예제 #1
0
int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformZone);
    Log.LoadLogSettingsDefaults();

    set_exception_handler();
    QServ = new QueryServ;

    Log.Out(Logs::General, Logs::Zone_Server, "Loading server configuration..");
    if(!ZoneConfig::LoadConfig()) {
        Log.Out(Logs::General, Logs::Error, "Loading server configuration failed.");
        return 1;
    }
    Config = ZoneConfig::get();

    const char *zone_name;
    uint32 instance_id = 0;
    std::string z_name;
    if(argc == 4) {
        instance_id = atoi(argv[3]);
        worldserver.SetLauncherName(argv[2]);
        auto zone_port = SplitString(argv[1], ':');

        if(!zone_port.empty()) {
            z_name = zone_port[0];
        }

        if(zone_port.size() > 1) {
            std::string p_name = zone_port[1];
            Config->SetZonePort(atoi(p_name.c_str()));
        }

        worldserver.SetLaunchedName(z_name.c_str());
        if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
            zone_name = ".";
        }
        else {
            zone_name = z_name.c_str();
        }
    } else if(argc == 3) {
        worldserver.SetLauncherName(argv[2]);
        auto zone_port = SplitString(argv[1], ':');

        if(!zone_port.empty()) {
            z_name = zone_port[0];
        }

        if(zone_port.size() > 1) {
            std::string p_name = zone_port[1];
            Config->SetZonePort(atoi(p_name.c_str()));
        }

        worldserver.SetLaunchedName(z_name.c_str());
        if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
            zone_name = ".";
        } else {
            zone_name = z_name.c_str();
        }
    } else if (argc == 2) {
        worldserver.SetLauncherName("NONE");
        auto zone_port = SplitString(argv[1], ':');

        if(!zone_port.empty()) {
            z_name = zone_port[0];
        }

        if(zone_port.size() > 1) {
            std::string p_name = zone_port[1];
            Config->SetZonePort(atoi(p_name.c_str()));
        }

        worldserver.SetLaunchedName(z_name.c_str());
        if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
            zone_name = ".";
        }
        else {
            zone_name = z_name.c_str();
        }
    } else {
        zone_name = ".";
        worldserver.SetLaunchedName(".");
        worldserver.SetLauncherName("NONE");
    }

    worldserver.SetPassword(Config->SharedKey.c_str());

    Log.Out(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
    if (!database.Connect(
                Config->DatabaseHost.c_str(),
                Config->DatabaseUsername.c_str(),
                Config->DatabasePassword.c_str(),
                Config->DatabaseDB.c_str(),
                Config->DatabasePort)) {
        Log.Out(Logs::General, Logs::Error, "Cannot continue without a database connection.");
        return 1;
    }

#ifdef BOTS
    if (!botdb.Connect(
                Config->DatabaseHost.c_str(),
                Config->DatabaseUsername.c_str(),
                Config->DatabasePassword.c_str(),
                Config->DatabaseDB.c_str(),
                Config->DatabasePort)) {
        Log.Out(Logs::General, Logs::Error, "Cannot continue without a bots database connection.");
        return 1;
    }
#endif

    /* Register Log System and Settings */
    Log.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess);
    database.LoadLogSettings(Log.log_settings);
    Log.StartFileLogs();

    /* Guilds */
    guild_mgr.SetDatabase(&database);
    GuildBanks = nullptr;

#ifdef _EQDEBUG
    _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif

    Log.Out(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);

    /*
    * Setup nice signal handlers
    */
    if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
        Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
        return 1;
    }
    if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
        Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
        return 1;
    }
#ifndef WIN32
    if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
        Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
        return 1;
    }
#endif

    Log.Out(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
    MapOpcodes();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading Variables");
    database.LoadVariables();

    std::string hotfix_name;
    if(database.GetVariable("hotfix_name", hotfix_name)) {
        if(!hotfix_name.empty()) {
            Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
        }
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading zone names");
    database.LoadZoneNames();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
    if(!database.LoadItems(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
        Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
    if(!database.LoadNPCFactionLists(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
        return 1;
    }
    Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
    if(!database.LoadLoot(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
        return 1;
    }
    Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
    if(!database.LoadSkillCaps(std::string(hotfix_name))) {
        Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
        return 1;
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
    if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
        Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!");
        return 1;
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
    if(!database.LoadBaseData(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
        return 1;
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading guilds");
    guild_mgr.LoadGuilds();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading factions");
    database.LoadFactionData();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading titles");
    title_manager.LoadTitles();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes");
    database.LoadTributes();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading corpse timers");
    database.GetDecayTimes(npcCorpseDecayTimes);

