void FSlateDrawElement::MakeDebugQuad( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateRect& InClippingRect) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, ESlateDrawEffect::None); DrawElt.ElementType = ET_DebugQuad; }
void FSlateDrawElement::MakeSpline( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FVector2D& InStart, const FVector2D& InStartDir, const FVector2D& InEnd, const FVector2D& InEndDir, const FSlateRect InClippingRect, float InThickness, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects); DrawElt.ElementType = ET_Spline; DrawElt.DataPayload.SetSplinePayloadProperties( InStart, InStartDir, InEnd, InEndDir, InThickness, InTint ); }
void FSlateRHIRenderingPolicy::UpdateBuffers( const FSlateWindowElementList& WindowElementList ) { SCOPE_CYCLE_COUNTER( STAT_SlateUpdateBufferRTTime ); // Should only be called by the rendering thread check(IsInRenderingThread()); { const TArray<FSlateVertex>& Vertices = WindowElementList.GetBatchedVertices(); const TArray<SlateIndex>& Indices = WindowElementList.GetBatchedIndices(); TSlateElementVertexBuffer<FSlateVertex>& VertexBuffer = VertexBuffers[CurrentBufferIndex]; FSlateElementIndexBuffer& IndexBuffer = IndexBuffers[CurrentBufferIndex]; VertexBuffer.FillBuffer( Vertices, bShouldShrinkResources ); IndexBuffer.FillBuffer( Indices, bShouldShrinkResources ); } }
void FSlateDrawElement::MakeViewport( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, TSharedPtr<const ISlateViewport> Viewport, const FSlateRect& InClippingRect, bool bGammaCorrect, bool bAllowBlending, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects); DrawElt.ElementType = ET_Viewport; DrawElt.DataPayload.SetViewportPayloadProperties( Viewport, InTint, bGammaCorrect, bAllowBlending ); }
void FSlateDrawElement::MakeText( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FText& InText, const FSlateFontInfo& InFontInfo, const FSlateRect& InClippingRect,ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects); DrawElt.ElementType = ET_Text; DrawElt.DataPayload.SetTextPayloadProperties( InText.ToString(), InFontInfo, InTint ); }
void FSlateDrawElement::MakeCustom( FSlateWindowElementList& ElementList, uint32 InLayer, TSharedPtr<ICustomSlateElement, ESPMode::ThreadSafe> CustomDrawer ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = ET_Custom; DrawElt.Layer = InLayer; DrawElt.DataPayload.SetCustomDrawerPayloadProperties( CustomDrawer ); DrawElt.ClippingRect = FSlateRect(1,1,1,1); }
void FSlateDrawElement::MakeGradient( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, TArray<FSlateGradientStop> InGradientStops, EOrientation InGradientType, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, bool bGammaCorrect ) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects); DrawElt.ElementType = ET_Gradient; DrawElt.DataPayload.SetGradientPayloadProperties( InGradientStops, InGradientType, bGammaCorrect ); }
void FSlateDrawElement::MakeLines( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const TArray<FVector2D>& Points, const FSlateRect InClippingRect, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint, bool bAntialias ) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects); DrawElt.ElementType = ET_Line; DrawElt.DataPayload.SetLinesPayloadProperties( Points, InTint, bAntialias, ESlateLineJoinType::Sharp ); }
void FSlateDrawElement::MakeCustom( FSlateWindowElementList& ElementList, uint32 InLayer, TSharedPtr<ICustomSlateElement, ESPMode::ThreadSafe> CustomDrawer ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, FPaintGeometry(), FSlateRect(1,1,1,1), ESlateDrawEffect::None); DrawElt.RenderTransform = FSlateRenderTransform(); DrawElt.ElementType = ET_Custom; DrawElt.DataPayload.SetCustomDrawerPayloadProperties( CustomDrawer ); }
int32 FSlateWindowElementList::FDeferredPaint::ExecutePaint( int32 LayerId, FSlateWindowElementList& OutDrawElements ) const { TSharedPtr<const SWidget> WidgetToPaint = WidgetToPaintPtr.Pin(); if ( WidgetToPaint.IsValid() ) { return WidgetToPaint->Paint( Args, AllottedGeometry, OutDrawElements.GetWindow()->GetClippingRectangleInWindow(), OutDrawElements, LayerId, WidgetStyle, bParentEnabled ); } return LayerId; }
