예제 #1
0
void Display::updateDisplay(Entities &entities){
    al_clear_to_color(al_map_rgba(0, 0, 0, 255));

    std::list<Entity*> entitiesTemp = entities.getEntities();

    for (std::list<Entity*>::iterator it = entitiesTemp.begin(); it != entitiesTemp.end(); it++){
        (*it)->draw();
    }
    displayText(score, Coordinates(80, 10), font2);

    al_flip_display();
}
예제 #2
0
PyObject * Entities<T>::mp_subscript(PyObject* self, PyObject* key /*entityID*/)
{
	Entities* lpEntities = static_cast<Entities*>(self);
	ENTITY_ID entityID = PyLong_AsLong(key);
	if (PyErr_Occurred())
		return NULL;

	PyObject * pyEntity = NULL;

	ENTITYS_MAP& entities = lpEntities->getEntities();
	ENTITYS_MAP::const_iterator iter = entities.find(entityID);
	if (iter != entities.end())
		pyEntity = iter->second.get();

	if(pyEntity == NULL)
	{
		PyErr_Format(PyExc_KeyError, "%d", entityID);
		PyErr_PrintEx(0);
		return NULL;
	}

	Py_INCREF(pyEntity);
	return pyEntity;
}
예제 #3
0
//-------------------------------------------------------------------------------------
void SpaceViewer::updateClient()
{
	if (spaceID_ == 0)
		return;

	Space* space = Spaces::findSpace(spaceID_);
	if (space == NULL || !space->isGood())
	{
		return;
	}

	// 最多每次更新500个实体
	const int MAX_UPDATE_COUNT = 100;
	int updateCount = 0;

	// 获取本次与上次结果的差值,将差值放入stream中更新到客户端
	// 差值包括新增的实体,以及已经有的实体的位置变化
	MemoryStream s;

	Entities<Entity>* pEntities = Cellapp::getSingleton().pEntities();
	Entities<Entity>::ENTITYS_MAP& entitiesMap = pEntities->getEntities();

	// 先检查已经监视的实体,对于版本号较低的优先更新
	if (updateCount < MAX_UPDATE_COUNT)
	{
		std::map< ENTITY_ID, ViewEntity >::iterator viewerIter = viewedEntities.begin();
		for (; viewerIter != viewedEntities.end(); )
		{
			if (updateCount >= MAX_UPDATE_COUNT)
				break;

			ViewEntity& viewEntity = viewerIter->second;
			if (viewEntity.updateVersion > lastUpdateVersion_)
				continue;

			Entities<Entity>::ENTITYS_MAP::iterator iter = entitiesMap.find(viewerIter->first);

			// 找不到实体, 说明已经销毁或者跑到其他进程了
			// 如果在其他进程, 其他进程会将其更新到客户端
			if (iter == entitiesMap.end())
			{
				s << viewerIter->first;
				s << false; // true为更新, false为销毁

				// 将其从viewedEntities删除
				viewedEntities.erase(viewerIter++);
			}
			else
			{
				Entity* pEntity = static_cast<Entity*>(iter->second.get());
				if (pEntity->spaceID() != spaceID_)
				{
					// 将其从viewedEntities删除
					viewedEntities.erase(viewerIter++);
					continue;
				}

				/*
				if (pEntity->cellID() != cellID_)
				{
					// 将其从viewedEntities删除
					viewedEntities.erase(viewerIter++);
					continue;
				}
				*/

				// 有新增的实体或者已经观察到的实体,检查位置变化
				// 如果没有变化则pass
				if ((viewEntity.position - pEntity->position()).length() <= 0.0004f &&
					(viewEntity.direction.dir - pEntity->direction().dir).length() <= 0.0004f)
				{
					++viewerIter;
					continue;
				}

				viewEntity.entityID = pEntity->id();
				viewEntity.position = pEntity->position();
				viewEntity.direction = pEntity->direction();
				++viewEntity.updateVersion;

				s << viewEntity.entityID;
				s << true; // true为更新, false为销毁
				s << pEntity->pScriptModule()->getUType();
				s << viewEntity.position.x << viewEntity.position.y << viewEntity.position.z;
				s << viewEntity.direction.roll() << viewEntity.direction.pitch() << viewEntity.direction.yaw();

				++updateCount;
				++viewerIter;
			}
		}
	}

	// 再检查是否有新增的实体
	if (updateCount < MAX_UPDATE_COUNT)
	{
		Entities<Entity>::ENTITYS_MAP::iterator iter = entitiesMap.begin();

		for (; iter != entitiesMap.end(); ++iter)
		{
			if (updateCount >= MAX_UPDATE_COUNT)
				break;

			Entity* pEntity = static_cast<Entity*>(iter->second.get());
			if (pEntity->spaceID() != spaceID_)
				continue;

			/*
			if (pEntity->cellID() != cellID_)
				continue;
			*/

			std::map< ENTITY_ID, ViewEntity >::iterator findIter = viewedEntities.find(pEntity->id());
			ViewEntity& viewEntity = viewedEntities[pEntity->id()];

			if (findIter != viewedEntities.end())
				continue;

			viewEntity.entityID = pEntity->id();
			viewEntity.position = pEntity->position();
			viewEntity.direction = pEntity->direction();
			viewEntity.updateVersion = lastUpdateVersion_ + 1;

			++updateCount;

			s << viewEntity.entityID;
			s << true; // true为更新, false为销毁
			s << pEntity->pScriptModule()->getUType();
			s << viewEntity.position.x << viewEntity.position.y << viewEntity.position.z;
			s << viewEntity.direction.roll() << viewEntity.direction.pitch() << viewEntity.direction.yaw();
		}
	}

	sendStream(&s, updateType_);

	// 如果全部更新完毕,更换版本号
	if (updateCount < MAX_UPDATE_COUNT)
		++lastUpdateVersion_;
}