGame(sword1PSXSettings); else if (mainFilesFound && pcFilesFound && psxDemoFilesFound) game = DetectedGame(sword1PSXDemoSettings); else if (mainFilesFound && pcFilesFound && !psxFilesFound) game = DetectedGame(sword1FullSettings); else if (mainFilesFound && macFilesFound) game = DetectedGame(sword1MacFullSettings); else if (mainFilesFound && macDemoFilesFound) game = DetectedGame(sword1MacDemoSettings); else return detectedGames; game.setGUIOptions(GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::IT_ITA)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::ES_ESP)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::PT_BRA)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::CZ_CZE)); detectedGames.push_back(game); return detectedGames; }