void DroidStimpackModuleDataComponent::copy(BaseDroidModuleComponent* other) { DroidStimpackModuleDataComponent* otherModule = cast<DroidStimpackModuleDataComponent*>(other); if(otherModule == NULL) return; speed = speed + otherModule->speed; capacity = capacity + otherModule->capacity; DroidComponent* droidComponent = cast<DroidComponent*>(getParent()); if (droidComponent != NULL) { droidComponent->addProperty("stimpack_speed",(float)speed,0,"exp_effectiveness"); droidComponent->addProperty("stimpack_capacity",(float)capacity,0,"exp_durability"); } }
void DroidDetonationModuleDataComponent::copy(BaseDroidModuleComponent* other) { DroidDetonationModuleDataComponent* otherModule = cast<DroidDetonationModuleDataComponent*>(other); if (otherModule == NULL) return; rating = otherModule->rating; moduleCount = 1; DroidComponent* droidComponent = cast<DroidComponent*>(getParent()); if (droidComponent != NULL) { droidComponent->addProperty("bomb_level", (float)rating, 0, "exp_effectiveness"); droidComponent->addProperty("module_count", (float)moduleCount, 0, "hidden", true); droidComponent->addProperty("module_init", 0, 0, "hidden", true); } }
void DroidMaintenanceModuleDataComponent::copy(BaseDroidModuleComponent* other){ DroidMaintenanceModuleDataComponent* otherModule = cast<DroidMaintenanceModuleDataComponent*>(other); if( otherModule == NULL ) return; moduleRating = otherModule->moduleRating; // Save stat in parent sceno DroidComponent* droidComponent = cast<DroidComponent*>(getParent()); if (droidComponent == NULL) return; droidComponent->addProperty("struct_module", moduleRating, 0, "exp_effectiveness"); if (moduleRating < 6) { maxStructures = 3; } else if (moduleRating < 12) { maxStructures = 6; } else if (moduleRating < 15) { maxStructures = 9; } else { maxStructures = 10; } }
void DroidDetonationModuleDataComponent::setSpecies(int i) { species = i; mseDroid = i == DroidObject::MSE; DroidComponent* droidComponent = cast<DroidComponent*>(getParent()); if (droidComponent != NULL) { droidComponent->addProperty("species", (float)species, 0, "hidden", true); } }
void DroidHarvestModuleDataComponent::copy(BaseDroidModuleComponent* other){ DroidHarvestModuleDataComponent* otherModule = cast<DroidHarvestModuleDataComponent*>(other); if( otherModule == NULL ) return; harvestBonus = otherModule->harvestBonus; // Save stat in parent sceno DroidComponent* droidComponent = cast<DroidComponent*>(getParent()); if (droidComponent == NULL) return; droidComponent->addProperty("harvest_power", harvestBonus, 0, "exp_effectiveness"); }
void DroidArmorModuleDataComponent::copy(BaseDroidModuleComponent* other) { DroidArmorModuleDataComponent* otherModule = cast<DroidArmorModuleDataComponent*>(other); if (otherModule == NULL) return; armorModule = otherModule->armorModule; // Save stat in parent sceno DroidComponent* droidComponent = cast<DroidComponent*>(getParent()); if (droidComponent == NULL) return; droidComponent->addProperty("armor_module", armorModule, 0, "exp_effectiveness"); }
void DroidDetonationModuleDataComponent::initialize(DroidObject* droid) { if (droid->getSpecies() == DroidObject::MSE) { mseDroid = true; } // ensure state on init started = false; initialized = false; DroidComponent* droidComponent = cast<DroidComponent*>(getParent()); if (droidComponent == NULL) { info("droidComponent was null"); return; } if (droidComponent->hasKey("module_init")) { droidComponent->changeAttributeValue("module_init", (float)0); } else { droidComponent->addProperty("module_init", 0, 0, "hidden", true); } }