    Log.Out(Logs::General, Logs::Zone_Server, "Loading commands");
    int retval=command_init();
    if(retval<0)
        Log.Out(Logs::General, Logs::Error, "Command loading FAILED");
    else
        Log.Out(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);

    //rules:
    {
        std::string tmp;
        if (database.GetVariable("RuleSet", tmp)) {
            Log.Out(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
            if(!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
                Log.Out(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
            }
        } else {
            if(!RuleManager::Instance()->LoadRules(&database, "default")) {
                Log.Out(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
            } else {
                Log.Out(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
            }
        }
    }

#ifdef BOTS
    Log.Out(Logs::General, Logs::Zone_Server, "Loading bot commands");
    int botretval = bot_command_init();
    if (botretval<0)
        Log.Out(Logs::General, Logs::Error, "Bot command loading FAILED");
    else
        Log.Out(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);
#endif

    if(RuleB(TaskSystem, EnableTaskSystem)) {
        Log.Out(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
        taskmanager = new TaskManager;
        taskmanager->LoadTasks();
    }

    parse = new QuestParserCollection();
#ifdef LUA_EQEMU
    auto lua_parser = new LuaParser();
    parse->RegisterQuestInterface(lua_parser, "lua");
#endif

#ifdef EMBPERL
    auto perl_parser = new PerlembParser();
    parse->RegisterQuestInterface(perl_parser, "pl");

    /* Load Perl Event Export Settings */
    parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);

#endif

    //now we have our parser, load the quests
    Log.Out(Logs::General, Logs::Zone_Server, "Loading quests");
    parse->ReloadQuests();

    if (!worldserver.Connect()) {
        Log.Out(Logs::General, Logs::Error, "Worldserver Connection Failed :: worldserver.Connect()");
    }

    Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
    Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
    profile_dump_timer.Start();
#endif
#endif
    if (!strlen(zone_name) || !strcmp(zone_name,".")) {
        Log.Out(Logs::General, Logs::Zone_Server, "Entering sleep mode");
    } else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
        Log.Out(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
        zone = 0;
    }

    //register all the patches we have avaliable with the stream identifier.
    EQStreamIdentifier stream_identifier;
    RegisterAllPatches(stream_identifier);

#ifndef WIN32
    Log.Out(Logs::Detail, Logs::None,  "Main thread running with thread id %d", pthread_self());
#endif

    Timer quest_timers(100);
    UpdateWindowTitle();
    bool worldwasconnected = worldserver.Connected();
    std::shared_ptr<EQStream> eqss;
    EQStreamInterface *eqsi;
    uint8 IDLEZONEUPDATE = 200;
    uint8 ZONEUPDATE = 10;
    Timer zoneupdate_timer(ZONEUPDATE);
    zoneupdate_timer.Start();
    while(RunLoops) {
        {   //profiler block to omit the sleep from times

            //Advance the timer to our current point in time
            Timer::SetCurrentTime();

            worldserver.Process();

            if (!eqsf.IsOpen() && Config->ZonePort != 0) {
                Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
                if (!eqsf.Open(Config->ZonePort)) {
                    Log.Out(Logs::General, Logs::Error, "Failed to open port %d", Config->ZonePort);
                    ZoneConfig::SetZonePort(0);
                    worldserver.Disconnect();
                    worldwasconnected = false;
                }
            }

            //check the factory for any new incoming streams.
            while ((eqss = eqsf.Pop())) {
                //pull the stream out of the factory and give it to the stream identifier
                //which will figure out what patch they are running, and set up the dynamic
                //structures and opcodes for that patch.
                struct in_addr	in;
                in.s_addr = eqss->GetRemoteIP();
                Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in), ntohs(eqss->GetRemotePort()));
                stream_identifier.AddStream(eqss);	//takes the stream
            }

            //give the stream identifier a chance to do its work....
            stream_identifier.Process();