void FSlateDrawElement::MakeDebugQuad( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateRect& InClippingRect) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = ET_DebugQuad; DrawElt.Position = PaintGeometry.DrawPosition; DrawElt.Size = PaintGeometry.DrawSize; DrawElt.ClippingRect = InClippingRect; DrawElt.Layer = InLayer; DrawElt.DrawEffects = ESlateDrawEffect::None; DrawElt.Scale = PaintGeometry.DrawScale; }
void FSlateDrawElement::MakeLines( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const TArray<FVector2D>& Points, const FSlateRect InClippingRect, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint, bool bAntialias ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = ET_Line; DrawElt.Position = PaintGeometry.DrawPosition; DrawElt.ClippingRect = InClippingRect; DrawElt.DataPayload.SetLinesPayloadProperties( Points, InTint, bAntialias, ESlateLineJoinType::Sharp ); DrawElt.Layer = InLayer; DrawElt.DrawEffects = InDrawEffects; DrawElt.Scale = PaintGeometry.DrawScale; }
void FSlateDrawElement::MakeSpline( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FVector2D& InStart, const FVector2D& InStartDir, const FVector2D& InEnd, const FVector2D& InEndDir, const FSlateRect InClippingRect, float InThickness, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = ET_Spline; DrawElt.Position = PaintGeometry.DrawPosition; DrawElt.ClippingRect = InClippingRect; DrawElt.DataPayload.SetSplinePayloadProperties( InStart, InStartDir, InEnd, InEndDir, InThickness, InTint ); DrawElt.Layer = InLayer; DrawElt.DrawEffects = InDrawEffects; DrawElt.Scale = PaintGeometry.DrawScale; }
int32 STutorialWrapper::OnPaint(const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const { if(OnWidgetHighlightDelegate.IsBound() && OnWidgetHighlightDelegate.Execute(Name)) { float AlphaFactor; float PulseFactor; FLinearColor ShadowTint; FLinearColor BorderTint; GetAnimationValues(AlphaFactor, PulseFactor, ShadowTint, BorderTint); const FSlateBrush* ShadowBrush = FCoreStyle::Get().GetBrush(TEXT("Tutorials.Shadow")); const FSlateBrush* BorderBrush = FCoreStyle::Get().GetBrush(TEXT("Tutorials.Border")); const FGeometry& WidgetGeometry = CachedGeometry; const FVector2D WindowPos = OutDrawElements.GetWindow()->GetPositionInScreen(); const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen(); // We should be clipped by the window size, not our containing widget, as we want to draw outside the widget FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y); // We want to draw on-top of everything else int32 OverlayLayerId = MAX_int32 - 2; FPaintGeometry ShadowGeometry((WidgetGeometry.AbsolutePosition - FVector2D(ShadowBrush->Margin.Left, ShadowBrush->Margin.Top) * ShadowBrush->ImageSize * WidgetGeometry.Scale * TutorialConstants::ShadowScale) - WindowPos, ((WidgetGeometry.Size * WidgetGeometry.Scale) + (FVector2D(ShadowBrush->Margin.Right * 2.0f, ShadowBrush->Margin.Bottom * 2.0f) * ShadowBrush->ImageSize * WidgetGeometry.Scale * TutorialConstants::ShadowScale)), WidgetGeometry.Scale * TutorialConstants::ShadowScale); // draw highlight shadow FSlateDrawElement::MakeBox(OutDrawElements, OverlayLayerId + 0, ShadowGeometry, ShadowBrush, WindowClippingRect, ESlateDrawEffect::None, ShadowTint); FVector2D PulseOffset = FVector2D(PulseFactor * TutorialConstants::MaxBorderOffset, PulseFactor * TutorialConstants::MaxBorderOffset); FVector2D BorderPosition = (WidgetGeometry.AbsolutePosition - ((FVector2D(BorderBrush->Margin.Left, BorderBrush->Margin.Top) * BorderBrush->ImageSize * WidgetGeometry.Scale) + PulseOffset)) - WindowPos; FVector2D BorderSize = ((WidgetGeometry.Size * WidgetGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(BorderBrush->Margin.Right * 2.0f, BorderBrush->Margin.Bottom * 2.0f) * BorderBrush->ImageSize * WidgetGeometry.Scale)); FPaintGeometry BorderGeometry(BorderPosition, BorderSize, WidgetGeometry.Scale); // draw highlight border FSlateDrawElement::MakeBox(OutDrawElements, OverlayLayerId + 1, BorderGeometry, BorderBrush, WindowClippingRect, ESlateDrawEffect::None, BorderTint); } return SBorder::OnPaint(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled); }
