EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identity, EntityPropertyFlags desiredProperties) {
    EntityItemProperties results;
    if (_entityTree) {
        _entityTree->withReadLock([&] {
            EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(identity));
            if (entity) {
                results = entity->getProperties(desiredProperties);

                // TODO: improve sitting points and naturalDimensions in the future,
                //       for now we've included the old sitting points model behavior for entity types that are models
                //        we've also added this hack for setting natural dimensions of models
                if (entity->getType() == EntityTypes::Model) {
                    const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity);
                    if (geometry) {
                        results.setSittingPoints(geometry->sittingPoints);
                        Extents meshExtents = geometry->getUnscaledMeshExtents();
                        results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
                        results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
                    }
                }

            }
        });
    }

    return results;
}
예제 #2
0
EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identity, EntityPropertyFlags desiredProperties) {
    EntityItemProperties results;
    if (_entityTree) {
        _entityTree->withReadLock([&] {
            EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(identity));
            if (entity) {
                if (desiredProperties.getHasProperty(PROP_POSITION) ||
                    desiredProperties.getHasProperty(PROP_ROTATION) ||
                    desiredProperties.getHasProperty(PROP_LOCAL_POSITION) ||
                    desiredProperties.getHasProperty(PROP_LOCAL_ROTATION)) {
                    // if we are explicitly getting position or rotation, we need parent information to make sense of them.
                    desiredProperties.setHasProperty(PROP_PARENT_ID);
                    desiredProperties.setHasProperty(PROP_PARENT_JOINT_INDEX);
                }

                if (desiredProperties.isEmpty()) {
                    // these are left out of EntityItem::getEntityProperties so that localPosition and localRotation
                    // don't end up in json saves, etc.  We still want them here, though.
                    EncodeBitstreamParams params; // unknown
                    desiredProperties = entity->getEntityProperties(params);
                    desiredProperties.setHasProperty(PROP_LOCAL_POSITION);
                    desiredProperties.setHasProperty(PROP_LOCAL_ROTATION);
                 }

                results = entity->getProperties(desiredProperties);

                // TODO: improve sitting points and naturalDimensions in the future,
                //       for now we've included the old sitting points model behavior for entity types that are models
                //        we've also added this hack for setting natural dimensions of models
                if (entity->getType() == EntityTypes::Model) {
                    const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity);
                    if (geometry) {
                        results.setSittingPoints(geometry->sittingPoints);
                        Extents meshExtents = geometry->getUnscaledMeshExtents();
                        results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
                        results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
                    }
                }

            }
        });
    }

    return convertLocationToScriptSemantics(results);
}