            //check the stream identifier for any now-identified streams
            while((eqsi = stream_identifier.PopIdentified())) {
                //now that we know what patch they are running, start up their client object
                struct in_addr	in;
                in.s_addr = eqsi->GetRemoteIP();
                Log.Out(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
                auto client = new Client(eqsi);
                entity_list.AddClient(client);
            }

            if ( numclients < 1 && zoneupdate_timer.GetDuration() != IDLEZONEUPDATE )
                zoneupdate_timer.SetTimer(IDLEZONEUPDATE);
            else if ( numclients > 0 && zoneupdate_timer.GetDuration() == IDLEZONEUPDATE )
            {
                zoneupdate_timer.SetTimer(ZONEUPDATE);
                zoneupdate_timer.Trigger();
            }

            //check for timeouts in other threads
            timeout_manager.CheckTimeouts();

            if (worldserver.Connected()) {
                worldwasconnected = true;
            }
            else {
                if (worldwasconnected && is_zone_loaded)
                    entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
                worldwasconnected = false;
            }

            if (is_zone_loaded && zoneupdate_timer.Check()) {
                {
                    if(net.group_timer.Enabled() && net.group_timer.Check())
                        entity_list.GroupProcess();

                    if(net.door_timer.Enabled() && net.door_timer.Check())
                        entity_list.DoorProcess();

                    if(net.object_timer.Enabled() && net.object_timer.Check())
                        entity_list.ObjectProcess();

                    if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
                        entity_list.CorpseProcess();

                    if(net.trap_timer.Enabled() && net.trap_timer.Check())
                        entity_list.TrapProcess();

                    if(net.raid_timer.Enabled() && net.raid_timer.Check())
                        entity_list.RaidProcess();

                    entity_list.Process();
                    entity_list.MobProcess();
                    entity_list.BeaconProcess();
                    entity_list.EncounterProcess();

                    if (zone) {
                        if(!zone->Process()) {
                            Zone::Shutdown();
                        }
                    }

                    if(quest_timers.Check())
                        quest_manager.Process();

                }
            }
            if (InterserverTimer.Check()) {
                InterserverTimer.Start();
                database.ping();
                // AsyncLoadVariables(dbasync, &database);
                entity_list.UpdateWho();
                if (worldserver.TryReconnect() && (!worldserver.Connected()))
                    worldserver.AsyncConnect();
            }

#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
            if(profile_dump_timer.Check()) {
                DumpZoneProfile();
            }
#endif
#endif
        }	//end extra profiler block
        Sleep(ZoneTimerResolution);
    }

    entity_list.Clear();

    parse->ClearInterfaces();

#ifdef EMBPERL
    safe_delete(perl_parser);
#endif

#ifdef LUA_EQEMU
    safe_delete(lua_parser);
#endif

    safe_delete(Config);

    if (zone != 0)
        Zone::Shutdown(true);
    //Fix for Linux world server problem.
    eqsf.Close();
    worldserver.Disconnect();
    safe_delete(taskmanager);
    command_deinit();
#ifdef BOTS
    bot_command_deinit();
#endif
    safe_delete(parse);
    Log.Out(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
    Log.CloseFileLogs();
    return 0;
}
예제 #2
0
int main(int argc, char** argv) {
	RegisterExecutablePlatform(ExePlatformZone);
	LogSys.LoadLogSettingsDefaults();

	set_exception_handler();

#ifdef USE_MAP_MMFS
	if (argc == 3 && strcasecmp(argv[1], "convert_map") == 0) {
		if (!ZoneConfig::LoadConfig())
			return 1;
		Config = ZoneConfig::get();

		std::string mapfile = argv[2];
		std::transform(mapfile.begin(), mapfile.end(), mapfile.begin(), ::tolower);
		std::string filename = Config->MapDir;
		filename += mapfile;

		auto m = new Map();
		auto success = m->Load(filename, true);
		delete m;
		std::cout << mapfile.c_str() << " conversion " << (success ? "succeeded" : "failed") << std::endl;

		return 0;
	}
#endif /*USE_MAP_MMFS*/

	QServ = new QueryServ;