void FSlateDrawElement::MakeGradient( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& InPaintGeometry, TArray<FSlateGradientStop> InGradientStops, EOrientation InGradientType, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, bool bGammaCorrect ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = ET_Gradient; DrawElt.Position = InPaintGeometry.DrawPosition; DrawElt.Size = InPaintGeometry.DrawSize; DrawElt.ClippingRect = InClippingRect; DrawElt.DataPayload.SetGradientPayloadProperties( InGradientStops, InGradientType, bGammaCorrect ); DrawElt.Layer = InLayer; DrawElt.DrawEffects = InDrawEffects; DrawElt.Scale = InPaintGeometry.DrawScale; }
void FSlateDrawElement::MakeViewport( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, TSharedPtr<const ISlateViewport> Viewport, const FSlateRect& InClippingRect, bool bGammaCorrect, bool bAllowBlending, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = ET_Viewport; DrawElt.Position = PaintGeometry.DrawPosition; DrawElt.Size = PaintGeometry.DrawSize; DrawElt.ClippingRect = InClippingRect; DrawElt.DataPayload.SetViewportPayloadProperties( Viewport, InTint, bGammaCorrect, bAllowBlending ); DrawElt.Layer = InLayer; DrawElt.DrawEffects = InDrawEffects; DrawElt.Scale = PaintGeometry.DrawScale; }
void FSlateDrawElement::MakeText( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FText& InText, const FSlateFontInfo& InFontInfo, const FSlateRect& InClippingRect,ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = ET_Text; DrawElt.Position = PaintGeometry.DrawPosition; DrawElt.Size = PaintGeometry.DrawSize; DrawElt.ClippingRect = InClippingRect; DrawElt.DataPayload.SetTextPayloadProperties( InText.ToString(), InFontInfo, InTint ); DrawElt.Layer = InLayer; DrawElt.DrawEffects = InDrawEffects; DrawElt.Scale = PaintGeometry.DrawScale; }
void FSlateDrawElement::MakeBox( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateBrush* InBrush, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects); DrawElt.ElementType = (InBrush->DrawAs == ESlateBrushDrawType::Border) ? ET_Border : ET_Box; DrawElt.DataPayload.SetBoxPayloadProperties( InBrush, InTint ); }
int32 SMenuAnchor::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const { FArrangedChildren ArrangedChildren( EVisibility::Visible ); ArrangeChildren( AllottedGeometry, ArrangedChildren ); // There may be zero elements in this array if our child collapsed/hidden if ( ArrangedChildren.Num() > 0 ) { const FArrangedWidget& FirstChild = ArrangedChildren[0]; // In the case where the user doesn't provide content to the menu anchor, the null widget // wont appear in the visible set of arranged children, so only immediately paint the first child, // if it's visible and matches the first slot content. const bool bHasArrangedAnchorContent = FirstChild.Widget == Children[0].GetWidget(); if ( bHasArrangedAnchorContent ) { const FSlateRect ChildClippingRect = AllottedGeometry.GetClippingRect().IntersectionWith(MyClippingRect); LayerId = FirstChild.Widget->Paint(Args.WithNewParent(this), FirstChild.Geometry, ChildClippingRect, OutDrawElements, LayerId + 1, InWidgetStyle, ShouldBeEnabled(bParentEnabled)); } const bool bIsOpen = IsOpen(); if ( bIsOpen ) { // In the case where the anchor content is present and visible, it's the 1 index child, in the case // where the anchor content is invisible, it's the 0 index child. FArrangedWidget* PopupChild = nullptr; if ( bHasArrangedAnchorContent && ArrangedChildren.Num() > 1 ) { PopupChild = &ArrangedChildren[1]; } else if ( !bHasArrangedAnchorContent && ArrangedChildren.Num() == 1 ) { PopupChild = &ArrangedChildren[0]; } if ( PopupChild != nullptr ) { OutDrawElements.QueueDeferredPainting( FSlateWindowElementList::FDeferredPaint(PopupChild->Widget, Args, PopupChild->Geometry, MyClippingRect, InWidgetStyle, bParentEnabled)); } } } return LayerId; }
