예제 #1
0
FAIRequestID AAIController::RequestPathAndMove(const FAIMoveRequest& MoveRequest, FPathFindingQuery& Query)
{
	FAIRequestID RequestID;

	UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(GetWorld());
	if (NavSys)
	{
		FPathFindingResult PathResult = NavSys->FindPathSync(Query);
		if (PathResult.Result != ENavigationQueryResult::Error)
		{
			if (PathResult.IsSuccessful() && PathResult.Path.IsValid())
			{
				if (MoveRequest.IsUsingPathfinding())
				{
					if (MoveRequest.HasGoalActor())
					{
						PathResult.Path->SetGoalActorObservation(*MoveRequest.GetGoalActor(), 100.0f);
					}

					PathResult.Path->EnableRecalculationOnInvalidation(true);
				}

				RequestID = RequestMove(MoveRequest, PathResult.Path);
			}
		}
		else
		{
			UE_VLOG(this, LogAINavigation, Error, TEXT("Trying to find path to %s resulted in Error"), *GetNameSafe(MoveRequest.GetGoalActor()));
		}
	}

	return RequestID;
}
예제 #2
0
bool AAIController::BuildPathfindingQuery(const FAIMoveRequest& MoveRequest, FPathFindingQuery& Query) const
{
    bool bResult = false;

    UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(GetWorld());
    const ANavigationData* NavData = (NavSys == nullptr) ? nullptr :
                                     MoveRequest.IsUsingPathfinding() ? NavSys->GetNavDataForProps(GetNavAgentPropertiesRef()) :
                                     NavSys->GetAbstractNavData();

    if (NavData)
    {
        FVector GoalLocation = MoveRequest.GetGoalLocation();
        if (MoveRequest.IsMoveToActorRequest())
        {
            const INavAgentInterface* NavGoal = Cast<const INavAgentInterface>(MoveRequest.GetGoalActor());
            if (NavGoal)
            {
                const FVector Offset = NavGoal->GetMoveGoalOffset(this);
                GoalLocation = FQuatRotationTranslationMatrix(MoveRequest.GetGoalActor()->GetActorQuat(), NavGoal->GetNavAgentLocation()).TransformPosition(Offset);
            }
            else
            {
                GoalLocation = MoveRequest.GetGoalActor()->GetActorLocation();
            }
        }

        FSharedConstNavQueryFilter NavFilter = UNavigationQueryFilter::GetQueryFilter(*NavData, this, MoveRequest.GetNavigationFilter());
        Query = FPathFindingQuery(*this, *NavData, GetNavAgentLocation(), GoalLocation, NavFilter);
        Query.SetAllowPartialPaths(MoveRequest.IsUsingPartialPaths());

        if (PathFollowingComponent)
        {
            PathFollowingComponent->OnPathfindingQuery(Query);
        }

        bResult = true;
    }
    else
    {
        UE_VLOG(this, LogAINavigation, Warning, TEXT("Unable to find NavigationData instance while calling AAIController::BuildPathfindingQuery"));
    }

    return bResult;
}
예제 #3
0
bool AAIController::PreparePathfinding(const FAIMoveRequest& MoveRequest, FPathFindingQuery& Query)
{
	UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(GetWorld());
	if (NavSys)
	{
		ANavigationData* NavData = MoveRequest.IsUsingPathfinding() ?
			NavSys->GetNavDataForProps(GetNavAgentPropertiesRef()) :
			NavSys->GetAbstractNavData();

		FVector GoalLocation = MoveRequest.GetGoalLocation();
		if (MoveRequest.HasGoalActor())
		{
			const INavAgentInterface* NavGoal = Cast<const INavAgentInterface>(MoveRequest.GetGoalActor());
			if (NavGoal)
			{
				const FVector Offset = NavGoal->GetMoveGoalOffset(this);
				GoalLocation = FRotationTranslationMatrix(MoveRequest.GetGoalActor()->GetActorRotation(), NavGoal->GetNavAgentLocation()).TransformPosition(Offset);
			}
			else
			{
				GoalLocation = MoveRequest.GetGoalActor()->GetActorLocation();
			}
		}

		Query = FPathFindingQuery(this, NavData, GetNavAgentLocation(), GoalLocation, UNavigationQueryFilter::GetQueryFilter(NavData, MoveRequest.GetNavigationFilter()));
		Query.SetAllowPartialPaths(MoveRequest.IsUsingPartialPaths());

		if (PathFollowingComponent)
		{
			PathFollowingComponent->OnPathfindingQuery(Query);
		}

		return true;
	}

	return false;
}