	Log(Logs::General, Logs::Zone_Server, "Loading server configuration..");
	if (!ZoneConfig::LoadConfig()) {
		Log(Logs::General, Logs::Error, "Loading server configuration failed.");
		return 1;
	}
	Config = ZoneConfig::get();

	const char *zone_name;
	uint32 instance_id = 0;
	std::string z_name;
	if (argc == 4) {
		instance_id = atoi(argv[3]);
		worldserver.SetLauncherName(argv[2]);
		auto zone_port = SplitString(argv[1], ':');

		if (!zone_port.empty()) {
			z_name = zone_port[0];
		}

		if (zone_port.size() > 1) {
			std::string p_name = zone_port[1];
			Config->SetZonePort(atoi(p_name.c_str()));
		}

		worldserver.SetLaunchedName(z_name.c_str());
		if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
			zone_name = ".";
		}
		else {
			zone_name = z_name.c_str();
		}
	}
	else if (argc == 3) {
		worldserver.SetLauncherName(argv[2]);
		auto zone_port = SplitString(argv[1], ':');

		if (!zone_port.empty()) {
			z_name = zone_port[0];
		}

		if (zone_port.size() > 1) {
			std::string p_name = zone_port[1];
			Config->SetZonePort(atoi(p_name.c_str()));
		}

		worldserver.SetLaunchedName(z_name.c_str());
		if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
			zone_name = ".";
		}
		else {
			zone_name = z_name.c_str();
		}
	}
	else if (argc == 2) {
		worldserver.SetLauncherName("NONE");
		auto zone_port = SplitString(argv[1], ':');

		if (!zone_port.empty()) {
			z_name = zone_port[0];
		}

		if (zone_port.size() > 1) {
			std::string p_name = zone_port[1];
			Config->SetZonePort(atoi(p_name.c_str()));
		}

		worldserver.SetLaunchedName(z_name.c_str());
		if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
			zone_name = ".";
		}
		else {
			zone_name = z_name.c_str();
		}
	}
	else {
		zone_name = ".";
		worldserver.SetLaunchedName(".");
		worldserver.SetLauncherName("NONE");
	}

	Log(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		Log(Logs::General, Logs::Error, "Cannot continue without a database connection.");
		return 1;
	}

#ifdef BOTS
	if (!botdb.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		Log(Logs::General, Logs::Error, "Cannot continue without a bots database connection.");
		return 1;
	}
#endif

	/* Register Log System and Settings */
	LogSys.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess);
	database.LoadLogSettings(LogSys.log_settings);
	LogSys.StartFileLogs();

	/* Guilds */
	guild_mgr.SetDatabase(&database);
	GuildBanks = nullptr;

	/**
	 * NPC Scale Manager
	 */
	npc_scale_manager = new NpcScaleManager;
	npc_scale_manager->LoadScaleData();

#ifdef _EQDEBUG
	_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif

	Log(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);

	/*
	* Setup nice signal handlers
	*/
	if (signal(SIGINT, CatchSignal) == SIG_ERR) {
		Log(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
		Log(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}
#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
		Log(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}
#endif

	Log(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
	MapOpcodes();

	Log(Logs::General, Logs::Zone_Server, "Loading Variables");
	database.LoadVariables();

	std::string hotfix_name;
	if (database.GetVariable("hotfix_name", hotfix_name)) {
		if (!hotfix_name.empty()) {
			Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
		}
	}

	Log(Logs::General, Logs::Zone_Server, "Loading zone names");
	database.LoadZoneNames();

	Log(Logs::General, Logs::Zone_Server, "Loading items");
	if (!database.LoadItems(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading items FAILED!");
		Log(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
	}

	Log(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
	if (!database.LoadNPCFactionLists(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
		return 1;
	}
	Log(Logs::General, Logs::Zone_Server, "Loading loot tables");
	if (!database.LoadLoot(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading loot FAILED!");
		return 1;
	}
	Log(Logs::General, Logs::Zone_Server, "Loading skill caps");
	if (!database.LoadSkillCaps(std::string(hotfix_name))) {
		Log(Logs::General, Logs::Error, "Loading skill caps FAILED!");
		return 1;
	}

	Log(Logs::General, Logs::Zone_Server, "Loading spells");
	if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
		Log(Logs::General, Logs::Error, "Loading spells FAILED!");
		return 1;
	}

	Log(Logs::General, Logs::Zone_Server, "Loading base data");
	if (!database.LoadBaseData(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading base data FAILED!");
		return 1;
	}

