예제 #1
0
파일: ApiHandler.cpp 프로젝트: BBkBlade/e
void ApiHandler::IpcEditorGetText(EditorCtrl& editor, IConnection& conn) {
	vector<char> text;
	editor.GetText(text);

	hessian_ipc::Writer& writer = conn.get_reply_writer();
	writer.write_reply(text);
}
예제 #2
0
파일: PreviewDlg.cpp 프로젝트: GunioRobot/e
void PreviewDlg::UpdateBrowser(cxUpdateMode mode) {
	if (m_thread) return; // update in process

	// Do we have a temp file
	if (m_tempPath.empty()) {
		m_tempPath = wxFileName::CreateTempFileName(wxEmptyString);
		m_tempPath += wxT(".html");
		m_isFirst = true;
	}

	// Load the text of entire doc
	vector<char> text;
	{
		EditorCtrl* editor = m_pinnedEditor ? m_pinnedEditor : m_editorCtrl;
		editor->GetText(text);
		m_truePath = editor->GetPath();
	}

	m_uncPath = eDocumentPath::ConvertPathToUncFileUrl(m_truePath);

	// Make sure we only update when the editor changes
	m_editorChangeToken = m_editorCtrl->GetChangeToken();
	m_editorCtrl->MarkPreviewDone();

	if (m_pipeCmd.empty()) {
		wxFile tempFile(m_tempPath, wxFile::write);
		if (!tempFile.IsOpened()) return;

		if (!text.empty()) {
			if (!m_truePath.empty()) {
				InsertBase(text, m_truePath);

				// Check if we should also save the current css file
				// (does not work with remote files as file has to be
				//  saved in same location as source)
				if (m_pinnedEditor && !m_editorCtrl->IsRemote()) {
					if (InsertStyle(text)) {
						wxFileOutputStream cssFile(m_tempCssPath);
						if (!cssFile.IsOk()) return;
						m_editorCtrl->WriteText(cssFile);
					}
				}
			}

			tempFile.Write(&*text.begin(), text.size());
		}

		if (m_isFirst) mode = cxUPDATE_RELOAD;
		RefreshBrowser(mode);
	}
	else {
		cxEnv env;
		m_editorCtrl->SetEnv(env, true);
		const wxString cmd = ShellRunner::GetBashCommand(m_pipeCmd, env);
		if (cmd.empty()) return;

		// Thread will send event and delete itself when done
		m_thread = new Preview_CommandThread(cmd, text, m_tempPath, m_truePath, *this, env);
	}

	m_isOnPreview = true;
}