int32 STutorialButton::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const { LayerId = SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled) + 1000; if ( PulseAnimation.IsPlaying() ) { float AlphaFactor0 = 0.0f; float AlphaFactor1 = 0.0f; float PulseFactor0 = 0.0f; float PulseFactor1 = 0.0f; GetAnimationValues(PulseAnimation.GetLerp(), AlphaFactor0, PulseFactor0, AlphaFactor1, PulseFactor1); const FSlateBrush* PulseBrush = FEditorStyle::Get().GetBrush(TEXT("TutorialLaunch.Circle")); const FLinearColor PulseColor = FEditorStyle::Get().GetColor(TEXT("TutorialLaunch.Circle.Color")); // We should be clipped by the window size, not our containing widget, as we want to draw outside the widget const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen(); FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y); { FVector2D PulseOffset = FVector2D(PulseFactor0 * TutorialButtonConstants::MaxPulseOffset, PulseFactor0 * TutorialButtonConstants::MaxPulseOffset); FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset)); FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale)); FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale); // draw highlight border FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor0)); } { FVector2D PulseOffset = FVector2D(PulseFactor1 * TutorialButtonConstants::MaxPulseOffset, PulseFactor1 * TutorialButtonConstants::MaxPulseOffset); FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset)); FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale)); FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale); // draw highlight border FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor1)); } } return LayerId; }
void FSlateDrawElement::MakeBox( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateBrush* InBrush, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = (InBrush->DrawAs == ESlateBrushDrawType::Border) ? ET_Border : ET_Box; DrawElt.Position = PaintGeometry.DrawPosition; DrawElt.Size = PaintGeometry.DrawSize; DrawElt.ClippingRect = InClippingRect; DrawElt.DataPayload.SetBoxPayloadProperties( InBrush, InTint ); DrawElt.Layer = InLayer; DrawElt.DrawEffects = InDrawEffects; DrawElt.Scale = PaintGeometry.DrawScale; }
void FSlateDrawElement::MakeRotatedBox( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateBrush* InBrush, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, float Angle, TOptional<FVector2D> InRotationPoint, ERotationSpace RotationSpace, const FLinearColor& InTint ) { PaintGeometry.CommitTransformsIfUsingLegacyConstructor(); FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects); DrawElt.ElementType = (InBrush->DrawAs == ESlateBrushDrawType::Border) ? ET_Border : ET_Box; FVector2D RotationPoint = GetRotationPoint( PaintGeometry, InRotationPoint, RotationSpace ); DrawElt.DataPayload.SetRotatedBoxPayloadProperties( InBrush, Angle, RotationPoint, InTint ); }
int32 SPopup::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const { FArrangedChildren ArrangedChildren(EVisibility::Visible); this->ArrangeChildren(AllottedGeometry, ArrangedChildren); // There may be zero elements in this array if our child collapsed/hidden if (ArrangedChildren.Num() > 0) { check(ArrangedChildren.Num() == 1); FArrangedWidget& TheChild = ArrangedChildren[0]; FWidgetStyle CompoundedWidgetStyle = FWidgetStyle(InWidgetStyle) .BlendColorAndOpacityTint(ColorAndOpacity.Get()) .SetForegroundColor(GetForegroundColor()); // An SPopup just queues up its children to be painted after everything in this window is done painting. OutDrawElements.QueueDeferredPainting( FSlateWindowElementList::FDeferredPaint(TheChild.Widget, Args.WithNewParent(this), TheChild.Geometry, MyClippingRect, CompoundedWidgetStyle, ShouldBeEnabled(bParentEnabled)) ); } return LayerId; }