	Log(Logs::General, Logs::Zone_Server, "Loading guilds");
	guild_mgr.LoadGuilds();

	Log(Logs::General, Logs::Zone_Server, "Loading factions");
	database.LoadFactionData();

	Log(Logs::General, Logs::Zone_Server, "Loading titles");
	title_manager.LoadTitles();

	Log(Logs::General, Logs::Zone_Server, "Loading tributes");
	database.LoadTributes();

	Log(Logs::General, Logs::Zone_Server, "Loading corpse timers");
	database.GetDecayTimes(npcCorpseDecayTimes);

	Log(Logs::General, Logs::Zone_Server, "Loading profanity list");
	if (!EQEmu::ProfanityManager::LoadProfanityList(&database))
		Log(Logs::General, Logs::Error, "Loading profanity list FAILED!");

	Log(Logs::General, Logs::Zone_Server, "Loading commands");
	int retval = command_init();
	if (retval<0)
		Log(Logs::General, Logs::Error, "Command loading FAILED");
	else
		Log(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);

	//rules:
	{
		std::string tmp;
		if (database.GetVariable("RuleSet", tmp)) {
			Log(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
			if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
				Log(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
			}
		}
		else {
			if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
				Log(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
			}
			else {
				Log(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
			}
		}

		EQEmu::InitializeDynamicLookups();
		Log(Logs::General, Logs::Zone_Server, "Initialized dynamic dictionary entries");
	}

#ifdef BOTS
	Log(Logs::General, Logs::Zone_Server, "Loading bot commands");
	int botretval = bot_command_init();
	if (botretval<0)
		Log(Logs::General, Logs::Error, "Bot command loading FAILED");
	else
		Log(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);

	Log(Logs::General, Logs::Zone_Server, "Loading bot spell casting chances");
	if (!botdb.LoadBotSpellCastingChances())
		Log(Logs::General, Logs::Error, "Bot spell casting chances loading FAILED");
#endif

	if (RuleB(TaskSystem, EnableTaskSystem)) {
		Log(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
		taskmanager = new TaskManager;
		taskmanager->LoadTasks();
	}

	parse = new QuestParserCollection();
#ifdef LUA_EQEMU
	parse->RegisterQuestInterface(LuaParser::Instance(), "lua");
#endif

#ifdef EMBPERL
	auto perl_parser = new PerlembParser();
	parse->RegisterQuestInterface(perl_parser, "pl");

	/* Load Perl Event Export Settings */
	parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);

#endif

	//now we have our parser, load the quests
	Log(Logs::General, Logs::Zone_Server, "Loading quests");
	parse->ReloadQuests();

	worldserver.Connect();

	Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
	Timer profile_dump_timer(PROFILE_DUMP_TIME * 1000);
	profile_dump_timer.Start();
#endif
#endif
	if (!strlen(zone_name) || !strcmp(zone_name, ".")) {
		Log(Logs::General, Logs::Zone_Server, "Entering sleep mode");
	}
	else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
		Log(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
		zone = 0;
	}

	//register all the patches we have avaliable with the stream identifier.
	EQStreamIdentifier stream_identifier;
	RegisterAllPatches(stream_identifier);

#ifndef WIN32
	Log(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self());
#endif

	Timer quest_timers(100);
	UpdateWindowTitle();
	bool worldwasconnected = worldserver.Connected();
	std::shared_ptr<EQStreamInterface> eqss;
	EQStreamInterface *eqsi;
	bool eqsf_open = false;
	std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
	std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();

	auto loop_fn = [&](EQ::Timer* t) {
		//Advance the timer to our current point in time
		Timer::SetCurrentTime();

		//Calculate frame time
		std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
		frame_time = std::chrono::duration_cast<std::chrono::duration<double>>(frame_now - frame_prev).count();
		frame_prev = frame_now;

		if (!eqsf_open && Config->ZonePort != 0) {
			Log(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);

			EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, true);
			opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
			opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
			opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
			opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
			eqsm.reset(new EQ::Net::EQStreamManager(opts));
			eqsf_open = true;

			eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
				stream_identifier.AddStream(stream);
				LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort()));
			});
		}

		//give the stream identifier a chance to do its work....
		stream_identifier.Process();

		//check the stream identifier for any now-identified streams
		while ((eqsi = stream_identifier.PopIdentified())) {
			//now that we know what patch they are running, start up their client object
			struct in_addr	in;
			in.s_addr = eqsi->GetRemoteIP();
			Log(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
			auto client = new Client(eqsi);
			entity_list.AddClient(client);
		}

		if (worldserver.Connected()) {
			worldwasconnected = true;
		}
		else {
			if (worldwasconnected && is_zone_loaded) {
				entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
				worldwasconnected = false;
			}
		}

		if (is_zone_loaded) {
			{
				if (net.group_timer.Enabled() && net.group_timer.Check())
					entity_list.GroupProcess();

				if (net.door_timer.Enabled() && net.door_timer.Check())
					entity_list.DoorProcess();

				if (net.object_timer.Enabled() && net.object_timer.Check())
					entity_list.ObjectProcess();

				if (net.corpse_timer.Enabled() && net.corpse_timer.Check())
					entity_list.CorpseProcess();

				if (net.trap_timer.Enabled() && net.trap_timer.Check())
					entity_list.TrapProcess();

				if (net.raid_timer.Enabled() && net.raid_timer.Check())
					entity_list.RaidProcess();

				entity_list.Process();
				entity_list.MobProcess();
				entity_list.BeaconProcess();
				entity_list.EncounterProcess();

				if (zone) {
					if (!zone->Process()) {
						Zone::Shutdown();
					}
				}

				if (quest_timers.Check())
					quest_manager.Process();

			}
		}

		if (InterserverTimer.Check()) {
			InterserverTimer.Start();
			database.ping();
			entity_list.UpdateWho();
		}
	};

	EQ::Timer process_timer(loop_fn);
	bool is_boat_zone = strstr(zone_name, "erudnext") != NULL || strstr(zone_name, "freporte") != NULL || strstr(zone_name, "qeynos") != NULL || strstr(zone_name, "oot") != NULL || strstr(zone_name, "timorous") != NULL || strstr(zone_name, "erudsxing") != NULL || strstr(zone_name, "firiona") != NULL || strstr(zone_name, "butcher") != NULL || strstr(zone_name, "overthere") != NULL || strstr(zone_name, "oasis") != NULL || strstr(zone_name, "nro") != NULL || strstr(zone_name, "iceclad") != NULL;
	if (!is_boat_zone)
		process_timer.Start(1000, true);
	else
		process_timer.Start(100, true);

	while (RunLoops) {
		if (!is_boat_zone)
		{
			bool previous_loaded = is_zone_loaded && numclients > 0;
			EQ::EventLoop::Get().Process();

			bool current_loaded = is_zone_loaded && numclients > 0;
			if (previous_loaded && !current_loaded) {
				process_timer.Stop();
				process_timer.Start(1000, true);
			}
			else if (!previous_loaded && current_loaded) {
				process_timer.Stop();
				process_timer.Start(32, true);
			}

			if (current_loaded) {
				Sleep(1);
			}
			else {
				Sleep(10);
			}
		}
		else
		{
			bool previous_loaded = is_zone_loaded;
			EQ::EventLoop::Get().Process();
			bool current_loaded = is_zone_loaded;
			if (previous_loaded && !current_loaded)
			{
				process_timer.Stop();
				process_timer.Start(100, true);

				if (zone && zone->GetZoneID() && zone->GetInstanceVersion()) {
					uint32 shutdown_timer = database.getZoneShutDownDelay(zone->GetZoneID(), zone->GetInstanceVersion());
					zone->StartShutdownTimer(shutdown_timer);
				}
			}
			else if (!previous_loaded && current_loaded)
			{
				process_timer.Stop();
				process_timer.Start(10, true);
			}
			Sleep(1);
		}
	}

	entity_list.Clear();
	entity_list.RemoveAllEncounters(); // gotta do it manually or rewrite lots of shit :P

	parse->ClearInterfaces();

#ifdef EMBPERL
	safe_delete(perl_parser);
#endif

	safe_delete(Config);

	if (zone != 0)
		Zone::Shutdown(true);
	//Fix for Linux world server problem.
	safe_delete(taskmanager);
	command_deinit();
#ifdef BOTS
	bot_command_deinit();
#endif
	safe_delete(parse);
	Log(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
	LogSys.CloseFileLogs();
	return 0;
}