void FSlateDrawElement::MakeRotatedBox( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateBrush* InBrush, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, float Angle, TOptional<FVector2D> InRotationPoint, ERotationSpace RotationSpace, const FLinearColor& InTint ) { FSlateDrawElement& DrawElt = ElementList.AddUninitialized(); DrawElt.ElementType = (InBrush->DrawAs == ESlateBrushDrawType::Border) ? ET_Border : ET_Box; DrawElt.Position = PaintGeometry.DrawPosition; DrawElt.Size = PaintGeometry.DrawSize; DrawElt.ClippingRect = InClippingRect; DrawElt.Layer = InLayer; DrawElt.DrawEffects = InDrawEffects; DrawElt.Scale = PaintGeometry.DrawScale; FVector2D RotationPoint = GetRotationPoint( PaintGeometry, InRotationPoint, RotationSpace ); DrawElt.DataPayload.SetRotatedBoxPayloadProperties( InBrush, Angle, RotationPoint, InTint ); }
int32 SInvalidationPanel::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const { if ( GetCanCache() ) { const bool bWasCachingNeeded = bNeedsCaching; if ( bNeedsCaching ) { SInvalidationPanel* MutableThis = const_cast<SInvalidationPanel*>( this ); // Always set the caching flag to false first, during the paint / tick pass we may change something // to volatile and need to re-cache. bNeedsCaching = false; bIsInvalidating = true; if ( !CachedWindowElements.IsValid() || CachedWindowElements->GetWindow() != OutDrawElements.GetWindow() ) { CachedWindowElements = MakeShareable(new FSlateWindowElementList(OutDrawElements.GetWindow())); } else { CachedWindowElements->Reset(); } // Reset the cached node pool index so that we effectively reset the pool. LastUsedCachedNodeIndex = 0; RootCacheNode = CreateCacheNode(); RootCacheNode->Initialize(Args, SharedThis(MutableThis), AllottedGeometry, MyClippingRect); //TODO: When SWidget::Paint is called don't drag self if volatile, and we're doing a cache pass. CachedMaxChildLayer = SCompoundWidget::OnPaint( Args.EnableCaching(SharedThis(MutableThis), RootCacheNode, true, false), AllottedGeometry, MyClippingRect, *CachedWindowElements.Get(), LayerId, InWidgetStyle, bParentEnabled); if ( bCacheRelativeTransforms ) { CachedAbsolutePosition = AllottedGeometry.Position; } LastLayerId = LayerId; LastHitTestIndex = Args.GetLastHitTestIndex(); bIsInvalidating = false; } // The hit test grid is actually populated during the initial cache phase, so don't bother // recording the hit test geometry on the same frame that we regenerate the cache. if ( bWasCachingNeeded == false ) { RootCacheNode->RecordHittestGeometry(Args.GetGrid(), Args.GetLastHitTestIndex()); } if ( bCacheRelativeTransforms ) { FVector2D DeltaPosition = AllottedGeometry.Position - CachedAbsolutePosition; const TArray<FSlateDrawElement>& CachedElements = CachedWindowElements->GetDrawElements(); const int32 CachedElementCount = CachedElements.Num(); for ( int32 Index = 0; Index < CachedElementCount; Index++ ) { const FSlateDrawElement& LocalElement = CachedElements[Index]; FSlateDrawElement AbsElement = LocalElement; AbsElement.SetPosition(LocalElement.GetPosition() + DeltaPosition); AbsElement.SetClippingRect(LocalElement.GetClippingRect().OffsetBy(DeltaPosition)); OutDrawElements.AddItem(AbsElement); } } else { OutDrawElements.AppendDrawElements(CachedWindowElements->GetDrawElements()); } int32 OutMaxChildLayer = CachedMaxChildLayer; // Paint the volatile elements if ( CachedWindowElements.IsValid() ) { OutMaxChildLayer = FMath::Max(CachedMaxChildLayer, CachedWindowElements->PaintVolatile(OutDrawElements)); } #if !UE_BUILD_SHIPPING if ( IsInvalidationDebuggingEnabled() ) { // Draw a green or red border depending on if we were invalidated this frame. { check(Args.IsCaching() == false); //const bool bShowOutlineAsCached = Args.IsCaching() || bWasCachingNeeded == false; const FLinearColor DebugTint = bWasCachingNeeded ? FLinearColor::Red : FLinearColor::Green; FGeometry ScaledOutline = AllottedGeometry.MakeChild(FVector2D(0, 0), AllottedGeometry.GetLocalSize() * AllottedGeometry.Scale, Inverse(AllottedGeometry.Scale)); FSlateDrawElement::MakeBox( OutDrawElements, ++OutMaxChildLayer, ScaledOutline.ToPaintGeometry(), FCoreStyle::Get().GetBrush(TEXT("Debug.Border")), MyClippingRect, ESlateDrawEffect::None, DebugTint ); } // Draw a yellow outline around any volatile elements. const TArray< TSharedRef<FSlateWindowElementList::FVolatilePaint> >& VolatileElements = CachedWindowElements->GetVolatileElements(); for ( const TSharedRef<FSlateWindowElementList::FVolatilePaint>& VolatileElement : VolatileElements ) { FSlateDrawElement::MakeBox( OutDrawElements, ++OutMaxChildLayer, VolatileElement->GetGeometry().ToPaintGeometry(), FCoreStyle::Get().GetBrush(TEXT("FocusRectangle")), MyClippingRect, ESlateDrawEffect::None, FLinearColor::Yellow ); } // Draw a white flash for any widget that invalidated us this frame. for ( TWeakPtr<SWidget> Invalidator : InvalidatorWidgets ) { TSharedPtr<SWidget> SafeInvalidator = Invalidator.Pin(); if ( SafeInvalidator.IsValid() ) { FWidgetPath WidgetPath; if ( FSlateApplication::Get().GeneratePathToWidgetUnchecked(SafeInvalidator.ToSharedRef(), WidgetPath, EVisibility::All) ) { FArrangedWidget ArrangedWidget = WidgetPath.FindArrangedWidget(SafeInvalidator.ToSharedRef()).Get(FArrangedWidget::NullWidget); ArrangedWidget.Geometry.AppendTransform( FSlateLayoutTransform(Inverse(Args.GetWindowToDesktopTransform())) ); FSlateDrawElement::MakeBox( OutDrawElements, ++OutMaxChildLayer, ArrangedWidget.Geometry.ToPaintGeometry(), FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")), MyClippingRect, ESlateDrawEffect::None, FLinearColor::White.CopyWithNewOpacity(0.6f) ); } } } InvalidatorWidgets.Reset(); } #endif return OutMaxChildLayer; } else { return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled); } }
int32 SWidget::Paint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const { INC_DWORD_STAT(STAT_SlateNumPaintedWidgets); SLATE_CYCLE_COUNTER_SCOPE_CUSTOM_DETAILED(SLATE_STATS_DETAIL_LEVEL_MED, GSlateOnPaint, GetType()); // Save the current layout cache we're associated with (if any) LayoutCache = Args.GetLayoutCache(); // Record if we're part of a volatility pass, this is critical for ensuring we don't report a child // of a volatile widget as non-volatile, causing the invalidation panel to do work that's not required. bInheritedVolatility = Args.IsVolatilityPass(); // If this paint pass is to cache off our geometry, but we're a volatile widget, // record this widget as volatile in the draw elements so that we get our own tick/paint // pass later when the layout cache draws. if ( Args.IsCaching() && IsVolatile() ) { const int32 VolatileLayerId = LayerId + 1; OutDrawElements.QueueVolatilePainting( FSlateWindowElementList::FVolatilePaint(SharedThis(this), Args, AllottedGeometry, MyClippingRect, VolatileLayerId, InWidgetStyle, bParentEnabled)); return VolatileLayerId; } if ( bFoldTick && bCanTick ) { FGeometry TickGeometry = AllottedGeometry; TickGeometry.AppendTransform( FSlateLayoutTransform(Args.GetWindowToDesktopTransform()) ); SWidget* MutableThis = const_cast<SWidget*>(this); MutableThis->ExecuteActiveTimers( Args.GetCurrentTime(), Args.GetDeltaTime() ); MutableThis->Tick( TickGeometry, Args.GetCurrentTime(), Args.GetDeltaTime() ); } // Record hit test geometry, but only if we're not caching. const FPaintArgs UpdatedArgs = Args.RecordHittestGeometry(this, AllottedGeometry, MyClippingRect); // Paint the geometry of this widget. int32 NewLayerID = OnPaint(UpdatedArgs, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled); // Check if we need to show the keyboard focus ring, this is only necessary if the widget could be focused. if ( bCanSupportFocus && SupportsKeyboardFocus() ) { bool bShowUserFocus = FSlateApplicationBase::Get().ShowUserFocus(SharedThis(this)); if (bShowUserFocus) { const FSlateBrush* BrushResource = GetFocusBrush(); if (BrushResource != nullptr) { FSlateDrawElement::MakeBox( OutDrawElements, NewLayerID, AllottedGeometry.ToPaintGeometry(), BrushResource, MyClippingRect, ESlateDrawEffect::None, BrushResource->GetTint(InWidgetStyle) ); } } } return NewLayerID; }